The Edward T. LeBlanc Memorial Dime Novel Bibliography

Subject/Tag - Baseball

External Identifiers: http://id.loc.gov/authorities/subjects/sh85012026, http://id.loc.gov/authorities/subjects/sh00007733
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B

Baseball Bob; or, The King of the Third Base
Bound to Be a Manager; or, Making Money in Baseball
The Boy Magnate; or, Making Baseball Pay

D

Dart Keenan's Nine; or, Battling for a Million Dollar Stake
Dick Daresome's champion Pitching; or, Saving the Day for Merrivale
Dick Daresome's Mistake; or, Losing a Game to Belleville
Dick Daresome's Summer Baseball Nine; or, New Victories for Merrivale
Dick Merriwell Accused; or, The Life of the Nine
Dick Merriwell Adrift; or, In the Grip of the Sea
Dick Merriwell and June Arlington; or, The Trail of the Great Turquoise
Dick Merriwell and the Burglar; or, In the Land of the Spouting Fires
Dick Merriwell and the Carlisle Warriors; or, The Mystery of the Kidnapped Pitcher
Dick Merriwell Arrested; or, The Heart of Fire
Dick Merriwell as Captain; or, In Spite of His Enemies
Dick Merriwell at Fairhaven; or, Bucking the Trolley League
Dick Merriwell at Fardale; or, The Wonder of the School. Chapters XIII-XXIV
Dick Merriwell at Forest Lake; or, The King of Flume River
Dick Merriwell Caught Napping; or, The Rube That Could Pitch
Dick Merriwell Challenged; or, Getting into Fast Company
Dick Merriwell Comes Back; or, How Harvard Lost the Title
Dick Merriwell Dared; or, The Grapple at Wellsburg
Dick Merriwell Doubted; or, Put to the Test
Dick Merriwell Held Back; or, Secret Enemies at Work
Dick Merriwell in Maplewood; or, Not Given Half a Show
Dick Merriwell in the Marathon; or, The Sensation of the Great Run
Dick Merriwell in Trim; or, The Boy Wonder of the League
Dick Merriwell Looks Ahead; or, How Baseball Saved the Bank
Dick Merriwell Mystified; or, The Chase of Death
Dick Merriwell on Hand; or, Just in Time to Win
Dick Merriwell on the Diamond; or, The Boy Wonder's Backstop
Dick Merriwell on the Rubber; or, Playing Baseball in the Flowery Kingdom
Dick Merriwell Surprised; or, Cap'n Wiley's Wind-jammers
Dick Merriwell's "Double Squeeze"; or, Brian Blackpool in Command
Dick Merriwell's "Wing"; or, The Man Who Couldn't Be Stopped
Dick Merriwell's Aid; or, The Help of Hoboson
Dick Merriwell's Assurance; or, Trusted to the Last
Dick Merriwell's Backers; or, The Man Behind the Bat
Dick Merriwell's Backstop; or, The Result of Bad Habits
Dick Merriwell's Batting; or, The First Game in Fairhaven
Dick Merriwell's Battle for the Blue; or, The Yale Nine at West Point
Dick Merriwell's Best Work; or, Up Against a Hard Proposition
Dick Merriwell's Bingle; or, A Hit in Time
Dick Merriwell's Campmates; or, Old Chums on the Field
Dick Merriwell's Check; or, The Hot Bunch From Happy Camp
Dick Merriwell's Cleverness; or, Showing the Japs the American Game
Dick Merriwell's Colors' or, All for the Blue
Dick Merriwell's Combination; or, Playing the Game for Every Point
Dick Merriwell's Commencement; or, The Last Week at Yale
Dick Merriwell's Confidence; or, The Spirit That Wins
Dick Merriwell's Control; or, The Man on the Bench
Dick Merriwell's Dandies; or, A Surprise for the Cowboy Nine
Dick Merriwell's Danger; or, Solving a Strange Mystery
Dick Merriwell's Danger; or, The Secret Order of the League
Dick Merriwell's Daring Leap; or, Bound to Get There
Dick Merriwell's Day; or, Triumphant in the Trolley League
Dick Merriwell's Delivery; or, In the Face of Desperate Odds
Dick Merriwell's Desperate Work; or, Snatching Victory from Defeat
Dick Merriwell's Detective Work; or, The Case of the Varsity Shortstop
Dick Merriwell's Device; or, The Yale Pitcher's New Curve
Dick Merriwell's Devotion; or, Playing Against Ten Men
Dick Merriwell's Diamond; or, Fighting for the Lead in the League
Dick Merriwell's Dilemma; or, The Double-Header at Maplewood
Dick Merriwell's Disadvantage; or, The First Game with Harvard
Dick Merriwell's Disapproval; or, Chester Arlington's New Chum
Dick Merriwell's Discovery; or, The Evil Genius of the School
Dick Merriwell's Dismay' or, The Departure of June
Dick Merriwell's Distrust; or, Meeting the Masked Champions
Dick Merriwell's Distrust; or, Under Two Flags
Dick Merriwell's Draw; or, The Struggle with Smoketown
Dick Merriwell's Drive; or, Evening Up With His Enemy
Dick Merriwell's Duty; or, True to Old Fardale
Dick Merriwell's Enthusiasm; or, The Sophomore Pitcher's Last Ball
Dick Merriwell's Evidence; or, Yale's Left-Handed Victory
Dick Merriwell's Example; or, The Fellow Who Flunked
Dick Merriwell's Eye; or, The Secret of Good Batting
Dick Merriwell's Fast Work; or, The Champions of the North
Dick Merriwell's Firmness; or, A Steady Hand and a Sure Heart
Dick Merriwell's Force; or, On Hand When Needed
Dick Merriwell's Foreign Foe; or, The Discovery of the Baseball Bomb
Dick Merriwell's Good Fellowship; or, The Man with the Wrong Idea
Dick Merriwell's Great Rival; or, Dale Sparkfair on the Slab
Dick Merriwell's Great Struggle; or, Two Games in One Day
Dick Merriwell's Hazard; or, The League of the White Shoulders
Dick Merriwell's Heart; or, Breaking the Hard Luck Streak
Dick Merriwell's Influence; or, On the Right Road at Last
Dick Merriwell's Lead; or, Bound to Hold First Place
Dick Merriwell's Management; or, The Fight for First Place
Dick Merriwell's Mastery; or, The Wolves of Wolfwoods
Dick Merriwell's Match; or, The Fellow Who Failed
Dick Merriwell's Mission; or, From Fardale to the West
Dick Merriwell's Mysterious Disappearance; or, The Game in the Balance
Dick Merriwell's Nerve; or, Up Against the Real Thing
Dick Merriwell's New Ball; or, The Boy Wonder at His Best
Dick Merriwell's New Enemy; or, The Hatred of Barron Black
Dick Merriwell's Nine; or, Trouncing the Regular Team
Dick Merriwell's Opportunity; or, Making the Most of His Chance
Dick Merriwell's Party; or, Springtime's Youthful Fancy
Dick Merriwell's Perception; or, The Brains of the Varsity
Dick Merriwell's Persistence; or, Hammering at the Top Notchers
Dick Merriwell's Phantom; or, The Girl with the Magnetic Eyes
Dick Merriwell's Pitching; or, Frank Merriwell's Friends and Foes
Dick Merriwell's Polo Team; or, The Rattlers of the Roller Rink
Dick Merriwell's Princeton Opponents; or, The Winning Third Strike
Dick Merriwell's Promise; or, For the Sake of a Girl
Dick Merriwell's Protest; or, The Man Who Would Not Play Clean
Dick Merriwell's Queer Case; or, The Lure of the Ruby
Dick Merriwell's Ranch Friends; or, Sport on the Range
Dick Merriwell's Reach; or, The Twist of the Wizard's Wrist
Dick Merriwell's Reprisal; or, The Clash of the Champions
Dick Merriwell's Retaliation; or, Fardale Against Farnham Hall
Dick Merriwell's Risk; or, Taking Chances on the Bases
Dick Merriwell's Sacrifice Hit; or, Winning By a Hair's Breadth
Dick Merriwell's Salvation; or, The Traitor on the Team
Dick Merriwell's Sand; or, Winning by Pure Grit
Dick Merriwell's Self Reliance; or, Snared By His Own Scheming
Dick Merriwell's Shoulder; or, Handicapped in the First Game with Harvard
Dick Merriwell's Sixth Sense; or, The Yale Pitcher's Double Play
Dick Merriwell's Skill; or, "The Prince of the Pistol"
Dick Merriwell's Slabmate; or, The Boy from Bloomfield
Dick Merriwell's Solution; or, The Yale Twirler's Winning Jump
Dick Merriwell's Spirit; or, Fighting to the Front
Dick Merriwell's Strange Clew; or, How Harvard Was Outguessed
Dick Merriwell's Stroke; or, Unmasking the Man of Mystery
Dick Merriwell's Support; or, Backed Up When Getting His Bumps
Dick Merriwell's System; or, The Way to Win
Dick Merriwell's Team; or, The Young Wonders of the Diamond
Dick Merriwell's Top-Notch; or, Against Odds, Fate and Scheming
Dick Merriwell's Tramp Chase; or, The Awakening of Scudder
Dick Merriwell's Trick; or, Paid in Their Own Coin
Dick Merriwell's Triumph; or, Arlington's Last Trick
Dick Merriwell's Triumph; or, The Finish of the Season
Dick Merriwell's Twirling; or, Tracing the Traitor
Dick Merriwell's Visit; or, Hot Times at Farnham Hall
Dick Merriwell's Young Pitcher; or, The Fellow Who Disappeared
Dick Merriwell, Coach; or, Pride and Prejudice
Dick Merriwell, Freshman; or, First Days at Yale
Dick Merriwell, Gap Stopper; or, A Surprise for the Surprisers

F

Frank Manley at His Wits' End; or, Playing Against a Bribed Umpire
Frank Manley at the Bat; or, "The Up-and-at-'em Boys" on the Diamond
Frank Manley in the Box; or, The Curve That Rattled Bradford
Frank Manley in Yale's Cage; or, Working for the Freshman Ball Nine
Frank Manley on the Yale Track; or, Making Fast Time for a Team Place
Frank Manley's All-around Game; or, Playing All the Nine Positions
Frank Manley's Bunch of Hits; or, Breaking the Season's Batting Record
Frank Manley's Coaching; or, The Great Game that "Jackets" Pitched
Frank Manley's Double Game; or, The Wonderful Four-Team Match
Frank Manley's Double Play; or, The Game That Brought Fortune
Frank Manley's Earned Run; or, The Sprint That Won a Cup
Frank Manley's First League Game; or, The Fourth of July Battle with Bradford
Frank Manley's Hard Home Hit; or, The Play That Surprised the Bradfords
Frank Manley's Last Ball Game; or, The Season's Exciting Good-Bye to the Diamond
Frank Manley's Match with Giants; or, The Great Game with the Alton "Grown-Ups."
Frank Manley's Scratch Hit; or, The Luck of "The Up-and-at-'em Boys."
Frank Manley's Substitute Nine; or, A Game of Pure Grit
Frank Manley's Training Camp; or, Getting in Trim for the Greatest Ball Game
Frank Manley's Training Table; or, Whipping the Nine Into Shape
Frank Manley's Triple Play; or, The Only Hope of the Nine
Frank Merriwell Against Odds; or, The King of the Diamond
Frank Merriwell as Instructor; or, The Skill of the Wizard
Frank Merriwell at Cambridge; or, Handing 'em up Against Harvard
Frank Merriwell Deceived; or, Jimmy Lee of Charlottesville
Frank Merriwell in Form; or, Wolfers, the Wonder from Wisconsin
Frank Merriwell in New Haven; or, Facing Yale in the Field
Frank Merriwell Jr. and the Nine Wolves; or, Stemming the Tide
Frank Merriwell Jr.'s Cross-Fire; or, The $5,000 Ball
Frank Merriwell Jr.'s Double-Header; or, An Even Break with the Mavericks
Frank Merriwell Jr.'s Peck of Trouble; or, The Boys of the Triple-X
Frank Merriwell Jr.'s Ten-Innings; or, The Enchanted Swat Stick
Frank Merriwell on Deck; or, Getting into Mad River League
Frank Merriwell on Rattlesnake Ranch; or, The Dupe Who Became a Shark
Frank Merriwell on the Slab; or, Holding Down the Western Wonders
Frank Merriwell under Megunticook; or, With the Knox County League
Frank Merriwell's "Dope Ball"; or, The Wizard Twirler of Leland Stanford
Frank Merriwell's "Favorite"; or, The Boy Who "Made Good"
Frank Merriwell's "Find"; or, The Hoosier Hercules
Frank Merriwell's "Ginger"; or, Winning an Uphill Game
Frank Merriwell's Aids; or, "The Secret Order of Scalp-Lifters"
Frank Merriwell's Athletic Team; or, Sport in the Adirondacks
Frank Merriwell's Backer; or, Playing Baseball for a Fortune
Frank Merriwell's Ball Team; or, Winning the First Game
Frank Merriwell's Bat; or, Saved by an Alibi
Frank Merriwell's Battery; or, Taming the "Broncho Busters"
Frank Merriwell's Battle Royal; or, Up Against the Wizards
Frank Merriwell's Bosom Friend; or, Making up the Yale Nine
Frank Merriwell's Brother; or, Training a Wild Spirit
Frank Merriwell's Catch; or, The Canoe Boys of Lake Sebasticook
Frank Merriwell's Chum; or, The Hand of a Friend
Frank Merriwell's Chums; or, Out Again for Sport
Frank Merriwell's Club; or, Indoor Baseball in Baltimore
Frank Merriwell's Command; or, Dick Merriwell's Rebellion
Frank Merriwell's Confidence; or, Pulling Against the Tide
Frank Merriwell's Coup; or, The Stratagem That Won
Frank Merriwell's Curves; or, Clipping the Tiger's Claws
Frank Merriwell's Dash; or, Yale Against the Field
Frank Merriwell's Determination; or, Getting the Best of His Foes
Frank Merriwell's Document; or, The Pursuit of Porfias Del Norte
Frank Merriwell's Double Shoot; or, Winning in the Box
Frank Merriwell's Double-Play; or, Winning His Own Game
Frank Merriwell's Energy; or, Dick Merriwell's Triple Play
Frank Merriwell's Faith; or, The Shadow of a Crime
Frank Merriwell's Fall; or, Tom, the Tramp Twirler
Frank Merriwell's Fast Nine; or, Champions of the County
Frank Merriwell's Fellows; or, Dick Merriwell's Fast Work
Frank Merriwell's Fighters; or, The Decisive Battle with Blackstone
Frank Merriwell's Fingers; or, The Man Who Came Back
Frank Merriwell's Finish; or, Blue against Crimson
Frank Merriwell's Fracas; or, Hot Times in Mad River League
Frank Merriwell's Freak; or, The One-Armed Wonder
Frank Merriwell's Great Finish; or, The Independent Champions of America
Frank Merriwell's Hit; or, Dick Merriwell's Red Friend
Frank Merriwell's Hit; or, Won in the Ninth
Frank Merriwell's Hold-Back; or, The Boys of Bristol
Frank Merriwell's Honor; or, Defying the Boss of the League
Frank Merriwell's House Party; or, The Rustle with the Rovers
Frank Merriwell's Hustlers; or, Cracking the Colonels
Frank Merriwell's Judgment; or, The Man Who Won
Frank Merriwell's Level Best; or, Cutting the Corners with a New Curve
Frank Merriwell's Liner; or, Elsie, the Mascot of the Nine
Frank Merriwell's Magic Spectacles; or Peril in the Adirondacks
Frank Merriwell's Marvel; or, Dick Merriwell in the Box
Frank Merriwell's Match; or, The King of the Sophomores
Frank Merriwell's Mishap; or, A Friend in the Guise of a Foe
Frank Merriwell's New Nine; or, The Great Game with Manhattan
Frank Merriwell's Nine; or, Surprising the Southern League
Frank Merriwell's Nomads; or, Cap'n Wiley's Clever Work
Frank Merriwell's Patience; or, The Making of a Pitcher
Frank Merriwell's Phenom; or, The Untrained Wonder
Frank Merriwell's Pride; or, The Double Header at Pineville
Frank Merriwell's Project; or, The Man from Mexico
Frank Merriwell's Proposal; or, Starting the Sport in the League
Frank Merriwell's Pupil; or, The Boy with the Wizard Wing
Frank Merriwell's Quick Move; or, Cooling Off Cap'n Wiley
Frank Merriwell's Record Breakers; or, The Fastest Lads in Their Class
Frank Merriwell's Red Challengers; or, The Hot Game with the Nebraska Indians
Frank Merriwell's Retaliation; or, The Clash in California
Frank Merriwell's Return; or, The Unmasking of the Mystery
Frank Merriwell's Rival; or, By Fair Play or Foul
Frank Merriwell's Ruse; or, Paid in Their Own Coin
Frank Merriwell's Secret; or, Trying to Steal the Double Shoot
Frank Merriwell's Skates; or, Into the Ice Trap
Frank Merriwell's Skill; or, Fighting for the Lead
Frank Merriwell's Son; or, The Mark of a Star
Frank Merriwell's Speed; or, Breaking the Chicago Colts
Frank Merriwell's Spook Hunters; or, The Mysterious Island of Mad Lake
Frank Merriwell's Steadiness; or, The Great Yale-Harvard Contests
Frank Merriwell's Support; or, Dick Merriwell's Great Work
Frank Merriwell's Theory; or, A Fight for a Friend
Frank Merriwell's Trick; or, His Battle with Himself
Frank Merriwell's Triumph; or, In Front at the Finish
Frank Merriwell's Turn; or, The Greatest Game of the Season
Frank Merriwell's Turn; or, Working the Winning Streak
Frank Merriwell's Twirler; or, Dick Merriwell's Jump Ball
Frank Merriwell's Winners; or, Landing on Top in Mad River League
Frank Merriwell's Wrist; or, The Nerve of Iron
Frank Merriwell's Young Clippers; or, Taking a Fall Out of a Fast Team
Frank Merriwell's Young Star; or, Dick Merriwell's Great Base Running
Frank Merriwell's Zest; or, The Spirit of the School
Frank Merriwell, Jr. at the Bar-Z Ranch; or, The Cowboy Athletes
Frank Merriwell, Jr. in the Box; or, The Game with Kelly's Outlaws
Frank Merriwell, Jr.'s Outfielder; or, Glory, of McGlory
Frank Merriwell, Jr.'s Umpire; or, The Fate of Rodno field
Frank Merriwell, Jr.'s Canceled Game; or, The Town That Made a Mistake
Frank Merriwell, Jr.'s Close Shave; or, The Plot That Failed
Frank Merriwell, Jr.'s Diamond Foes; or, Won in the Ninth
Frank Merriwell, Jr.'s Great Game; or, The Captain on His Metal
Frank Merriwell, Jr.'s Grueling Test; or, Dick Merriwell's Strategy
Frank Merriwell, Jr.'s Hobo Twirler; or, The Special to Blyfield
Frank Merriwell, Jr.'s Pick-Up Nine; or, Helping a Fardale Plebe
Frank Merriwell, Jr.'s Skill; or, The Wizards of Wonder
Frank Merriwell, Jr.'s Substitute; or, Making Good on the Diamond
Fred Fearnot's Base Stealing; or, Going the Limit to Win

H

High Hat Harry, the Base-Ball Detective; or, The Sunken Treasure

J

Jack Lightfoot in the Box; or, The Mascot That Hoodooed the Nine
Jack Lightfoot's "Stone Wall" Infield; or, Making a Reputation in the League
Jack Lightfoot's Crack Nine; or, How Old "Wagon Tongue" Won the Game
Jack Lightfoot's Cyclone Finish; or, How Victory Was Snatched from Defeat
Jack Lightfoot's Decision; or, That Chestnut of "Playing Against Ten Men"
Jack Lightfoot's Dilemma; or, A Traitor on the Diamond
Jack Lightfoot's Hard Luck, or, A Lightning Triple Play in the Ninth
Jack Lightfoot's Home Run; or, A Glorious Hit in the Right Place
Jack Lightfoot's Iron Arm; or, How the New "Spit" Ball Worked the Charm
Jack Lightfoot's Lightning Battery; or, Kidnapping a Star Pitcher
Jack Lightfoot's Lucky Find; or, The New Man Who Covered "Short"
Jack Lightfoot's Talisman; or, The Only Way to Win Games in Baseball
Jack Lightfoot's Team Work; or Pulling a Game of the Fire
Jack Lightfoot's Trump Curve; or, The Wizard Pitcher of the Four-Town League
Jack Lightfoot, Pennant-Winner; or, Winding up the Four Town League
Jack Lightfoot, the Magician; or, Quelling a Mutiny in the Nine
Jack, the pride of the nine; or, How he won and wore the belt

K

The King of the Diamond; or, The Boy Captain of the Red Stockings
King of the Wild West's Bronco Ball Tossers; or, Stella Bluffs the Umpire
King of the Wild West's Enchanted Ball; or, Stella Umpires a Great Game
King of the Wild West's Fatal in Shoot; or, Stella Gives Fair Warning
King of the Wild West's Great Throw; or, Stella Among the Sioux Ball Players
King of the Wild West's Unique Ball Team; or, Stella on the Coach Line

M

Merriwell vs. Merriwell; or, A Pitcher's Battle
Muldoon's base ball club in Boston

O

Owen Clancy's "Diamond" Deal; or, The Motor Wizard's Five-thousand-dollar Game

R

The rival nines of Bayport; or, Jack Seabrooke's wonderful curves

T

Three Chums Still Winning; or, Forging to the Front
Three Chums Succeeding; or, Upward Round by Round
Three Chums' "Fun"; or, Beating a "Swell Head" Nine
Three Chums' Double Win; or, The Last Game and Championship
Three Chums' Endurance; or, A Neck-and-Neck Race
Three Chums' Fine Work; or, Worring About the Leaders
Three Chums' Great "Form"; or, Almost at the Top
Three Chums' Great Game; or, A League Team "Shut Out"
Three Chums' Great Task; or, The Tail-End Team
Three Chums' Venture; or, Entering the League
Tom Wright at the Bat; or, The Man with the Explosive Base-ball
Tom Wright's Base-ball Team; The Wonderful Slide for Home Plate
Tom Wright's Battery; or, The Western Left-Handed Wonder
Tom Wright's Passed Ball; or, Unmasking His Deadly Enemy
Tom Wright's Safe Hit; or, What Happened in the Seventh Inning
Tom Wright's Substitute; or, The Colorado Colts Played to a Finish

Y

Young Sleuth and the Boy Baseball Captain; or, Happy Harry's Great Home Run