The Edward T. LeBlanc Memorial Dime Novel Bibliography

Subject/Tag - Sports stories

External Identifiers: http://id.loc.gov/authorities/subjects/sh85126955, https://id.loc.gov/authorities/names/no99047278
Sort by:

B

Bareback Beth, the Centaur of the Circle; or, The Course Conspirators' Last Campaign. A Tale of the Turf
The Bowery Wrestler, the Pride of the Sixth Ward; or, The Butcher-Boy's Backer
The Boy Jockey, or, Honesty Versus Crookedness
The Boy Magnate; or, Making Baseball Pay

D

Dick Merriwell Absent; or, The Spook of the School
Dick Merriwell and June Arlington; or, The Trail of the Great Turquoise
Dick Merriwell and the Burglar; or, In the Land of the Spouting Fires
Dick Merriwell Arrested; or, The Heart of Fire
Dick Merriwell at Fardale; or, The Wonder of the School. Chapters CLXIX-CLXXX
Dick Merriwell at Fardale; or, The Wonder of the School. Chapters CXXVII-CXXXV
Dick Merriwell at Fardale; or, The Wonder of the School. Chapters I-XII
Dick Merriwell at Fardale; or, The Wonder of the School. Chapters XXV-XXXVI
Dick Merriwell Back at Fardale; or, Getting Onto the Eleven
Dick Merriwell Doped; or, The Mystery of the Black Star
Dick Merriwell Entombed; or, The Downfall of His Foe
Dick Merriwell Held Back; or, Secret Enemies at Work
Dick Merriwell Held in Check; or, Chester Arlington's Successful Move
Dick Merriwell in Japan; or, Judo Art Against Jiu-Jitsu
Dick Merriwell in School Again; or, The Rising of a Storm
Dick Merriwell in the Line; or, Given a Show at Last
Dick Merriwell in the Tank; or, Rushing the Regulars at Water Polo
Dick Merriwell Mystified; or, The Chase of Death
Dick Merriwell on Hand; or, Just in Time to Win
Dick Merriwell Repaid; or, The Heart of Officer Maloney
Dick Merriwell Surprised; or, Cap'n Wiley's Wind-jammers
Dick Merriwell Trapped; or, The Plot of a Desperate Boy
Dick Merriwell Under a Cloud; or, The Gathering of the Tempest
Dick Merriwell's "Dukes"; or, His Fight with Himself
Dick Merriwell's "Push"; or, The Victim of the "Flying Mare"
Dick Merriwell's Aid; or, The Help of Hoboson
Dick Merriwell's Arm; or, The Trick That Fooled the Tricksters
Dick Merriwell's Assurance; or, Trusted to the Last
Dick Merriwell's Backers; or, The Man Behind the Bat
Dick Merriwell's Best Form; or, Master of Himself
Dick Merriwell's Best Work; or, Up Against a Hard Proposition
Dick Merriwell's Bingle; or, A Hit in Time
Dick Merriwell's Cleverness; or, Showing the Japs the American Game
Dick Merriwell's Combination; or, Playing the Game for Every Point
Dick Merriwell's Day; or, Triumphant in the Trolley League
Dick Merriwell's Defeat; or, How Arlington Won the Second Game
Dick Merriwell's Defense; or, Up Against the Great Eaton Five
Dick Merriwell's Devotion; or, Playing Against Ten Men
Dick Merriwell's Dexterity; or, Hot Work to the Finish
Dick Merriwell's Dilemma; or, The Double-Header at Maplewood
Dick Merriwell's Distrust; or, Meeting the Masked Champions
Dick Merriwell's Downfall; or, The Bursting of the Storm
Dick Merriwell's Drive; or, Evening Up With His Enemy
Dick Merriwell's Drop-Kick; or, Chester Arlington's Team of Tigers
Dick Merriwell's Drop-Kick; or, Winning on a Last Resort
Dick Merriwell's Duty; or, True to Old Fardale
Dick Merriwell's Fast Work; or, The Champions of the North
Dick Merriwell's Firm Hand; or, Settling Old Scores
Dick Merriwell's Firmness; or, A Steady Hand and a Sure Heart
Dick Merriwell's Flying Tackle; or, The Last Move in the Game
Dick Merriwell's Force; or, On Hand When Needed
Dick Merriwell's Gun; or, The Mystery of the Covers
Dick Merriwell's Hard Struggle; or, Great Work on the Gridiron
Dick Merriwell's Hazard; or, The League of the White Shoulders
Dick Merriwell's Heart; or, Breaking the Hard Luck Streak
Dick Merriwell's Help; or, Flint's Struggle with Himself
Dick Merriwell's Helping Hand; or, Chester Arlington's Day of Triumph
Dick Merriwell's Hope; or, The Reliance of the Blue
Dick Merriwell's Influence; or, On the Right Road at Last
Dick Merriwell's Influence; or, Reaping the Harvest
Dick Merriwell's Last Resort; or, Fighting Hard to the Finish
Dick Merriwell's Lead; or, Bound to Hold First Place
Dick Merriwell's Master Mind; or, The Mysterious Mr. Snare
Dick Merriwell's Match; or, The Fellow Who Failed
Dick Merriwell's Mission; or, From Fardale to the West
Dick Merriwell's New Enemy; or, The Hatred of Barron Black
Dick Merriwell's Opportunity; or, Making the Most of His Chance
Dick Merriwell's Party; or, Springtime's Youthful Fancy
Dick Merriwell's Phantom; or, The Girl with the Magnetic Eyes
Dick Merriwell's Pitching; or, Frank Merriwell's Friends and Foes
Dick Merriwell's Polo Play; or, The Winning Streak
Dick Merriwell's Progress; or, The First Chance on the Field
Dick Merriwell's Promise; or, For the Sake of a Girl
Dick Merriwell's Ranch Friends; or, Sport on the Range
Dick Merriwell's Resentment; or, In Defence of His Honor
Dick Merriwell's Restoration; or, Whipping the Team Into Shape
Dick Merriwell's Running; or, The Meet at Mechanics' Hall
Dick Merriwell's Sacrifice Hit; or, Winning By a Hair's Breadth
Dick Merriwell's Sacrifice; or, Team Work That Told
Dick Merriwell's Salvation; or, The Traitor on the Team
Dick Merriwell's Sand; or, Winning by Pure Grit
Dick Merriwell's Self Reliance; or, Snared By His Own Scheming
Dick Merriwell's Set-Back; or, The Struggle to Stay in the League
Dick Merriwell's Seven; or, The Scrub That Made the Regulars "Go Some"
Dick Merriwell's Skill; or, "The Prince of the Pistol"
Dick Merriwell's Staying Power; or, The Great Game at New Haven
Dick Merriwell's Stroke; or, Swimming for His Life
Dick Merriwell's Superiority; or, The Test That Told
Dick Merriwell's Support; or, Backed Up When Getting His Bumps
Dick Merriwell's Team; or, The Young Wonders of the Diamond
Dick Merriwell's Top-Notch; or, Against Odds, Fate and Scheming
Dick Merriwell's Trust; or, The Triumph of True Manhood
Dick Merriwell's Twirling; or, Tracing the Traitor
Dick Merriwell's Value; or, The Success of Square Sport
Dick Merriwell's Victory; or, Holding the Enemy in Check
Dick Merriwell's Vim; or, The Greatest Game of All
Dick Merriwell, Coach; or, Pride and Prejudice
Dick Merriwell, Freshman; or, First Days at Yale
Dick Merriwell, Gap Stopper; or, A Surprise for the Surprisers
Dick Merriwell, Halfback; or, Getting into the Game at Last
Double-Curve Dan, the Pitcher Detective; or, Against Heavy Odds

F

Frank Merriwell Against Odds; or, The King of the Diamond
Frank Merriwell among the Rustlers; or, The Cattle King's Daughter
Frank Merriwell as Instructor; or, The Skill of the Wizard
Frank Merriwell at Cambridge; or, Handing 'em up Against Harvard
Frank Merriwell at Phantom Lake; or, The Mystery of the Mad Doctor
Frank Merriwell Decoyed; or, The Captive of Woodhull Hall
Frank Merriwell in Form; or, The Wonderful Athlete of the Scarred Face
Frank Merriwell in Form; or, Wolfers, the Wonder from Wisconsin
Frank Merriwell in Frisco; or, The "Go" at the Golden Gate
Frank Merriwell in New Haven; or, Facing Yale in the Field
Frank Merriwell Jr. and the Nine Wolves; or, Stemming the Tide
Frank Merriwell Jr.'s Cross-Fire; or, The $5,000 Ball
Frank Merriwell Jr.'s Double-Header; or, An Even Break with the Mavericks
Frank Merriwell Jr.'s Jujutsu; or, The End of the Ruby Trail
Frank Merriwell Jr.'s Lost Teammate; or, The Search for Villum Kess
Frank Merriwell Jr.'s Peck of Trouble; or, The Boys of the Triple-X
Frank Merriwell Jr.'s Quarter-Back; or, The Fardale Plotters
Frank Merriwell Jr.'s Sportsmanship; or, Trouble in the Ranks
Frank Merriwell Jr.'s Ten-Innings; or, The Enchanted Swat Stick
Frank Merriwell Jr.'s Touchdown; or, Winning the Game with Franklin
Frank Merriwell Jr.'s Winning Run; or, The Wonder of Fardale
Frank Merriwell Jr., Plebe; or, The Jolly Fiends of Fardale
Frank Merriwell on His Mettle; or, Field Day at Fardale
Frank Merriwell Tested; or, A Doubtful Honor
Frank Merriwell to the Rescue; or, Through Fire and Water
Frank Merriwell's "Dope Ball"; or, The Wizard Twirler of Leland Stanford
Frank Merriwell's "Pull"; or, True and Tried
Frank Merriwell's Archer; or, Beating the Red Bowmen
Frank Merriwell's Backer; or, Among London Sports
Frank Merriwell's Backer; or, Playing Baseball for a Fortune
Frank Merriwell's Ball Team; or, Winning the First Game
Frank Merriwell's Bat; or, Saved by an Alibi
Frank Merriwell's Battle Royal; or, Up Against the Wizards
Frank Merriwell's Black Beauty; or, Winning the Derby
Frank Merriwell's Blow; or, Unmasking a Rascal
Frank Merriwell's Caddie; or, On the St. Andrews Golf Links
Frank Merriwell's Captive; or, The End of the Chase
Frank Merriwell's Catch; or, The Canoe Boys of Lake Sebasticook
Frank Merriwell's Chums; or, Out Again for Sport
Frank Merriwell's Coach; or, How the Freshmen Won
Frank Merriwell's Combination; or, The All Round Athletes
Frank Merriwell's Command; or, Dick Merriwell's Rebellion
Frank Merriwell's Compact; or, The Triumph of Badger
Frank Merriwell's Confidence; or, Pulling Against the Tide
Frank Merriwell's Conquest; or, Winning an Enemy
Frank Merriwell's Coup; or, The Stratagem That Won
Frank Merriwell's Courage; or, True Nerve against Bluff
Frank Merriwell's Coward; or, The Awakening of Sam Shrubb
Frank Merriwell's Crew; or, The Champions of the Potomac
Frank Merriwell's Curves; or, Clipping the Tiger's Claws
Frank Merriwell's Dash; or, Yale Against the Field
Frank Merriwell's Determination; or, Getting the Best of His Foes
Frank Merriwell's Discovery; or, The New London Boat Race
Frank Merriwell's Document; or, The Pursuit of Porfias Del Norte
Frank Merriwell's Double Shoot; or, Winning in the Box
Frank Merriwell's Double-Play; or, Winning His Own Game
Frank Merriwell's Drive; or Defeating the Professionals
Frank Merriwell's Endurance; or, The Cross Country Champions of America
Frank Merriwell's Enemy; or, Rivals of the Blue Ridge
Frank Merriwell's Energy; or, Dick Merriwell's Triple Play
Frank Merriwell's Even Up; or, Squaring the Score
Frank Merriwell's Fall; or, Tom, the Tramp Twirler
Frank Merriwell's Fencing; or, For Sport or For Blood
Frank Merriwell's Fingers; or, The Man Who Came Back
Frank Merriwell's Five; or, Old Friends at Yale
Frank Merriwell's Flyer; or, The Winning Wheel
Frank Merriwell's Freak; or, The One-Armed Wonder
Frank Merriwell's Freshmen; or, The Relay Team That Won
Frank Merriwell's Frolics; or, Fun and Rivalry at Fardale
Frank Merriwell's Generosity; or, Square as a Brick
Frank Merriwell's Great Capture; or, Bicycle against Horse
Frank Merriwell's Great Day; or, The Crowning Triumph of His Career
Frank Merriwell's Great Finish; or, The Independent Champions of America
Frank Merriwell's Great Run; or, Trouncing the Tigers
Frank Merriwell's Great Victory; or, The Effort of His Life
Frank Merriwell's Handicap; or, Hastings, the Hurdler from Humboldt
Frank Merriwell's Handicap; or, The Heroism of Elsie
Frank Merriwell's Heart; or, A Royal Thanksgiving
Frank Merriwell's Hit; or, Dick Merriwell's Red Friend
Frank Merriwell's Hit; or, Won in the Ninth
Frank Merriwell's Hold-Back; or, The Boys of Bristol
Frank Merriwell's Hunt; or, In at the Death
Frank Merriwell's Hustlers; or, Cracking the Colonels
Frank Merriwell's Ice Yacht; or, Wing and Wing
Frank Merriwell's Influence; or, Inza, the Mascot of the Crew
Frank Merriwell's Injury; or, Hard Luck and Crooked Work
Frank Merriwell's Lacrosse Team; or, The Great Hustle with Johns Hopkins
Frank Merriwell's Level Best; or, Cutting the Corners with a New Curve
Frank Merriwell's Liner; or, Elsie, the Mascot of the Nine
Frank Merriwell's Lively Lads; or, The Rival Campers
Frank Merriwell's Magic Spectacles; or Peril in the Adirondacks
Frank Merriwell's Marvel; or, Dick Merriwell in the Box
Frank Merriwell's Mastery; or, The Success of the Polo King
Frank Merriwell's Method; or, The Secret of Becoming a Champion
Frank Merriwell's Mishap; or, A Friend in the Guise of a Foe
Frank Merriwell's Nerve; or, Game to the Last
Frank Merriwell's New Nine; or, The Great Game with Manhattan
Frank Merriwell's New Protege; or, The Star of the Freshman Class
Frank Merriwell's Nine; or, Surprising the Southern League
Frank Merriwell's Nomads; or, Cap'n Wiley's Clever Work
Frank Merriwell's Opponent; or, For the Ice Hockey Cup
Frank Merriwell's Phenom; or, The Untrained Wonder
Frank Merriwell's Policy; or, Playing Columbia for Practice
Frank Merriwell's Project; or, The Man from Mexico
Frank Merriwell's Quick Move; or, Cooling Off Cap'n Wiley
Frank Merriwell's Racer; or, Birds of a Feather
Frank Merriwell's Red Challengers; or, The Hot Game with the Nebraska Indians
Frank Merriwell's Red Rival; or, Fun among the Indians
Frank Merriwell's Retaliation; or, The Clash in California
Frank Merriwell's Rival; or, By Fair Play or Foul
Frank Merriwell's River Problem; or, The Disappearance of Jack Diamond
Frank Merriwell's Ruse; or, Paid in Their Own Coin
Frank Merriwell's Secret; or, Trying to Steal the Double Shoot
Frank Merriwell's Set-Back; or, Dick Starbright's Success
Frank Merriwell's Shot; or, Out with the Guthrie Gun Club
Frank Merriwell's Skates; or, Into the Ice Trap
Frank Merriwell's Skill; or, Fighting for the Lead
Frank Merriwell's Sleigh; or, Warm Hearts and Brave Hands
Frank Merriwell's Speed; or, Breaking the Chicago Colts
Frank Merriwell's Sport; or, The Hazing of Jack Ready
Frank Merriwell's Steadiness; or, The Great Yale-Harvard Contests
Frank Merriwell's Stratagem; or, True Friends and False
Frank Merriwell's Stroke; or, The Test of Friendship
Frank Merriwell's Support; or, Dick Merriwell's Great Work
Frank Merriwell's Temptation; or, Nothing but Quiet Sport
Frank Merriwell's Thoroughbred; or, Honesty Against Crookedness
Frank Merriwell's Throw; or, Yale Athletes at Niagara
Frank Merriwell's Touch; or, Light as a Feather, Yet Heavy as Lead
Frank Merriwell's Triumph; or, In Front at the Finish
Frank Merriwell's Turn; or, Working the Winning Streak
Frank Merriwell's Twirler; or, Dick Merriwell's Jump Ball
Frank Merriwell's Unseen Foes; or, A Battle in the Dark
Frank Merriwell's Vault; or, The Blades of Toledo
Frank Merriwell's Victory; or, The Winning Oar
Frank Merriwell's Vim; or, Reawakening the Yale Spirit
Frank Merriwell's Wager; or, Bound to Win
Frank Merriwell's Work; or, In Training for Spring Sports
Frank Merriwell's Wrist; or, The Nerve of Iron
Frank Merriwell's Yacht; or, The Chase Down the Coast
Frank Merriwell's Young Star; or, Dick Merriwell's Great Base Running
Frank Merriwell's Young Winners; or, The Stars in the Blue Hills
Frank Merriwell, Jr. and the Jolly Dogs; or, The Rivals of Fardale
Frank Merriwell, Jr. at the Bar-Z Ranch; or, The Cowboy Athletes
Frank Merriwell, Jr. at the Blue Bonnet Mine; or, Hare-and-Hounds on New Mexican Hills
Frank Merriwell, Jr. in the Box; or, The Game with Kelly's Outlaws
Frank Merriwell, Jr. Incog.; or, From Jest to Earnest
Frank Merriwell, Jr. Meets the Issue; or, The Blyfield Fugitives
Frank Merriwell, Jr. on Skis; or, Olaf the Viking
Frank Merriwell, Jr. on Waiting Orders; or, A Dash for the Good Will of Ophir
Frank Merriwell, Jr.'s "Hundred"; or, The Race Meet at Blyfield
Frank Merriwell, Jr.'s Athletes; or, The Round-up at Blyfield
Frank Merriwell, Jr.'s Cross Country Race; or, The Mysterious Competitor
Frank Merriwell, Jr.'s Four Miles; or, Substitute Number Seven
Frank Merriwell, Jr.'s Outfielder; or, Glory, of McGlory
Frank Merriwell, Jr.'s Red Bowman; or, Dick Merriwell's Triumph
Frank Merriwell, Jr.'s Task; or, The Rival Clubs of Juneau
Frank Merriwell, Jr.'s Umpire; or, The Fate of Rodno field
Frank Merriwell, Jr.'s Adversary; or, Dan Silver's Repentance
Frank Merriwell, Jr.'s Ambushed Foes; or, The Forced Encounter
Frank Merriwell, Jr.'s Canceled Game; or, The Town That Made a Mistake
Frank Merriwell, Jr.'s Clew; or, The Secret of the Wikiup
Frank Merriwell, Jr.'s Close Shave; or, The Plot That Failed
Frank Merriwell, Jr.'s Danger; or, The Cross-Country Race
Frank Merriwell, Jr.'s Diamond Foes; or, Won in the Ninth
Frank Merriwell, Jr.'s Girl Friend; or, Tricks of a Tramp
Frank Merriwell, Jr.'s Great Game; or, The Captain on His Metal
Frank Merriwell, Jr.'s Grueling Test; or, Dick Merriwell's Strategy
Frank Merriwell, Jr.'s Guidance; or, The Boy from Nowhere
Frank Merriwell, Jr.'s Hobo Twirler; or, The Special to Blyfield
Frank Merriwell, Jr.'s Hockey Game; or, Fighting for Blyfield
Frank Merriwell, Jr.'s Ice Queen; or, A Fight for Square Sport
Frank Merriwell, Jr.'s Ice-boat Chase; or, The Nip and Tuck Club's Champion
Frank Merriwell, Jr.'s New Foe; or, The Santa Fe Cross-Country
Frank Merriwell, Jr.'s Pick-Up Nine; or, Helping a Fardale Plebe
Frank Merriwell, Jr.'s Relay Marathon; or, The Lost Town of the Picket Posts
Frank Merriwell, Jr.'s Scrimmage; or, A Game Within the Game
Frank Merriwell, Jr.'s Skill; or, The Wizards of Wonder
Frank Merriwell, Jr.'s Star Play; or, The Blot on the Shield
Frank Merriwell, Jr.'s Substitute; or, Making Good on the Diamond
Frank Merriwell, Jr.'s Xmas Eve; or, The Plot That Failed
Frank Merriwell, Jr.'s Yacht Victory; or, The Battle Against Treachery
Frank Merriwell, Jr.; or, The Camp On Wind River
Frank Merriwell, the Always Ready; or, The Mystery of Miguel Toro

H

Hal Larkin's Luck; or, The Fortune of a Plucky Princeton Athlete
"Half Back Harry," the Football Champion; or, The Flyers of the Gridiron

J

Jack Lightfoot's Challenge; or, The Winning of the Wager
Jack Lightfoot's Home Run; or, A Glorious Hit in the Right Place
Jack Lightfoot's Mad Auto Dash; or, Speeding at a Ninety Mile Clip
Jack Lightfoot, Half-back; or, Playing the Giants of the League
John L. Jr in Boston ; or, Fighting for $100,000
John L., Jr., in New York, or, Fighting four to one
Just His Luck; or, Making His Way to the Top

M

Merriwell vs. Merriwell; or, A Pitcher's Battle

N

The Nine of Ninevah; or, The Boys Who Beat the League

O

On the Square; or, The Only Way to Win
Owen Clancy's "Diamond" Deal; or, The Motor Wizard's Five-thousand-dollar Game

R

The Rival Schools; or, Fighting for the Championship
The Rivals of Riverwood; or, Winning the Silver Pennant

T

Tom Wright's Safe Hit; or, What Happened in the Seventh Inning
The Two Schools at Oakdale; or, The Rival Students of Corrina Lake

W

The Winning Oar; or, The Inn-Keeper's Daughter. A Story of Boston and of Cambridge, of College Boys of Harvard, of the Great Boat-Race, of Woman's Love, Woman's Treachery, and Sisterly Devotion