The Edward T. LeBlanc Memorial Dime Novel Bibliography

Subject/Tag - Hodge, Bart (Fictitious character)

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Frank Merriwell and the Phantom Fear; or, The Mystery of the Yellowstone
Frank Merriwell in the Land of Wonders; or, The Game of the Geyser
Frank Merriwell in the Rockies; or, On the Trail of Bart Hodge

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Dick Merriwell at Fardale; or, The Wonder of the School. Chapters I-XII
Dick Merriwell at Fardale; or, The Wonder of the School. Chapters XIII-XXIV
Dick Merriwell's Commencement; or, The Last Week at Yale
Dick Merriwell's Penetration; or, The Man from Nowhere
Frank Merriwell Afloat; or, The Cruise of the White Wings
Frank Merriwell Aroused; or, The Bicycle Boys of Belfast
Frank Merriwell as Instructor; or, The Skill of the Wizard
Frank Merriwell at Fardale Again; or, Yale Lads at the Military Academy
Frank Merriwell at Phantom Lake; or, The Mystery of the Mad Doctor
Frank Merriwell Betrayed; or, The Downfall of Hodge
Frank Merriwell in California; or, The End of the Great Tour
Frank Merriwell in Camp; or, Frolics with the Fardale Boys
Frank Merriwell in Training; or, The Mystery of the Midnight Prowler
Frank Merriwell Perplexed; or, The Mystery of Eagle Valley
Frank Merriwell under Megunticook; or, With the Knox County League
Frank Merriwell Wins; or, The Success of "True Blue"
Frank Merriwell's Admirers; or, Annoyed by Attention
Frank Merriwell's Automobile; or, New Friends and Old Foes
Frank Merriwell's Ball Team; or, Winning the First Game
Frank Merriwell's Bat; or, Saved by an Alibi
Frank Merriwell's Black Beauty; or, Winning the Derby
Frank Merriwell's Blow; or, Unmasking a Rascal
Frank Merriwell's Boom; or, The New York Production
Frank Merriwell's Brand; or, The Angel of the T-Bar
Frank Merriwell's Brother; or, Training a Wild Spirit
Frank Merriwell's Capture; or, The Black Schooner
Frank Merriwell's Catch; or, The Canoe Boys of Lake Sebasticook
Frank Merriwell's Celebration; or, Last Days at Fardale
Frank Merriwell's Choice; or, The Fair Rivals of Fardale
Frank Merriwell's Chum; or, The Hand of a Friend
Frank Merriwell's Chums; or, Out Again for Sport
Frank Merriwell's Combination; or, The All Round Athletes
Frank Merriwell's Command; or, Dick Merriwell's Rebellion
Frank Merriwell's Comprehension; or, The Making of Vincent Schuyler
Frank Merriwell's Courage; or, Loyal to the Last
Frank Merriwell's Courage; or, True Nerve against Bluff
Frank Merriwell's Coward; or, The Awakening of Sam Shrubb
Frank Merriwell's Crew; or, The Champions of the Potomac
Frank Merriwell's Daring; or, Elsie Bellwood's Sacrifice
Frank Merriwell's Deception; or, Celebrating Omega Lambda Chi
Frank Merriwell's Determination; or, Getting the Best of His Foes
Frank Merriwell's Diplomacy; or, Subduing a Bully
Frank Merriwell's Disappearance; or, The Secret of the Island
Frank Merriwell's Document; or, The Pursuit of Porfias Del Norte
Frank Merriwell's Double Shoot; or, Winning in the Box
Frank Merriwell's Doubts; or, The Wizard of the Swimming-Tank
Frank Merriwell's Drift; or, With the Penobscot River Drivers
Frank Merriwell's Encouragement; or, The Awakening of Willie West
Frank Merriwell's Enemy; or, Rivals of the Blue Ridge
Frank Merriwell's Energy; or, Dick Merriwell's Triple Play
Frank Merriwell's Eyes; or, Saving an Enemy
Frank Merriwell's Fairness; or, The Crime of a Nation
Frank Merriwell's Faith; or, The Shadow of a Crime
Frank Merriwell's Fall; or, Tom, the Tramp Twirler
Frank Merriwell's Fardale Friends; or, Facing Old Foes
Frank Merriwell's Fardale Rackets; or, Yale Lads on a Frolic
Frank Merriwell's Fellows; or, Dick Merriwell's Fast Work
Frank Merriwell's Fist; or, Bound to Know the Truth
Frank Merriwell's Flyer; or, The Winning Wheel
Frank Merriwell's Freak; or, The One-Armed Wonder
Frank Merriwell's Glory; or, Last Triumphs at Old Yale
Frank Merriwell's Great Hit; or, Fighting the Play Pirates
Frank Merriwell's Great Victory; or, The Effort of His Life
Frank Merriwell's Great Work; or, Getting the Right Start
Frank Merriwell's Guide; or, Sport around Moosehead Lake
Frank Merriwell's Hit; or, Dick Merriwell's Red Friend
Frank Merriwell's Hold-Back; or, The Boys of Bristol
Frank Merriwell's Hunt; or, In at the Death
Frank Merriwell's Initiation; or, The Secret Order of Pi Gamma
Frank Merriwell's Injury; or, Hard Luck and Crooked Work
Frank Merriwell's Interference; or, Not Worthy of Trust
Frank Merriwell's Judgment; or, The Man Who Won
Frank Merriwell's Lesson; or, The Young Rebels of the Ranch
Frank Merriwell's Lively Lads; or, The Rival Campers
Frank Merriwell's Marvel; or, Dick Merriwell in the Box
Frank Merriwell's Masquerade; or, The Belle of Hurricane Island
Frank Merriwell's Misfortune; or, The Start on a New Career
Frank Merriwell's Mystery; or, The Monster of Devil Island
Frank Merriwell's Nine; or, Surprising the Southern League
Frank Merriwell's Patience; or, The Making of a Pitcher
Frank Merriwell's Peril; or, The Smugglers of the Border
Frank Merriwell's Phenom; or, The Untrained Wonder
Frank Merriwell's Project; or, The Man from Mexico
Frank Merriwell's Proposition; or, Captain Baldwin's Secret Work
Frank Merriwell's Prosperity; or, Forging to the Front
Frank Merriwell's Protection; or, The Man Who Went Wrong
Frank Merriwell's Pupil; or, The Boy with the Wizard Wing
Frank Merriwell's Pursuit; or, The Chase of the Stolen Yacht
Frank Merriwell's Ranch; or, Roughing It on the Range
Frank Merriwell's Reception at Yale; or, A Hot Time in New Haven
Frank Merriwell's Red Rival; or, Fun among the Indians
Frank Merriwell's Red Visitors; or, Sport on the Ranch
Frank Merriwell's Revenge; or, Aroused at Last
Frank Merriwell's Rope; or, The Pest of the Trail
Frank Merriwell's Ruse; or, Paid in Their Own Coin
Frank Merriwell's Scheme; or, Getting Ready for the Great Trip
Frank Merriwell's Secret; or, Trying to Steal the Double Shoot
Frank Merriwell's Shot; or, Out with the Guthrie Gun Club
Frank Merriwell's Sign; or, The Secret of the Silent Student
Frank Merriwell's Steadiness; or, The Great Yale-Harvard Contests
Frank Merriwell's Struggle; or, "The Strongest Man in the World"
Frank Merriwell's Support; or, Dick Merriwell's Great Work
Frank Merriwell's Surprise; or, The Secret of the Oil-Skin Envelope
Frank Merriwell's Suspicion; or, The Last Stroke of the Secret Powers
Frank Merriwell's Sway; or, The Boy Who Was Pampered
Frank Merriwell's Tact; or, The Taming of Garth Tennant
Frank Merriwell's Texas Tournament; or, Sport among the Cowboys
Frank Merriwell's Theory; or, The First Day at Farnham Hall
Frank Merriwell's Thoroughbred; or, Honesty Against Crookedness
Frank Merriwell's Touch; or, Light as a Feather, Yet Heavy as Lead
Frank Merriwell's Trick; or, His Battle with Himself
Frank Merriwell's Turn; or, Working the Winning Streak
Frank Merriwell's Twirler; or, Dick Merriwell's Jump Ball
Frank Merriwell's Unknown; or, The Mysterious James Brown
Frank Merriwell's Wager; or, Bound to Win
Frank Merriwell's Work; or, In Training for Spring Sports
Frank Merriwell's Yacht; or, The Chase Down the Coast
Frank Merriwell's Yale Chums; or, The Jolly Dogs of Fardale
Frank Merriwell's Young Acrobat; or, The Boy from the Sawdust Ring
Frank Merriwell's Young Canadian; or, The Victory of Defeat
Frank Merriwell's Young Star; or, Dick Merriwell's Great Base Running
1. Frank Merriwell; or, First Days at Fardale
2. Frank Merriwell's Foe; or, "Plebe" Life in Barracks
3. Frank Merriwell's Medal; or, "Plebe" Life in Camp
4. Frank Merriwell's Rival; or, By Fair Play or Foul
5. Frank Merriwell's Fault; or, False Steps and Foul Snares
6. Frank Merriwell's Frolics; or, Fun and Rivalry at Fardale
7. Frank Merriwell's Mysterious Ring; or, The Man in Black
8. Frank Merriwell's Fag; or, Fighting for the Weak
9. Frank Merriwell's Furlough; or, The Mystery of the Old Mansion
10. Frank Merriwell on His Mettle; or, Field Day at Fardale
11. Frank Merriwell's Fate; or, The Old Sailor's Legacy
12. Frank Merriwell's Motto; or, The Young Life Savers
24. Frank Merriwell's Money; or, The Queen of the "Queer" Makers
138. Frank Merriwell's Fame; or, The Road to Success
139. Frank Merriwell's father; or, The man with money to burn
140. Frank Merriwell's College Chums; or, Bart Hodge's Wonderful Shot
141. Frank Merriwell's Understudy; or, Helping an Old Friend
142. Frank Merriwell Puzzled; or, The Mystery of Inza
143. Frank Merriwell's Problem; or, The Vanishing of Elsie
144. Frank Merriwell Missing; or, On the Brink of Disaster
145. Frank Merriwell's Disaster; or, The Hand of the Law
146. Frank Merriwell's Fortune; or, The Legacy of the Skeleton
147. Frank Merriwell's Failure; or, High Hopes and Hard Luck
148. Frank Merriwell's Pluck; or, Never Say Die
149. Frank Merriwell's Chance; or, To Make or Break
169. Frank Merriwell's Return; or, The Unmasking of the Mystery
179. Frank Merriwell's Skill; or, Fighting for the Lead
180. Frank Merriwell's Confidence; or, Pulling Against the Tide
181. Frank Merriwell's Hit; or, Won in the Ninth
182. Frank Merriwell's Triumph; or, In Front at the Finish
183. Frank Merriwell at Yale Again; or, Battling for the Blue
184. Frank Merriwell's Vim; or, Reawakening the Yale Spirit
186. Frank Merriwell's Thrust; or, Taming a Dangerous Foe
187. Frank Merriwell's "Set"; or, Picking up an Outcast
188. Frank Merriwell's Sport; or, The Hazing of Jack Ready
189. Frank Merriwell's Heart; or, A Royal Thanksgiving
190. Frank Merriwell's Drive; or Defeating the Professionals
191. Frank Merriwell's Generosity; or, Square as a Brick
193. Frank Merriwell's Holidays; or, A Merry Christmas with Old Friends
194. Frank Merriwell's Stratagem; or, True Friends and False
195. Frank Merriwell's Limit; or, Calling a Halt
196. Frank Merriwell Tested; or, A Doubtful Honor
197. Frank Merriwell's "Flock"; or, The Awakening of Badger
198. Frank Merriwell's Temptation; or, Nothing but Quiet Sport
200. Frank Merriwell's Skates; or, Into the Ice Trap
201. Frank Merriwell's Ice Yacht; or, Wing and Wing
202. Frank Merriwell's Sleigh; or, Warm Hearts and Brave Hands
203. Frank Merriwell's Musketeers; or, A Mountain Vendetta
204. Frank Merriwell's Opponent; or, For the Ice Hockey Cup
205. Frank Merriwell Deceived; or, A Heart of Gold
206. Frank Merriwell's Mishap; or, A Friend in the Guise of a Foe
207. Frank Merriwell's Influence; or, Inza, the Mascot of the Crew
208. Frank Merriwell's Theory; or, A Fight for a Friend
209. Frank Merriwell's Five; or, Old Friends at Yale
210. Frank Merriwell's Honor; or, The Nobility of Badger
211. Frank Merriwell's Reward; or, Buck Badger's Humiliation
212. Frank Merriwell's Football; or, The Disappearance of Jack Ready
214. Frank Merriwell's Stroke; or, The Test of Friendship
215. Frank Merriwell's Favor; or, True as Steel
216. Frank Merriwell's Phantom; or, The Ghost of Barney Mulloy
217. Frank Merriwell's "Pull"; or, True and Tried
218. Frank Merriwell's Liner; or, Elsie, the Mascot of the Nine
219. Frank Merriwell's Compact; or, The Triumph of Badger
220. Frank Merriwell's Curves; or, Clipping the Tiger's Claws
221. Frank Merriwell's Discovery; or, The New London Boat Race
222. Frank Merriwell's Athletic Team; or, Sport in the Adirondacks
223. Frank Merriwell's Camp; or, Yale Athletes in the Great North Woods
224. Frank Merriwell's Wrist; or, The Nerve of Iron
225. Frank Merriwell's Throw; or, Yale Athletes at Niagara
226. Frank Merriwell's Wonders; or, Hitting the Eastern League
227. Frank Merriwell's Vault; or, The Blades of Toledo
228. Frank Merriwell's Speed; or, Breaking the Chicago Colts
229. Frank Merriwell's Rough Riders; or, The Athletic Team at Badger's Ranch
230. Frank Merriwell's Battery; or, Taming the "Broncho Busters"
231. Frank Merriwell's Archer; or, Beating the Red Bowmen
232. Frank Merriwell's Double-Play; or, Winning His Own Game
233. Frank Merriwell's "Find"; or, The Hoosier Hercules
234. Frank Merriwell's Hustlers; or, Cracking the Colonels
235. Frank Merriwell's Captivity; or, The Vendetta in Kentucky
236. Frank Merriwell's New Protege; or, The Star of the Freshman Class
237. Frank Merriwell's Power; or, Hazing the Freshmen at Billie's
238. Frank Merriwell's Policy; or, Playing Columbia for Practice
239. Frank Merriwell's Freshmen; or, The Relay Team That Won
240. Frank Merriwell's Playing; or, Beating the Carlisle Indians
241. Frank Merriwell's Kick; or, Downing the Princeton Tigers
242. Frank Merriwell's High Jump; or, Winning the Championship from Harvard
243. Frank Merriwell's "Brassie" Shot; or, Inza's Difficult "Hazard"
244. Frank Merriwell's Shrewdness; or, Clearing His Protege's Honor
245. Frank Merriwell's Entertainments; or, Celebrating the Victories of Old Yale
246. Frank Merriwell's Mastery; or, The Success of the Polo King
247. Frank Merriwell's Dilemma; or, Forcing His Enemy's Hand
248. Frank Merriwell's Set-Back; or, Dick Starbright's Success
249. Frank Merriwell's Search; or, Elsie's Narrow Escape
250. Frank Merriwell's Ring; or, The Rivalry for Elsie
251. Frank Merriwell's Party; or, The Cruise of the Petrel
252. Frank Merriwell's Life Struggle; or, A Bluff That Did Not Work
254. Frank Merriwell's Club; or, Indoor Baseball in Baltimore
255. Frank Merriwell's Scheme; or, The Daring Deception of Doctor Cloud
261. Frank Merriwell's Bosom Friend; or, Making up the Yale Nine
262. Frank Merriwell Deceived; or, Jimmy Lee of Charlottesville
263. Frank Merriwell in Form; or, The Wonderful Athlete of the Scarred Face
264. Frank Merriwell's Coach; or, How the Freshmen Won
293. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters XCIV-CIII
294. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters CIV-CXV
295. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters CXV-CXXVI
299. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters CLXIX-CLXXX
318. Dick Merriwell's Nerve; or, Up Against the Real Thing
325. Dick Merriwell's Triumph; or, The Finish of the Season
326. Frank Merriwell on Deck; or, Getting into Mad River League
327. Dick Merriwell in Trim; or, The Boy Wonder of the League
328. Frank Merriwell's Honor; or, Defying the Boss of the League
329. Dick Merriwell's Danger; or, The Secret Order of the League
330. Frank Merriwell's Fracas; or, Hot Times in Mad River League
331. Dick Merriwell's Diamond; or, Fighting for the Lead in the League
332. Frank Merriwell's Turn; or, The Greatest Game of the Season
333. Dick Merriwell's New Ball; or, The Boy Wonder at His Best
334. Frank Merriwell's "Ginger"; or, Winning an Uphill Game
335. Dick Merriwell's Stroke; or, Unmasking the Man of Mystery
336. Frank Merriwell's Winners; or, Landing on Top in Mad River League
364. Frank Merriwell's Backers; or, Old Friends to the Rescue
368. Frank Merriwell's Manhood; or, To the Rescue of June
370. Frank Merriwell's Fighting Blood; or, The Battle for the San Pablo
372. Frank Merriwell Marked; or, The Mystery of the Black Touch
374. Frank Merriwell's Gold Train; or, His Great Victory in Mexico
376. Frank Merriwell's Battle Royal; or, Up Against the Wizards
377. Dick Merriwell's Opportunity; or, Making the Most of His Chance
378. Frank Merriwell on the Slab; or, Holding Down the Western Wonders
379. Dick Merriwell's Promise; or, For the Sake of a Girl
380. Frank Merriwell's Coup; or, The Stratagem That Won
381. Dick Merriwell's Fast Work; or, The Champions of the North
383. Dick Merriwell Surprised; or, Cap'n Wiley's Wind-jammers
384. Frank Merriwell's Quick Move; or, Cooling Off Cap'n Wiley
386. Frank Merriwell's Nomads; or, Cap'n Wiley's Clever Work
387. Dick Merriwell's Distrust; or, Meeting the Masked Champions
388. Frank Merriwell's Great Finish; or, The Independent Champions of America
401. Frank Merriwell's New Move; or, Facing His Foes in Kansas City
402. Frank Merriwell's Thirty; or, The Triumph of Jack Birdkiller
403. Frank Merriwell's Papers; or, The Hour and the Man
404. Frank Merriwell on the Trail; or, From Phoenix to Peaceful Pocket
405. Frank Merriwell's Fixed Purpose; or, Cap'n Wiley to the Rescue
406. Frank Merriwell in Denver; or, The Clew of the Candle
407. Frank Merriwell's Mountain Hunt; or, Triss, of Camp Nowhar
408. Frank Merriwell's Fire; or, The Last Stroke of Milton Sukes
409. Frank Merriwell's Great Peril; or, The Mystery of the Mazatzals
410. Frank Merriwell in California; or, The Search for Felecia
411. Frank Merriwell's Defenders; or, The Strategy of Old Joe Crowfoot
412. Frank Merriwell Besieged; or, Dick Merriwell's Daring Rescue
413. Frank Merriwell's Quick Work; or, Dick Merriwell's Cipher Message
415. Dick Merriwell's Devotion; or, Playing Against Ten Men
422. Dick Merriwell's Pitching; or, Frank Merriwell's Friends and Foes
425. Frank Merriwell's New Nine; or, The Great Game with Manhattan
426. Frank Merriwell at Cambridge; or, Handing 'em up Against Harvard
427. Frank Merriwell in New Haven; or, Facing Yale in the Field
428. Dick Merriwell in Maplewood; or, Not Given Half a Show
438. Dick Merriwell's Aid; or, The Help of Hoboson
439. Dick Merriwell's Spirit; or, Fighting to the Front
440. Dick Merriwell's Day; or, Triumphant in the Trolley League
449. Frank Merriwell's Jeopardy; or, The Wolves of the Woods
454. Frank Merriwell's Deadly Foe; or, Alvarez Lazaro, the Avenger
455. Frank Merriwell's Constant Peril; or, The Eyes of the Avenger
456. Frank Merriwell in St. Louis; or, Stirring 'em Up at the World's Fair
457. Frank Merriwell in Denver; or, Real Sport in the West
458. Frank Merriwell at Arrowhead; or, In the Heart of the Rockies
459. Dick Merriwell in Venice; or, Under the Ban of the Terrible Ten
462. Frank Merriwell at Carson's Ranch; or, The King of the Cattle Thieves
463. Frank Merriwell Blizzard Bound; or, After Big Game in the Rockies
464. Frank Merriwell Captured; or, Trouble in the Black Timbers
468. Frank Merriwell's Fingers; or, The Man Who Came Back
469. Frank Merriwell's Retaliation; or, The Clash in California
470. Frank Merriwell in Frisco; or, The "Go" at the Golden Gate
471. Frank Merriwell's "Dope Ball"; or, The Wizard Twirler of Leland Stanford
472. Frank Merriwell's Handicap; or, Hastings, the Hurdler from Humboldt
473. Frank Merriwell's Red Challengers; or, The Hot Game with the Nebraska Indians
474. Frank Merriwell's Fencing; or, For Sport or For Blood
475. Frank Merriwell's Backer; or, Playing Baseball for a Fortune
476. Frank Merriwell's Endurance; or, The Cross Country Champions of America
477. Frank Merriwell in Form; or, Wolfers, the Wonder from Wisconsin
478. Frank Merriwell's Method; or, The Secret of Becoming a Champion
479. Frank Merriwell's Level Best; or, Cutting the Corners with a New Curve
480. Frank Merriwell's Lacrosse Team; or, The Great Hustle with Johns Hopkins
481. Frank Merriwell's Great Day; or, The Crowning Triumph of His Career
507. Frank Merriwell's Treasure Guard; or, The Defenders of the Pay Train
513. Frank Merriwell's Troubles; or, Enemies of the School
530. Frank Merriwell's Son; or, The Mark of a Star
531. Frank Merriwell's Old Flock; or, The Reunion at Merry Home
532. Frank Merriwell's House Party; or, The Rustle with the Rovers
537. Frank Merriwell's Proposal; or, Starting the Sport in the League
542. Frank Merriwell's New Auto; or, The Lure to Destruction
543. Frank Merriwell's Pride; or, The Double Header at Pineville
544. Frank Merriwell's Young Winners; or, The Stars in the Blue Hills
545. Dick Merriwell's Lead; or, Bound to Hold First Place
547. Dick Merriwell's Top-Notch; or, Against Odds, Fate and Scheming
548. Frank Merriwell's Kids; or, The World-Beaters in New York
549. Frank Merriwell's Kodakers; or, Hunting Big Game Without Guns
601. Frank Merriwell's Restraint; or, The Revenge of a Redskin
605. Frank Merriwell's Air Voyage; or, The Wreck of the "California Arrow"
606. Frank Merriwell's Auto Chase; or, The White Deer of Dead River
607. Frank Merriwell's Captive; or, The End of the Chase
649. Frank Merriwell in the Saddle; or, The Man from Medicine Bow
651. Frank Merriwell's Red Guide; or, The Last of the Tribe
652. Dick Merriwell's Rival; or, The Goal of the Gridiron Stars
674. Frank Merriwell's Bullets; or, A Steady Nerve and a Sure Hand