The Edward T. LeBlanc Memorial Dime Novel Bibliography

Subject/Tag - Merriwell, Frank (Fictitious character)

External Identifiers: http://id.loc.gov/authorities/subjects/sh2011002160, http://id.loc.gov/authorities/names/nb2019021731
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Frank Merriwell Again in Colorado; or, A Foe to be Feared
Frank Merriwell and the Phantom Fear; or, The Mystery of the Yellowstone
Frank Merriwell at the Cowboy Carnival; or, Old Friends Meet Again
Frank Merriwell in the Land of Wonders; or, The Game of the Geyser
Frank Merriwell in the Rockies; or, On the Trail of Bart Hodge
Frank Merriwell's Conquest; or, Winning an Enemy
Frank Merriwell's First Commission; or, The Fate of the Fingerlings
Frank Merriwell's River Problem; or, The Disappearance of Jack Diamond
Frank Merriwell's Unseen Foes; or, A Battle in the Dark
Frank Merriwell, Jr. in the Cattle Stampede; or, The Rain-Maker's Ruse
Frank Merriwell, Jr.'s Diamond Foes; or, Won in the Ninth
Frank Merriwell, Jr.'s Pick-Up Nine; or, Helping a Fardale Plebe
The Merriwell Company; or, The Gathering of the Clan
Merriwell vs. Merriwell; or, A Pitcher's Battle

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Dick Merriwell Arrested; or, The Heart of Fire
Dick Merriwell at Bay; or, Defending the Pirate Treasure of Hidden Cave
Dick Merriwell at Fardale; or, The Wonder of the School. Chapters I-XII
Dick Merriwell at Fardale; or, The Wonder of the School. Chapters XIII-XXIV
Dick Merriwell Caught Napping; or, The Rube That Could Pitch
Dick Merriwell in Mystery Valley; or, Buried Alive in Bulldog Tunnel
Dick Merriwell in the Copper Country; or, The Search for a Lost Mine
Dick Merriwell Strapped or, The Adventure of the Escaped Convicts
Dick Merriwell's Commencement; or, The Last Week at Yale
Dick Merriwell's Condition; or, An Affair of the Heart
Dick Merriwell's Dandies; or, A Surprise for the Cowboy Nine
Dick Merriwell's Gallantry; or, The Girl From the South
Dick Merriwell's Match; or, The Fellow Who Failed
Dick Merriwell's Predicament; or, Frank Merriwell Facing His Foes
Dick Merriwell's Responsibility; or, The Winning Pull in the Tug of War
Dick Merriwell's Retaliation; or, Fardale Against Farnham Hall
Dick Merriwell's Self Sacrifice; or, The Man Who Could Jump
Dick Merriwell's Stanchness; or, Standing By a Friend
Dick Merriwell's Stand; or, A Fight Against Prejudice
Dick Merriwell's Trip West; or, Brother Backing Brother
Dick Merriwell, Diplomat; or, The Stolen State Paper
Dick Merriwell, Peacemaker; or, The Split in the Varsity
Frank Merriwell Accused; or, Reaping the Harvest
Frank Merriwell Afloat; or, The Cruise of the White Wings
Frank Merriwell Again on the Slab; or, Merry in His Old-Time Form
Frank Merriwell among the Mormons; or, The Lost Tribe of Israel
Frank Merriwell among the Rustlers; or, The Cattle King's Daughter
Frank Merriwell Aroused; or, The Bicycle Boys of Belfast
Frank Merriwell as "Anchor"; or, The Winning Pull in the Tug of War
Frank Merriwell as Full Back; or, True to His Colors
Frank Merriwell as Instructor; or, The Skill of the Wizard
Frank Merriwell as the Star; or, Trouble in Junior Theatricals
Frank Merriwell at Fardale Again; or, Yale Lads at the Military Academy
Frank Merriwell at Henley; or, Life on a House Boat
Frank Merriwell at Phantom Lake; or, The Mystery of the Mad Doctor
Frank Merriwell at the Throttle; or, Bringing Through the Black Express
Frank Merriwell Betrayed; or, The Downfall of Hodge
Frank Merriwell Doomed; or, The Anti-Dreyfus League
Frank Merriwell Held Up; or, The Robbery of the Mountain Express
Frank Merriwell in Advance; or, Adventures Ahead of the Show
Frank Merriwell in California; or, The End of the Great Tour
Frank Merriwell in Camp; or, Frolics with the Fardale Boys
Frank Merriwell in Diamond Land; or, The Vanishing Girl of Vista Grande
Frank Merriwell in Paris; or, The Man Without a Name
Frank Merriwell in the Mines; or, The Blind Singer of Silver Bluff
Frank Merriwell in the National Forest; or, Outwitting the Timber Thieves
Frank Merriwell in Training; or, The Mystery of the Midnight Prowler
Frank Merriwell on Rattlesnake Ranch; or, The Dupe Who Became a Shark
Frank Merriwell on the desert; or, The mystery of the skeleton
Frank Merriwell on the Road; or, The All-Star Combination
Frank Merriwell Perplexed; or, The Mystery of Eagle Valley
Frank Merriwell Suspected; or, For the Honor of France
Frank Merriwell under Megunticook; or, With the Knox County League
Frank Merriwell Wins; or, The Success of "True Blue"
Frank Merriwell's "Favorite"; or, The Boy Who "Made Good"
Frank Merriwell's "Queen"; or, Blow for Blow
Frank Merriwell's Acuteness; or, The Search for a Name
Frank Merriwell's Admirers; or, Annoyed by Attention
Frank Merriwell's Advancement; or, Engineer of the Mountain Express
Frank Merriwell's Appraisal; or, The Measure of Manhood
Frank Merriwell's Assistance; or, "The Land of Too Much Trouble"
Frank Merriwell's Automobile; or, New Friends and Old Foes
Frank Merriwell's Backer; or, Among London Sports
Frank Merriwell's Ball Team; or, Winning the First Game
Frank Merriwell's Bat; or, Saved by an Alibi
Frank Merriwell's Bicycle Boys; or, The Start across the Continent
Frank Merriwell's Black Beauty; or, Winning the Derby
Frank Merriwell's Black Terror; or, The Mad Horse of Montes Altos
Frank Merriwell's Blow; or, Unmasking a Rascal
Frank Merriwell's Bold Play; or, The Checkmating of Felipe Lopez
Frank Merriwell's Boom; or, The New York Production
Frank Merriwell's Boy; or, A Chip of the Old Block
Frank Merriwell's Brand; or, The Angel of the T-Bar
Frank Merriwell's Brother; or, Training a Wild Spirit
Frank Merriwell's Caddie; or, On the St. Andrews Golf Links
Frank Merriwell's Campaign; or, Fighting the System
Frank Merriwell's Capture; or, The Black Schooner
Frank Merriwell's Catch; or, The Canoe Boys of Lake Sebasticook
Frank Merriwell's Celebration; or, Last Days at Fardale
Frank Merriwell's Choice; or, The Fair Rivals of Fardale
Frank Merriwell's Chum; or, The Hand of a Friend
Frank Merriwell's Chums; or, Out Again for Sport
Frank Merriwell's Combination; or, The All Round Athletes
Frank Merriwell's Command; or, Dick Merriwell's Rebellion
Frank Merriwell's Comprehension; or, The Making of Vincent Schuyler
Frank Merriwell's Courage; or, Loyal to the Last
Frank Merriwell's Courage; or, True Nerve against Bluff
Frank Merriwell's Coward; or, The Awakening of Sam Shrubb
Frank Merriwell's Crew; or, The Champions of the Potomac
Frank Merriwell's Danger; or, The Shadow of Disgrace
Frank Merriwell's Daring Deed; or, The Race for a Hundred Lives
Frank Merriwell's Daring; or, Elsie Bellwood's Sacrifice
Frank Merriwell's Dash; or, Yale Against the Field
Frank Merriwell's Deception; or, Celebrating Omega Lambda Chi
Frank Merriwell's Defense; or, The Struggle for the Queen Mystery Mine
Frank Merriwell's Desperate Chance; or, The Rescue of June Arlington
Frank Merriwell's Determination; or, Getting the Best of His Foes
Frank Merriwell's Diplomacy; or, Subduing a Bully
Frank Merriwell's Disappearance; or, The Secret of the Island
Frank Merriwell's Document; or, The Pursuit of Porfias Del Norte
Frank Merriwell's Double Shoot; or, Winning in the Box
Frank Merriwell's Doubts; or, The Wizard of the Swimming-Tank
Frank Merriwell's Drift; or, With the Penobscot River Drivers
Frank Merriwell's Duel; or, A Point of Honor
Frank Merriwell's Duplicate; or, The Rascal from Ringbolt
Frank Merriwell's Encouragement; or, The Awakening of Willie West
Frank Merriwell's Enemy; or, Rivals of the Blue Ridge
Frank Merriwell's Energy; or, Dick Merriwell's Triple Play
Frank Merriwell's Escape; or, The Girl Who Hated Him
Frank Merriwell's Eyes; or, Saving an Enemy
Frank Merriwell's Faith; or, The Shadow of a Crime
Frank Merriwell's Fall; or, Tom, the Tramp Twirler
Frank Merriwell's Fardale Friends; or, Facing Old Foes
Frank Merriwell's Fardale Rackets; or, Yale Lads on a Frolic
Frank Merriwell's Farewell; or, Last Days in Merrie England
Frank Merriwell's Fellows; or, Dick Merriwell's Fast Work
Frank Merriwell's Fighters; or, The Decisive Battle with Blackstone
Frank Merriwell's Find; or, The Waif of the Train
Frank Merriwell's First Part; or, The Start as an Actor
Frank Merriwell's First Run; or, The Chance of his Life
Frank Merriwell's Fist; or, Bound to Know the Truth
Frank Merriwell's Flyer; or, The Winning Wheel
Frank Merriwell's Forgiveness; or, The Boy Who Had Another Chance
Frank Merriwell's Freak; or, The One-Armed Wonder
Frank Merriwell's Game; or, Snaring the Sharper
Frank Merriwell's Glory; or, Last Triumphs at Old Yale
Frank Merriwell's Great Hit; or, Fighting the Play Pirates
Frank Merriwell's Great Run; or, Trouncing the Tigers
Frank Merriwell's Great Victory; or, The Effort of His Life
Frank Merriwell's Great Work; or, Getting the Right Start
Frank Merriwell's Guide; or, Sport around Moosehead Lake
Frank Merriwell's Guile; or, The Queen of the Matadors
Frank Merriwell's Hard Case; or, The Boy Who Would Not Try
Frank Merriwell's Hard Luck; or, A Slip on the Ladder
Frank Merriwell's Hard Proposition; or, The Tigers of Texas
Frank Merriwell's Helper; or, The Assistance of Ralph Sand
Frank Merriwell's Hit; or, Dick Merriwell's Red Friend
Frank Merriwell's Hold-Back; or, The Boys of Bristol
Frank Merriwell's Hot-Head; or, The Boy from Arizona
Frank Merriwell's Hunt; or, In at the Death
Frank Merriwell's Ingots; or, The Sunken Treasure of the Incas
Frank Merriwell's Initiation; or, The Secret Order of Pi Gamma
Frank Merriwell's Injury; or, Hard Luck and Crooked Work
Frank Merriwell's Insight; or, The Brand Blotter of the X Bar S
Frank Merriwell's Interference; or, Not Worthy of Trust
Frank Merriwell's Intervention; or, The Horse Thief of the Lazy X
Frank Merriwell's Judgment; or, The Man Who Won
Frank Merriwell's Lads; or, The Fellow with the Family Tree
Frank Merriwell's Lesson; or, The Young Rebels of the Ranch
Frank Merriwell's Lively Lads; or, The Rival Campers
Frank Merriwell's Loyalty; or, The Land of the Lost People
Frank Merriwell's Mark; or, Subduing a Bully
Frank Merriwell's Marvel; or, Dick Merriwell in the Box
Frank Merriwell's Masquerade; or, The Belle of Hurricane Island
Frank Merriwell's Misfortune; or, The Start on a New Career
Frank Merriwell's Mystery; or, The Monster of Devil Island
Frank Merriwell's Nerve; or, Game to the Last
Frank Merriwell's Nine; or, Surprising the Southern League
Frank Merriwell's Nobility; or, The Tragedy of the Ocean Tramp
Frank Merriwell's Opportunity; or, The Ghost of Black Gorge
Frank Merriwell's Patience; or, The Making of a Pitcher
Frank Merriwell's Peril; or, The Smugglers of the Border
Frank Merriwell's Perplexity; or, The Mystery of the Blue Diamond
Frank Merriwell's Phenom; or, The Untrained Wonder
Frank Merriwell's Project; or, The Man from Mexico
Frank Merriwell's Proposition; or, Captain Baldwin's Secret Work
Frank Merriwell's Prosperity; or, Forging to the Front
Frank Merriwell's Protection; or, The Man Who Went Wrong
Frank Merriwell's Protege; or, Lending a Helping Hand
Frank Merriwell's Pupil; or, The Boy with the Wizard Wing
Frank Merriwell's Pursuit; or, The Chase of the Stolen Yacht
Frank Merriwell's Quest; or, The Search for the Golden Lake
Frank Merriwell's Racer; or, Birds of a Feather
Frank Merriwell's Ranch Boss; or, Big Bruce and the "Blossoms"
Frank Merriwell's Ranch; or, Roughing It on the Range
Frank Merriwell's Reception at Yale; or, A Hot Time in New Haven
Frank Merriwell's Record Breakers; or, The Fastest Lads in Their Class
Frank Merriwell's Red Rival; or, Fun among the Indians
Frank Merriwell's Red Visitors; or, Sport on the Ranch
Frank Merriwell's Return Blow; or, The Downfall of the Dictator
Frank Merriwell's Return to Yale; or, The Mystery of the Examination Papers
Frank Merriwell's Revenge; or, Aroused at Last
Frank Merriwell's ride for life, or, Foiling the train destroyers
Frank Merriwell's Rope; or, The Pest of the Trail
Frank Merriwell's Ruse; or, Paid in Their Own Coin
Frank Merriwell's Sand; or, London Slums by Night
Frank Merriwell's Scheme; or, Getting Ready for the Great Trip
Frank Merriwell's Secret; or, A Friend in Need
Frank Merriwell's Secret; or, Trying to Steal the Double Shoot
Frank Merriwell's Shadow; or, The Mysterious Stranger
Frank Merriwell's Shot; or, Out with the Guthrie Gun Club
Frank Merriwell's Sign; or, The Secret of the Silent Student
Frank Merriwell's Six-in-Hand; or, The Trail to Pickpocket
Frank Merriwell's Steadiness; or, The Great Yale-Harvard Contests
Frank Merriwell's Steadying Hand; or, The Test of Manhood
Frank Merriwell's Struggle; or, "The Strongest Man in the World"
Frank Merriwell's Support; or, Dick Merriwell's Great Work
Frank Merriwell's Sure Hand; or, The Man Who Won the Big Race
Frank Merriwell's Surprise; or, The Secret of the Oil-Skin Envelope
Frank Merriwell's Suspicion; or, The Last Stroke of the Secret Powers
Frank Merriwell's Sway; or, The Boy Who Was Pampered
Frank Merriwell's Tact; or, The Taming of Garth Tennant
Frank Merriwell's Tenacity; or, The Mystery of the Famous Scientist
Frank Merriwell's Texas Tournament; or, Sport among the Cowboys
Frank Merriwell's Theory; or, The First Day at Farnham Hall
Frank Merriwell's Thoroughbred; or, Honesty Against Crookedness
Frank Merriwell's Touch; or, Light as a Feather, Yet Heavy as Lead
Frank Merriwell's Treasure Map; or, The Search for Buried Gold
Frank Merriwell's Trick; or, His Battle with Himself
Frank Merriwell's Turn; or, Working the Winning Streak
Frank Merriwell's Twirler; or, Dick Merriwell's Jump Ball
Frank Merriwell's Underground Search; or, Saving the Buried Heiress
Frank Merriwell's Unknown Friend; or, Old Foes in New Places
Frank Merriwell's Unknown; or, The Mysterious James Brown
Frank Merriwell's Wager; or, Bound to Win
Frank Merriwell's Wit; or, Thwarting a Governor
Frank Merriwell's Work; or, In Training for Spring Sports
Frank Merriwell's Yacht; or, The Chase Down the Coast
Frank Merriwell's Yale Chums; or, The Jolly Dogs of Fardale
Frank Merriwell's Young Acrobat; or, The Boy from the Sawdust Ring
Frank Merriwell's Young Aviator; or, The Triumph of Genius
Frank Merriwell's Young Canadian; or, The Victory of Defeat
Frank Merriwell's Young Clippers; or, Taking a Fall Out of a Fast Team
Frank Merriwell's Young Star; or, Dick Merriwell's Great Base Running
Frank Merriwell's Young Warriors; or, The Fellow Who Could Not Play Clean
Frank Merriwell's Zest; or, The Spirit of the School
Frank Merriwell, Engine Wiper; or, At the Foot of the Ladder
Frank Merriwell, Engineer; or, The Turn of Fortune
Frank Merriwell, Fireman; or, The First Step Upward
Frank Merriwell, Magician; or, For Fun, Fame and Fortune
Frank Merriwell, Prince of the Rope; or, The King Bee from Kinknot
Frank Merriwell, the Always Ready; or, The Mystery of Miguel Toro
Frank Merriwell, the Man of Grit; or, The Peril of Barney Mulloy
Frank Merriwell, Victor; or, The Redemption of "Babe" Silver
The Slaves of Yucatan; or, Frank Merriwell's Pledge
1. Frank Merriwell; or, First Days at Fardale
2. Frank Merriwell's Foe; or, "Plebe" Life in Barracks
3. Frank Merriwell's Medal; or, "Plebe" Life in Camp
4. Frank Merriwell's Rival; or, By Fair Play or Foul
5. Frank Merriwell's Fault; or, False Steps and Foul Snares
6. Frank Merriwell's Frolics; or, Fun and Rivalry at Fardale
7. Frank Merriwell's Mysterious Ring; or, The Man in Black
8. Frank Merriwell's Fag; or, Fighting for the Weak
9. Frank Merriwell's Furlough; or, The Mystery of the Old Mansion
10. Frank Merriwell on His Mettle; or, Field Day at Fardale
11. Frank Merriwell's Fate; or, The Old Sailor's Legacy
12. Frank Merriwell's Motto; or, The Young Life Savers
13. Frank Merriwell in New York; or, Fighting an Unknown Foe
14. Frank Merriwell in Chicago; or, Meshed by Mysteries
15. Frank Merriwell in Colorado; or, Trapping the Train Wreckers
16. Frank Merriwell in Arizona; or, The Mystery of the Mine
17. Frank Merriwell in Mexico; or, The Search for the Silver Palace
18. Frank Merriwell in New Orleans; or, The Queen of Flowers
19. Frank Merriwell's Mercy; or, The Phantom of the Everglades
20. Frank Merriwell's Friend; or, Muriel, the Moonshiner
21. Frank Merriwell's Double; or, Fighting for Life and Liberty
22. Frank Merriwell Meshed; or, The Last of the Danites
23. Frank Merriwell's Fairy; or, The Hermit of Yellowstone Park
24. Frank Merriwell's Money; or, The Queen of the "Queer" Makers
25. Frank Merriwell's Mission; or, The Mystic Valley of the Andes
26. Frank Merriwell's Mysterious Foe; or, Wild Life on the Pampas
27. Frank Merriwell a Monarch; or, The King of Phantom Island
28. Frank Merriwell in gorilla land; or, The search for the missing link
29. Frank Merriwell's magic; or, The pearl of Tangier
30. Frank Merriwell in France; or, The Mystery of the Masked Unknown
31. Frank Merriwell's Feat; or, The Queen of the Bull Fighters
32. Frank Merriwell in London; or, The Grip of Doom
33. Frank Merriwell's venture; or, Driven from Armenia
34. Frank Merriwell in India; or, Hunting Human Leopards
35. Frank Merriwell's Vow; or, After Big Game in Ceylon
36. Frank Merriwell in Japan; or, The Sign of the Avenger
37. Frank Merriwell's death shot; or, Roughing it in Australia
38. Frank Merriwell in the South Seas; or, The Cast for Life
39. Frank Merriwell Home Again; or, The Mystery of Ethel Driscoll
40. Frank Merriwell at Yale; or, Freshman against Freshman
41. Frank Merriwell's Match; or, The King of the Sophomores
42. Frank Merriwell's Victory; or, The Winning Oar
43. Frank Merriwell's Finish; or, Blue against Crimson
46. Frank Merriwell's Even Up; or, Squaring the Score
55. Frank Merriwell's Great Capture; or, Bicycle against Horse
56. Frank Merriwell to the Rescue; or, Through Fire and Water
57. Frank Merriwell's Close Call; or, The Tramp's Token
60. Frank Merriwell's Desperate Drop; or, Wild Adventures in the Rockies
127. Frank Merriwell on Strike; or, Saving the Enemy's Property
128. Frank Merriwell as a Ferret; or, Tracking the Train Wreckers
134. Frank Merriwell's Own Company; or, Barnstorming in the Middle West
135. Frank Merriwell Stranded; or, The Fate of the First Venture
136. Frank Merriwell's New Venture; or, The Finding of Elsie
137. Frank Merriwell's Play; or, Putting on his own Piece
138. Frank Merriwell's Fame; or, The Road to Success
139. Frank Merriwell's father; or, The man with money to burn
140. Frank Merriwell's College Chums; or, Bart Hodge's Wonderful Shot
141. Frank Merriwell's Understudy; or, Helping an Old Friend
142. Frank Merriwell Puzzled; or, The Mystery of Inza
143. Frank Merriwell's Problem; or, The Vanishing of Elsie
144. Frank Merriwell Missing; or, On the Brink of Disaster
145. Frank Merriwell's Disaster; or, The Hand of the Law
146. Frank Merriwell's Fortune; or, The Legacy of the Skeleton
147. Frank Merriwell's Failure; or, High Hopes and Hard Luck
148. Frank Merriwell's Pluck; or, Never Say Die
149. Frank Merriwell's Chance; or, To Make or Break
168. Frank Merriwell's Friendship; or, The Hot Blood of Youth
169. Frank Merriwell's Return; or, The Unmasking of the Mystery
179. Frank Merriwell's Skill; or, Fighting for the Lead
180. Frank Merriwell's Confidence; or, Pulling Against the Tide
181. Frank Merriwell's Hit; or, Won in the Ninth
182. Frank Merriwell's Triumph; or, In Front at the Finish
183. Frank Merriwell at Yale Again; or, Battling for the Blue
184. Frank Merriwell's Vim; or, Reawakening the Yale Spirit
186. Frank Merriwell's Thrust; or, Taming a Dangerous Foe
187. Frank Merriwell's "Set"; or, Picking up an Outcast
188. Frank Merriwell's Sport; or, The Hazing of Jack Ready
189. Frank Merriwell's Heart; or, A Royal Thanksgiving
190. Frank Merriwell's Drive; or Defeating the Professionals
191. Frank Merriwell's Generosity; or, Square as a Brick
193. Frank Merriwell's Holidays; or, A Merry Christmas with Old Friends
194. Frank Merriwell's Stratagem; or, True Friends and False
195. Frank Merriwell's Limit; or, Calling a Halt
196. Frank Merriwell Tested; or, A Doubtful Honor
197. Frank Merriwell's "Flock"; or, The Awakening of Badger
198. Frank Merriwell's Temptation; or, Nothing but Quiet Sport
200. Frank Merriwell's Skates; or, Into the Ice Trap
201. Frank Merriwell's Ice Yacht; or, Wing and Wing
202. Frank Merriwell's Sleigh; or, Warm Hearts and Brave Hands
203. Frank Merriwell's Musketeers; or, A Mountain Vendetta
204. Frank Merriwell's Opponent; or, For the Ice Hockey Cup
205. Frank Merriwell Deceived; or, A Heart of Gold
206. Frank Merriwell's Mishap; or, A Friend in the Guise of a Foe
207. Frank Merriwell's Influence; or, Inza, the Mascot of the Crew
208. Frank Merriwell's Theory; or, A Fight for a Friend
209. Frank Merriwell's Five; or, Old Friends at Yale
210. Frank Merriwell's Honor; or, The Nobility of Badger
211. Frank Merriwell's Reward; or, Buck Badger's Humiliation
212. Frank Merriwell's Football; or, The Disappearance of Jack Ready
213. Frank Merriwell's Handicap; or, The Heroism of Elsie
214. Frank Merriwell's Stroke; or, The Test of Friendship
215. Frank Merriwell's Favor; or, True as Steel
216. Frank Merriwell's Phantom; or, The Ghost of Barney Mulloy
217. Frank Merriwell's "Pull"; or, True and Tried
218. Frank Merriwell's Liner; or, Elsie, the Mascot of the Nine
219. Frank Merriwell's Compact; or, The Triumph of Badger
220. Frank Merriwell's Curves; or, Clipping the Tiger's Claws
221. Frank Merriwell's Discovery; or, The New London Boat Race
222. Frank Merriwell's Athletic Team; or, Sport in the Adirondacks
223. Frank Merriwell's Camp; or, Yale Athletes in the Great North Woods
224. Frank Merriwell's Wrist; or, The Nerve of Iron
225. Frank Merriwell's Throw; or, Yale Athletes at Niagara
226. Frank Merriwell's Wonders; or, Hitting the Eastern League
227. Frank Merriwell's Vault; or, The Blades of Toledo
228. Frank Merriwell's Speed; or, Breaking the Chicago Colts
229. Frank Merriwell's Rough Riders; or, The Athletic Team at Badger's Ranch
230. Frank Merriwell's Battery; or, Taming the "Broncho Busters"
231. Frank Merriwell's Archer; or, Beating the Red Bowmen
232. Frank Merriwell's Double-Play; or, Winning His Own Game
233. Frank Merriwell's "Find"; or, The Hoosier Hercules
234. Frank Merriwell's Hustlers; or, Cracking the Colonels
235. Frank Merriwell's Captivity; or, The Vendetta in Kentucky
236. Frank Merriwell's New Protege; or, The Star of the Freshman Class
237. Frank Merriwell's Power; or, Hazing the Freshmen at Billie's
238. Frank Merriwell's Policy; or, Playing Columbia for Practice
239. Frank Merriwell's Freshmen; or, The Relay Team That Won
240. Frank Merriwell's Playing; or, Beating the Carlisle Indians
241. Frank Merriwell's Kick; or, Downing the Princeton Tigers
242. Frank Merriwell's High Jump; or, Winning the Championship from Harvard
243. Frank Merriwell's "Brassie" Shot; or, Inza's Difficult "Hazard"
244. Frank Merriwell's Shrewdness; or, Clearing His Protege's Honor
245. Frank Merriwell's Entertainments; or, Celebrating the Victories of Old Yale
246. Frank Merriwell's Mastery; or, The Success of the Polo King
247. Frank Merriwell's Dilemma; or, Forcing His Enemy's Hand
248. Frank Merriwell's Set-Back; or, Dick Starbright's Success
249. Frank Merriwell's Search; or, Elsie's Narrow Escape
250. Frank Merriwell's Ring; or, The Rivalry for Elsie
251. Frank Merriwell's Party; or, The Cruise of the Petrel
252. Frank Merriwell's Life Struggle; or, A Bluff That Did Not Work
253. Frank Merriwell's Skill; or, Liz, the Girl Wrecker
254. Frank Merriwell's Club; or, Indoor Baseball in Baltimore
255. Frank Merriwell's Scheme; or, The Daring Deception of Doctor Cloud
256. Frank Merriwell's Mysterious Move; or, Thirteen Pieces of Silver
257. Frank Merriwell's Hand; or, Saved from the Snare
258. Frank Merriwell's Suspicion; or, The Girl from Maine
259. Frank Merriwell's Trust; or, The Mystery of the Black Stick
260. Frank Merriwell's Sweetheart; or, The Girl to Whom He Proposed
261. Frank Merriwell's Bosom Friend; or, Making up the Yale Nine
262. Frank Merriwell Deceived; or, Jimmy Lee of Charlottesville
263. Frank Merriwell in Form; or, The Wonderful Athlete of the Scarred Face
264. Frank Merriwell's Coach; or, How the Freshmen Won
287. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters XXV-XXXVI
288. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters XXXVII-XLVIII
289. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters XLIX-LX
290. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters LXI-LXXI
291. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters LXXII-LXXXI
292. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters LXXXIII-XCIII
293. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters XCIV-CIII
294. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters CIV-CXV
295. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters CXV-CXXVI
296. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters CXXVII-CXXXV
297. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters CXXXVI-CXLV
298. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters CXLVI-CLVII
299. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters CLXIX-CLXXX
300. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters 181-192
301. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters 193-202
303. Trailing the Treasure; or, Face to Face with the Pirate Captain
305. Dick Merriwell's Snowshoe Hunt; or, The Hidden Hut of Blue Mountain
308. Dick Merriwell's Discovery; or, The Evil Genius of the School
309. Dick Merriwell's Revenge; or, Fighting a Desperate Enemy
318. Dick Merriwell's Nerve; or, Up Against the Real Thing
322. Dick Merriwell's Team; or, The Young Wonders of the Diamond
325. Dick Merriwell's Triumph; or, The Finish of the Season
326. Frank Merriwell on Deck; or, Getting into Mad River League
327. Dick Merriwell in Trim; or, The Boy Wonder of the League
328. Frank Merriwell's Honor; or, Defying the Boss of the League
329. Dick Merriwell's Danger; or, The Secret Order of the League
330. Frank Merriwell's Fracas; or, Hot Times in Mad River League
331. Dick Merriwell's Diamond; or, Fighting for the Lead in the League
332. Frank Merriwell's Turn; or, The Greatest Game of the Season
333. Dick Merriwell's New Ball; or, The Boy Wonder at His Best
334. Frank Merriwell's "Ginger"; or, Winning an Uphill Game
335. Dick Merriwell's Stroke; or, Unmasking the Man of Mystery
336. Frank Merriwell's Winners; or, Landing on Top in Mad River League
337. Dick Merriwell's Return; or, Back Again to the Old School
338. Dick Merriwell's Difficulties; or, Making up the Eleven
339. Dick Merriwell's Mercy; or, The First Game on the Gridiron
351. Dick Merriwell's Defense; or, Up Against the Great Eaton Five
352. Dick Merriwell's Dexterity; or, Hot Work to the Finish
353. Dick Merriwell Puzzled; or, The Mystery of Flint
355. Dick Merriwell's Model; or, Frank Merriwell's Fight for Fortune
356. Dick Merriwell as Detective; or, For the Honor of a Friend
357. Dick Merriwell's Dirk; or, Beset by Hidden Peril
359. Dick Merriwell Absent; or, The Spook of the School
360. Dick Merriwell's Registered Package; or, Frank Merriwell's Desperate Struggle
361. Dick Merriwell's Power; or, Settling the Score with Eaton
363. Dick Merriwell's Dream; or, Foiling the Bank Breakers
364. Frank Merriwell's Backers; or, Old Friends to the Rescue
365. Dick Merriwell's Duty; or, True to Old Fardale
366. Frank Merriwell's Talking Dog; or, Faithful unto Death
367. Dick Merriwell on the Diamond; or, The Boy Wonder's Backstop
368. Frank Merriwell's Manhood; or, To the Rescue of June
369. Dick Merriwell's Triumph; or, Arlington's Last Trick
370. Frank Merriwell's Fighting Blood; or, The Battle for the San Pablo
372. Frank Merriwell Marked; or, The Mystery of the Black Touch
374. Frank Merriwell's Gold Train; or, His Great Victory in Mexico
376. Frank Merriwell's Battle Royal; or, Up Against the Wizards
377. Dick Merriwell's Opportunity; or, Making the Most of His Chance
378. Frank Merriwell on the Slab; or, Holding Down the Western Wonders
379. Dick Merriwell's Promise; or, For the Sake of a Girl
380. Frank Merriwell's Coup; or, The Stratagem That Won
381. Dick Merriwell's Fast Work; or, The Champions of the North
382. Frank Merriwell's Force; or, Disarming His Enemy
383. Dick Merriwell Surprised; or, Cap'n Wiley's Wind-jammers
384. Frank Merriwell's Quick Move; or, Cooling Off Cap'n Wiley
385. Dick Merriwell's Red Friend; or, Old Joe Crowfoot to the Front
386. Frank Merriwell's Nomads; or, Cap'n Wiley's Clever Work
387. Dick Merriwell's Distrust; or, Meeting the Masked Champions
388. Frank Merriwell's Great Finish; or, The Independent Champions of America
390. Dick Merriwell's New Enemy; or, The Hatred of Barron Black
401. Frank Merriwell's New Move; or, Facing His Foes in Kansas City
403. Frank Merriwell's Papers; or, The Hour and the Man
404. Frank Merriwell on the Trail; or, From Phoenix to Peaceful Pocket
405. Frank Merriwell's Fixed Purpose; or, Cap'n Wiley to the Rescue
406. Frank Merriwell in Denver; or, The Clew of the Candle
408. Frank Merriwell's Fire; or, The Last Stroke of Milton Sukes
409. Frank Merriwell's Great Peril; or, The Mystery of the Mazatzals
410. Frank Merriwell in California; or, The Search for Felecia
411. Frank Merriwell's Defenders; or, The Strategy of Old Joe Crowfoot
412. Frank Merriwell Besieged; or, Dick Merriwell's Daring Rescue
413. Frank Merriwell's Quick Work; or, Dick Merriwell's Cipher Message
414. Dick Merriwell on Hand; or, Just in Time to Win
415. Dick Merriwell's Devotion; or, Playing Against Ten Men
416. Dick Merriwell's Racket; or, An Earthquake at the School
417. Dick Merriwell's Sand; or, Winning by Pure Grit
418. Dick Merriwell's Force; or, On Hand When Needed
419. Dick Merriwell Trapped; or, The Plot of a Desperate Boy
420. Dick Merriwell's Assurance; or, Trusted to the Last
421. Dick Merriwell's Base Running; or, The Man with the Icy Hand
422. Dick Merriwell's Pitching; or, Frank Merriwell's Friends and Foes
423. Dick Merriwell's Trap; or, The End of the Struggle
425. Frank Merriwell's New Nine; or, The Great Game with Manhattan
426. Frank Merriwell at Cambridge; or, Handing 'em up Against Harvard
427. Frank Merriwell in New Haven; or, Facing Yale in the Field
428. Dick Merriwell in Maplewood; or, Not Given Half a Show
430. Dick Merriwell's Great Struggle; or, Two Games in One Day
431. Dick Merriwell's Batting; or, The First Game in Fairhaven
440. Dick Merriwell's Day; or, Triumphant in the Trolley League
443. Frank Merriwell Decoyed; or, The Captive of Woodhull Hall
444. Dick Merriwell in School Again; or, The Rising of a Storm
447. Frank Merriwell's Magic Spectacles; or Peril in the Adirondacks
449. Frank Merriwell's Jeopardy; or, The Wolves of the Woods
453. Frank Merriwell's Standard of Honor; or, Keeping a Boy from Going Wrong
454. Frank Merriwell's Deadly Foe; or, Alvarez Lazaro, the Avenger
455. Frank Merriwell's Constant Peril; or, The Eyes of the Avenger
456. Frank Merriwell in St. Louis; or, Stirring 'em Up at the World's Fair
457. Frank Merriwell in Denver; or, Real Sport in the West
458. Frank Merriwell at Arrowhead; or, In the Heart of the Rockies
459. Dick Merriwell in Venice; or, Under the Ban of the Terrible Ten
460. Dick Merriwell in Greece; or, The Maid of Athens
462. Frank Merriwell at Carson's Ranch; or, The King of the Cattle Thieves
463. Frank Merriwell Blizzard Bound; or, After Big Game in the Rockies
464. Frank Merriwell Captured; or, Trouble in the Black Timbers
468. Frank Merriwell's Fingers; or, The Man Who Came Back
469. Frank Merriwell's Retaliation; or, The Clash in California
470. Frank Merriwell in Frisco; or, The "Go" at the Golden Gate
471. Frank Merriwell's "Dope Ball"; or, The Wizard Twirler of Leland Stanford
472. Frank Merriwell's Handicap; or, Hastings, the Hurdler from Humboldt
473. Frank Merriwell's Red Challengers; or, The Hot Game with the Nebraska Indians
474. Frank Merriwell's Fencing; or, For Sport or For Blood
475. Frank Merriwell's Backer; or, Playing Baseball for a Fortune
476. Frank Merriwell's Endurance; or, The Cross Country Champions of America
477. Frank Merriwell in Form; or, Wolfers, the Wonder from Wisconsin
478. Frank Merriwell's Method; or, The Secret of Becoming a Champion
479. Frank Merriwell's Level Best; or, Cutting the Corners with a New Curve
480. Frank Merriwell's Lacrosse Team; or, The Great Hustle with Johns Hopkins
481. Frank Merriwell's Great Day; or, The Crowning Triumph of His Career
506. Frank Merriwell's Tigers; or, Wiping Out the Railroad Wolves
507. Frank Merriwell's Treasure Guard; or, The Defenders of the Pay Train
508. Frank Merriwell's "Flying Fear"; or, The Gray Ghost of the Yaqui
512. Frank Merriwell's New Idea; or, The American School of Athletic Development
513. Frank Merriwell's Troubles; or, Enemies of the School
514. Frank Merriwell's Pupils; or, The Wizards at Water Polo
518. Frank Merriwell's New Boy; or, The Folly of Dale Sparkfair
519. Frank Merriwell's Mode; or, Winning the Confidence of a Wild Lad
520. Frank Merriwell's Aids; or, "The Secret Order of Scalp-Lifters"
521. Dick Merriwell's Visit; or, Hot Times at Farnham Hall
524. Frank Merriwell's Young Crew; or, The Mystery of the Boat House
525. Frank Merriwell's Fast Nine; or, Champions of the County
526. Frank Merriwell's Athletic Field; or, The Great Meet at Bloomfield
527. Dick Merriwell's Reprisal; or, The Clash of the Champions
528. Dick Merriwell Dared; or, The Grapple at Wellsburg
529. Dick Merriwell's Dismay' or, The Departure of June
530. Frank Merriwell's Son; or, The Mark of a Star
531. Frank Merriwell's Old Flock; or, The Reunion at Merry Home
532. Frank Merriwell's House Party; or, The Rustle with the Rovers
536. Frank Merriwell's Summer Camp; or, The Athletic School in the Woods
537. Frank Merriwell's Proposal; or, Starting the Sport in the League
538. Frank Merriwell's Spook Hunters; or, The Mysterious Island of Mad Lake
539. Dick Merriwell's Check; or, The Hot Bunch From Happy Camp
542. Frank Merriwell's New Auto; or, The Lure to Destruction
543. Frank Merriwell's Pride; or, The Double Header at Pineville
544. Frank Merriwell's Young Winners; or, The Stars in the Blue Hills
545. Dick Merriwell's Lead; or, Bound to Hold First Place
546. Dick Merriwell's Influence; or, On the Right Road at Last
547. Dick Merriwell's Top-Notch; or, Against Odds, Fate and Scheming
548. Frank Merriwell's Kids; or, The World-Beaters in New York
549. Frank Merriwell's Kodakers; or, Hunting Big Game Without Guns
562. Frank Merriwell's Captive; or, The Folly of Chester Arlington
563. Frank Merriwell's Trailing; or, The Flight of a Fool
564. Frank Merriwell's Talisman; or, The Charm of Cocheta
565. Frank Merriwell's Horse; or, The Boy Who Would Be Bad
566. Frank Merriwell's Intrusion; or, Warner the Man Who Won
567. Frank Merriwell's Bluff; or, The Lost Senorita of Sonora
584. Dick Merriwell Beset; or, The Revenge of Quinn Harvester
585. Dick Merriwell's Great Rival; or, Dale Sparkfair on the Slab
586. Dick Merriwell's Distrust; or, Betrayed By a Blotter
599. Frank Merriwell's Worst Boy; or, Ralph Sand, the Reckless
600. Frank Merriwell's Annoyance; or, Reckless Ralph, the Runaway
601. Frank Merriwell's Restraint; or, The Revenge of a Redskin
604. Dick Merriwell's Drop-Kick; or, Winning on a Last Resort
605. Frank Merriwell's Air Voyage; or, The Wreck of the "California Arrow"
606. Frank Merriwell's Auto Chase; or, The White Deer of Dead River
607. Frank Merriwell's Captive; or, The End of the Chase
608. Dick Merriwell's Value; or, The Game That Settled the Question
611. Frank Merriwell in the Market; or, The Wolves of Wall Street
612. Frank Merriwell's Fight for Fortune; or, Putting the Wolves to Rout
613. Frank Merriwell on Top; or, Potting the Last of the Pack
649. Frank Merriwell in the Saddle; or, The Man from Medicine Bow
651. Frank Merriwell's Red Guide; or, The Last of the Tribe
674. Frank Merriwell's Bullets; or, A Steady Nerve and a Sure Hand
675. Frank Merriwell Cut Off; or, The Result of the Spring Rise