The Edward T. LeBlanc Memorial Dime Novel Bibliography

Subject/Tag - Baseball

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All Sports Library

6. Jack Lightfoot's Trump Curve; or, The Wizard Pitcher of the Four-Town League
7. Jack Lightfoot's Crack Nine; or, How Old "Wagon Tongue" Won the Game
10. Jack Lightfoot's Team Work; or Pulling a Game of the Fire
11. Jack Lightfoot's Home Run; or, A Glorious Hit in the Right Place
14. Jack Lightfoot, the Magician; or, Quelling a Mutiny in the Nine
15. Jack Lightfoot's Lightning Battery; or, Kidnapping a Star Pitcher
18. Jack Lightfoot's Dilemma; or, A Traitor on the Diamond
19. Jack Lightfoot's Cyclone Finish; or, How Victory Was Snatched from Defeat
22. Jack Lightfoot's "Stone Wall" Infield; or, Making a Reputation in the League
23. Jack Lightfoot's Talisman; or, The Only Way to Win Games in Baseball
26. Jack Lightfoot's Hard Luck, or, A Lightning Triple Play in the Ninth
27. Jack Lightfoot's Iron Arm; or, How the New "Spit" Ball Worked the Charm
30. Jack Lightfoot in the Box; or, The Mascot That Hoodooed the Nine
31. Jack Lightfoot's Lucky Find; or, The New Man Who Covered "Short"
34. Jack Lightfoot's Decision; or, That Chestnut of "Playing Against Ten Men"
35. Jack Lightfoot, Pennant-Winner; or, Winding up the Four Town League

Beadle's Half-Dime Library

416. High Hat Harry, the Base-Ball Detective; or, The Sunken Treasure

Bound to Win Library

30. Jack, the pride of the nine

The Boys of the World

Baseball Bob; or, The King of the Third Base

Brave and Bold

130. The rival nines of Bayport; or, Jack Seabrooke's wonderful curves
228. Jack Leonard, catcher; or, The pride of the nine


67. Tom Wright's Base-ball Team; The Wonderful Slide for Home Plate
68. Tom Wright at the Bat; or, The Man with the Explosive Base-ball
69. Tom Wright's Substitute; or, The Colorado Colts Played to a Finish
70. Tom Wright's Battery; or, The Western Left-Handed Wonder
71. Tom Wright's Passed Ball; or, Unmasking His Deadly Enemy
72. Tom Wright's Safe Hit; or, What Happened in the Seventh Inning

Fame and Fortune Weekly

Bound to Be a Manager; or, Making Money in Baseball
The Boy Magnate; or, Making Baseball Pay

Frank Manley's Weekly

29. Frank Manley in Yale's Cage; or, Working for the Freshman Ball Nine
30. Frank Manley on the Yale Track; or, Making Fast Time for a Team Place

Might and Main Library

29. Dart Keenan's Nine; or, Battling for a Million Dollar Stake

Nugget Library

10. Baseball Bob; or, The King of the Third Base

Rough Rider Weekly

159. King of the Wild West's Bronco Ball Tossers; or, Stella Bluffs the Umpire
164. King of the Wild West's Great Throw; or, Stella Among the Sioux Ball Players
165. King of the Wild West's Unique Ball Team; or, Stella on the Coach Line
166. King of the Wild West's Enchanted Ball; or, Stella Umpires a Great Game
167. King of the Wild West's Fatal in Shoot; or, Stella Gives Fair Warning

Three Chums

31. Three Chums' "Fun"; or, Beating a "Swell Head" Nine
32. Three Chums' Great Game; or, A League Team "Shut Out"
33. Three Chums' Venture; or, Entering the League
34. Three Chums' Great Task; or, The Tail-End Team
35. Three Chums Succeeding; or, Upward Round by Round
36. Three Chums' Fine Work; or, Worring About the Leaders
37. Three Chums Still Winning; or, Forging to the Front
38. Three Chums' Great "Form"; or, Almost at the Top
39. Three Chums' Endurance; or, A Neck-and-Neck Race
40. Three Chums' Double Win; or, The Last Game and Championship

Tip Top Weekly

Dick Merriwell Arrested; or, The Heart of Fire
Dick Merriwell at Fardale; or, The Wonder of the School. Chapters XIII-XXIV
Dick Merriwell at Forest Lake; or, The King of Flume River
Dick Merriwell Doubted; or, Put to the Test
Dick Merriwell in the Marathon; or, The Sensation of the Great Run
Dick Merriwell's "Wing"; or, The Man Who Couldn't Be Stopped
Dick Merriwell's Backstop; or, The Result of Bad Habits
Dick Merriwell's Colors' or, All for the Blue
Dick Merriwell's Control; or, The Man on the Bench
Dick Merriwell's Dandies; or, A Surprise for the Cowboy Nine
Dick Merriwell's Desperate Work; or, Snatching Victory from Defeat
Dick Merriwell's Distrust; or, Under Two Flags
Dick Merriwell's Example; or, The Fellow Who Flunked
Dick Merriwell's Eye; or, The Secret of Good Batting
Dick Merriwell's Match; or, The Fellow Who Failed
Dick Merriwell's Protest; or, The Man Who Would Not Play Clean
Dick Merriwell's Ranch Friends; or, Sport on the Range
Dick Merriwell's Reach; or, The Twist of the Wizard's Wrist
Dick Merriwell's Risk; or, Taking Chances on the Bases
Frank Merriwell as Instructor; or, The Skill of the Wizard
Frank Merriwell on Rattlesnake Ranch; or, The Dupe Who Became a Shark
Frank Merriwell under Megunticook; or, With the Knox County League
Frank Merriwell's "Favorite"; or, The Boy Who "Made Good"
Frank Merriwell's Ball Team; or, Winning the First Game
Frank Merriwell's Bat; or, Saved by an Alibi
Frank Merriwell's Brother; or, Training a Wild Spirit
Frank Merriwell's Catch; or, The Canoe Boys of Lake Sebasticook
Frank Merriwell's Chum; or, The Hand of a Friend
Frank Merriwell's Chums; or, Out Again for Sport
Frank Merriwell's Command; or, Dick Merriwell's Rebellion
Frank Merriwell's Dash; or, Yale Against the Field
Frank Merriwell's Determination; or, Getting the Best of His Foes
Frank Merriwell's Document; or, The Pursuit of Porfias Del Norte
Frank Merriwell's Double Shoot; or, Winning in the Box
Frank Merriwell's Energy; or, Dick Merriwell's Triple Play
Frank Merriwell's Faith; or, The Shadow of a Crime
Frank Merriwell's Fall; or, Tom, the Tramp Twirler
Frank Merriwell's Fellows; or, Dick Merriwell's Fast Work
Frank Merriwell's Fighters; or, The Decisive Battle with Blackstone
Frank Merriwell's Freak; or, The One-Armed Wonder
Frank Merriwell's Hit; or, Dick Merriwell's Red Friend
Frank Merriwell's Hold-Back; or, The Boys of Bristol
Frank Merriwell's Judgment; or, The Man Who Won
Frank Merriwell's Marvel; or, Dick Merriwell in the Box
Frank Merriwell's Nine; or, Surprising the Southern League
Frank Merriwell's Patience; or, The Making of a Pitcher
Frank Merriwell's Phenom; or, The Untrained Wonder
Frank Merriwell's Project; or, The Man from Mexico
Frank Merriwell's Pupil; or, The Boy with the Wizard Wing
Frank Merriwell's Record Breakers; or, The Fastest Lads in Their Class
Frank Merriwell's Ruse; or, Paid in Their Own Coin
Frank Merriwell's Secret; or, Trying to Steal the Double Shoot
Frank Merriwell's Steadiness; or, The Great Yale-Harvard Contests
Frank Merriwell's Support; or, Dick Merriwell's Great Work
Frank Merriwell's Trick; or, His Battle with Himself
Frank Merriwell's Turn; or, Working the Winning Streak
Frank Merriwell's Twirler; or, Dick Merriwell's Jump Ball
Frank Merriwell's Young Clippers; or, Taking a Fall Out of a Fast Team
Frank Merriwell's Young Star; or, Dick Merriwell's Great Base Running
Frank Merriwell's Zest; or, The Spirit of the School
4. Frank Merriwell's Rival; or, By Fair Play or Foul
41. Frank Merriwell's Match; or, the King of the Sophomores
43. Frank Merriwell's Finish; or, Blue against Crimson
169. Frank Merriwell's Return; or, The Unmasking of the Mystery
179. Frank Merriwell's Skill; or, Fighting for the Lead
180. Frank Merriwell's Confidence; or, Pulling Against the Tide
181. Frank Merriwell's Hit; or, Won in the Ninth
182. Frank Merriwell's Triumph; or, In Front at the Finish
200. Frank Merriwell's Skates; or, Into the Ice Trap
206. Frank Merriwell's Mishap; or, A Friend in the Guise of a Foe
208. Frank Merriwell's Theory; or, A Fight for a Friend
218. Frank Merriwell's Liner; or, Elsie, the Mascot of the Nine
220. Frank Merriwell's Curves; or, Clipping the Tiger's Claws
222. Frank Merriwell's Athletic Team; or, Sport in the Adirondacks
224. Frank Merriwell's Wrist; or, The Nerve of Iron
228. Frank Merriwell's Speed; or, Breaking the Chicago Colts
230. Frank Merriwell's Battery; or, Taming the "Broncho Busters"
232. Frank Merriwell's Double-Play; or, Winning His Own Game
233. Frank Merriwell's "Find"; or, The Hoosier Hercules
234. Frank Merriwell's Hustlers; or, Cracking the Colonels
254. Frank Merriwell's Club; or, Indoor Baseball in Baltimore
261. Frank Merriwell's Bosom Friend; or, Making up the Yale Nine
262. Frank Merriwell Deceived; or, Jimmy Lee of Charlottesville
308. Dick Merriwell's Discovery; or, The Evil Genius of the School
311. Dick Merriwell's Tramp Chase; or, The Awakening of Scudder
312. Dick Merriwell's Nine; or, Trouncing the Regular Team
313. Dick Merriwell's Danger; or, Solving a Strange Mystery
314. Dick Merriwell Accused; or, The Life of the Nine
315. Dick Merriwell's Trick; or, Paid in Their Own Coin
316. Dick Merriwell's Daring Leap; or, Bound to Get There
317. Dick Merriwell's Delivery; or, In the Face of Desperate Odds
318. Dick Merriwell's Nerve; or, Up Against the Real Thing
319. Dick Merriwell as Captain; or, In Spite of His Enemies
321. Dick Merriwell Challenged; or, Getting into Fast Company
322. Dick Merriwell's Team; or, The Young Wonders of the Diamond
323. Dick Merriwell's Confidence; or, The Spirit That Wins
325. Dick Merriwell's Triumph; or, The Finish of the Season
326. Frank Merriwell on Deck; or, Getting into Mad River League
327. Dick Merriwell in Trim; or, The Boy Wonder of the League
328. Frank Merriwell's Honor; or, Defying the Boss of the League
329. Dick Merriwell's Danger; or, The Secret Order of the League
330. Frank Merriwell's Fracas; or, Hot Times in Mad River League
331. Dick Merriwell's Diamond; or, Fighting for the Lead in the League
332. Frank Merriwell's Turn; or, The Greatest Game of the Season
333. Dick Merriwell's New Ball; or, The Boy Wonder at His Best
334. Frank Merriwell's "Ginger"; or, Winning an Uphill Game
335. Dick Merriwell's Stroke; or, Unmasking the Man of Mystery
336. Frank Merriwell's Winners; or, Landing on Top in Mad River League
365. Dick Merriwell's Duty; or, True to Old Fardale
367. Dick Merriwell on the Diamond; or, The Boy Wonder's Backstop
369. Dick Merriwell's Triumph; or, Arlington's Last Trick
371. Dick Merriwell's Combination; or, Playing the Game for Every Point
373. Dick Merriwell's Firmness; or, A Steady Hand and a Sure Heart
375. Dick Merriwell's Mission; or, From Fardale to the West
376. Frank Merriwell's Battle Royal; or, Up Against the Wizards
377. Dick Merriwell's Opportunity; or, Making the Most of His Chance
378. Frank Merriwell on the Slab; or, Holding Down the Western Wonders
379. Dick Merriwell's Promise; or, For the Sake of a Girl
380. Frank Merriwell's Coup; or, The Stratagem That Won
381. Dick Merriwell's Fast Work; or, The Champions of the North
383. Dick Merriwell Surprised; or, Cap'n Wiley's Wind-jammers
384. Frank Merriwell's Quick Move; or, Cooling Off Cap'n Wiley
386. Frank Merriwell's Nomads; or, Cap'n Wiley's Clever Work
387. Dick Merriwell's Distrust; or, Meeting the Masked Champions
388. Frank Merriwell's Great Finish; or, The Independent Champions of America
390. Dick Merriwell's New Enemy; or, The Hatred of Barron Black
414. Dick Merriwell on Hand; or, Just in Time to Win
415. Dick Merriwell's Devotion; or, Playing Against Ten Men
417. Dick Merriwell's Sand; or, Winning by Pure Grit
418. Dick Merriwell's Force; or, On Hand When Needed
420. Dick Merriwell's Assurance; or, Trusted to the Last
422. Dick Merriwell's Pitching; or, Frank Merriwell's Friends and Foes
425. Frank Merriwell's New Nine; or, The Great Game with Manhattan
426. Frank Merriwell at Cambridge; or, Handing 'em up Against Harvard
427. Frank Merriwell in New Haven; or, Facing Yale in the Field
428. Dick Merriwell in Maplewood; or, Not Given Half a Show
429. Dick Merriwell at Fairhaven; or, Bucking the Trolley League
430. Dick Merriwell's Great Struggle; or, Two Games in One Day
431. Dick Merriwell's Batting; or, The First Game in Fairhaven
433. Dick Merriwell's Phantom; or, The Girl with the Magnetic Eyes
434. Dick Merriwell's Management; or, The Fight for First Place
435. Dick Merriwell's Dilemma; or, The Double-Header at Maplewood. The Rockspur Rivals.
436. Dick Merriwell's Persistence; or, Hammering at the Top Notchers
437. Dick Merriwell's Self Reliance; or, Snared By His Own Scheming
438. Dick Merriwell's Aid; or, The Help of Hoboson
439. Dick Merriwell's Spirit; or, Fighting to the Front
440. Dick Merriwell's Day; or, Triumphant in the Trolley League
447. Frank Merriwell's Magic Spectacles; or Peril in the Adirondacks
571. Dick Merriwell's Skill; or, "The Prince of the Pistol"
573. Dick Merriwell's System; or, The Way to Win
574. Dick Merriwell's Salvation; or, The Traitor on the Team
575. Dick Merriwell's Twirling; or, Tracing the Traitor
576. Dick Merriwell's Party; or, Springtime's Youthful Fancy
577. Dick Merriwell's Backers; or, The Man Behind the Bat
579. Dick Merriwell's Bingle; or, A Hit in Time
581. Dick Merriwell's Best Work; or, Up Against a Hard Proposition
583. Dick Merriwell's Disadvantage; or, The First Game with Harvard
585. Dick Merriwell's Great Rival; or, Dale Sparkfair on the Slab
590. Dick Merriwell's Campmates; or, Old Chums on the Field
591. Dick Merriwell's Draw; or, The Struggle with Smoketown
592. Dick Merriwell's Disapproval; or, Chester Arlington's New Chum
593. Dick Merriwell's Mastery; or, The Wolves of Wolfwoods
595. Dick Merriwell's "Double Squeeze"; or, Brian Blackpool in Command
597. Dick Merriwell Adrift; or, In the Grip of the Sea
602. Dick Merriwell Held Back; or, Secret Enemies at Work
640. Dick Merriwell's Shoulder; or, Handicapped in the First Game with Harvard

Wide Awake Library

963. Muldoon's base ball club in Boston

Wide Awake Weekly

158. Dick Daresome's champion Pitching; or, Saving the Day for Merrivale
160. Dick Daresome's Mistake; or, Losing a Game to Belleville
164. Dick Daresome's Summer Baseball Nine; or, New Victories for Merrivale

The Young Athlete's Weekly

12. Frank Manley at the Bat; or, "The Up-and-at-'em Boys" on the Diamond
13. Frank Manley's Hard Home Hit; or, The Play That Surprised the Bradfords
14. Frank Manley in the Box; or, The Curve That Rattled Bradford
15. Frank Manley's Scratch Hit; or, The Luck of "The Up-and-at-'em Boys."
16. Frank Manley's Double Play; or, The Game That Brought Fortune
17. Frank Manley's All-around Game; or, Playing All the Nine Positions
19. Frank Manley's Earned Run; or, The Sprint That Won a Cup
20. Frank Manley's Triple Play; or, The Only Hope of the Nine
21. Frank Manley's Training Table; or, Whipping the Nine Into Shape
22. Frank Manley's Coaching; or, The Great Game that "Jackets" Pitched
23. Frank Manley's First League Game; or, The Fourth of July Battle with Bradford
24. Frank Manley's Match with Giants; or, The Great Game with the Alton "Grown-Ups."
25. Frank Manley's Training Camp; or, Getting in Trim for the Greatest Ball Game
26. Frank Manley's Substitute Nine; or, A Game of Pure Grit
28. Frank Manley's Bunch of Hits; or, Breaking the Season's Batting Record
29. Frank Manley's Double Game; or, The Wonderful Four-Team Match
31. Frank Manley at His Wits' End; or, Playing Against a Bribed Umpire
32. Frank Manley's Last Ball Game; or, The Season's Exciting Good-Bye to the Diamond

Young Sleuth Library

138. Young Sleuth and the Boy Baseball Captain; or, Happy Harry's Great Home Run