The Edward T. LeBlanc Memorial Dime Novel Bibliography

Subject/Tag - Mulloy, Barney (Fictitious character)

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Frank Merriwell Again on the Slab; or, Merry in His Old-Time Form
Frank Merriwell's Ball Team; or, Winning the First Game
Frank Merriwell's Bat; or, Saved by an Alibi
Frank Merriwell's Blow; or, Unmasking a Rascal
Frank Merriwell's Celebration; or, Last Days at Fardale
Frank Merriwell's Choice; or, The Fair Rivals of Fardale
Frank Merriwell's Combination; or, The All Round Athletes
Frank Merriwell's Crew; or, The Champions of the Potomac
Frank Merriwell's Determination; or, Getting the Best of His Foes
Frank Merriwell's Enemy; or, Rivals of the Blue Ridge
Frank Merriwell's Faith; or, The Shadow of a Crime
Frank Merriwell's Fall; or, Tom, the Tramp Twirler
Frank Merriwell's Fardale Rackets; or, Yale Lads on a Frolic
Frank Merriwell's Fellows; or, Dick Merriwell's Fast Work
Frank Merriwell's Flyer; or, The Winning Wheel
Frank Merriwell's Freak; or, The One-Armed Wonder
Frank Merriwell's Glory; or, Last Triumphs at Old Yale
Frank Merriwell's Hard Proposition; or, The Tigers of Texas
Frank Merriwell's Hunt; or, In at the Death
Frank Merriwell's Injury; or, Hard Luck and Crooked Work
Frank Merriwell's Nine; or, Surprising the Southern League
Frank Merriwell's Quest; or, The Search for the Golden Lake
Frank Merriwell's Red Rival; or, Fun among the Indians
Frank Merriwell's Return Blow; or, The Downfall of the Dictator
Frank Merriwell's Ruse; or, Paid in Their Own Coin
Frank Merriwell's Secret; or, Trying to Steal the Double Shoot
Frank Merriwell's Shot; or, Out with the Guthrie Gun Club
Frank Merriwell's Six-in-Hand; or, The Trail to Pickpocket
Frank Merriwell's Texas Tournament; or, Sport among the Cowboys
Frank Merriwell's Thoroughbred; or, Honesty Against Crookedness
Frank Merriwell's Turn; or, Working the Winning Streak
Frank Merriwell's Yacht; or, The Chase Down the Coast
Frank Merriwell's Yale Chums; or, The Jolly Dogs of Fardale
Frank Merriwell, the Man of Grit; or, The Peril of Barney Mulloy
1. Frank Merriwell; or, First Days at Fardale
2. Frank Merriwell's Foe; or, "Plebe" Life in Barracks
3. Frank Merriwell's Medal; or, "Plebe" Life in Camp
4. Frank Merriwell's Rival; or, By Fair Play or Foul
6. Frank Merriwell's Frolics; or, Fun and Rivalry at Fardale
8. Frank Merriwell's Fag; or, Fighting for the Weak
10. Frank Merriwell on His Mettle; or, Field Day at Fardale
11. Frank Merriwell's Fate; or, The Old Sailor's Legacy
12. Frank Merriwell's Motto; or, The Young Life Savers
18. Frank Merriwell in New Orleans; or, The Queen of Flowers
19. Frank Merriwell's Mercy; or, The Phantom of the Everglades
20. Frank Merriwell's Friend; or, Muriel, the Moonshiner
21. Frank Merriwell's Double; or, Fighting for Life and Liberty
22. Frank Merriwell Meshed; or, The Last of the Danites
23. Frank Merriwell's Fairy; or, The Hermit of Yellowstone Park
24. Frank Merriwell's Money; or, The Queen of the "Queer" Makers
33. Frank Merriwell's venture; or, Driven from Armenia
169. Frank Merriwell's Return; or, The Unmasking of the Mystery
179. Frank Merriwell's Skill; or, Fighting for the Lead
180. Frank Merriwell's Confidence; or, Pulling Against the Tide
181. Frank Merriwell's Hit; or, Won in the Ninth
182. Frank Merriwell's Triumph; or, In Front at the Finish
193. Frank Merriwell's Holidays; or, A Merry Christmas with Old Friends
208. Frank Merriwell's Theory; or, A Fight for a Friend
216. Frank Merriwell's Phantom; or, The Ghost of Barney Mulloy
217. Frank Merriwell's "Pull"; or, True and Tried
227. Frank Merriwell's Vault; or, The Blades of Toledo
230. Frank Merriwell's Battery; or, Taming the "Broncho Busters"
231. Frank Merriwell's Archer; or, Beating the Red Bowmen
233. Frank Merriwell's "Find"; or, The Hoosier Hercules
241. Frank Merriwell's Kick; or, Downing the Princeton Tigers
254. Frank Merriwell's Club; or, Indoor Baseball in Baltimore
299. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters CLXIX-CLXXX
318. Dick Merriwell's Nerve; or, Up Against the Real Thing
325. Dick Merriwell's Triumph; or, The Finish of the Season
326. Frank Merriwell on Deck; or, Getting into Mad River League
327. Dick Merriwell in Trim; or, The Boy Wonder of the League
328. Frank Merriwell's Honor; or, Defying the Boss of the League
329. Dick Merriwell's Danger; or, The Secret Order of the League
330. Frank Merriwell's Fracas; or, Hot Times in Mad River League
331. Dick Merriwell's Diamond; or, Fighting for the Lead in the League
332. Frank Merriwell's Turn; or, The Greatest Game of the Season
333. Dick Merriwell's New Ball; or, The Boy Wonder at His Best
334. Frank Merriwell's "Ginger"; or, Winning an Uphill Game
335. Dick Merriwell's Stroke; or, Unmasking the Man of Mystery
336. Frank Merriwell's Winners; or, Landing on Top in Mad River League
376. Frank Merriwell's Battle Royal; or, Up Against the Wizards
377. Dick Merriwell's Opportunity; or, Making the Most of His Chance
378. Frank Merriwell on the Slab; or, Holding Down the Western Wonders
381. Dick Merriwell's Fast Work; or, The Champions of the North
382. Frank Merriwell's Force; or, Disarming His Enemy
383. Dick Merriwell Surprised; or, Cap'n Wiley's Wind-jammers
384. Frank Merriwell's Quick Move; or, Cooling Off Cap'n Wiley
386. Frank Merriwell's Nomads; or, Cap'n Wiley's Clever Work
387. Dick Merriwell's Distrust; or, Meeting the Masked Champions
388. Frank Merriwell's Great Finish; or, The Independent Champions of America
405. Frank Merriwell's Fixed Purpose; or, Cap'n Wiley to the Rescue
481. Frank Merriwell's Great Day; or, The Crowning Triumph of His Career
506. Frank Merriwell's Tigers; or, Wiping Out the Railroad Wolves
507. Frank Merriwell's Treasure Guard; or, The Defenders of the Pay Train
531. Frank Merriwell's Old Flock; or, The Reunion at Merry Home
532. Frank Merriwell's House Party; or, The Rustle with the Rovers