The Edward T. LeBlanc Memorial Dime Novel Bibliography

Subject/Tag - Burrage, Inza (Fictitious character)

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Frank Merriwell Again in Colorado; or, A Foe to be Feared
Frank Merriwell Against Odds; or, The King of the Diamond
Frank Merriwell's River Problem; or, The Disappearance of Jack Diamond
Frank Merriwell's Unseen Foes; or, A Battle in the Dark

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Dick Merriwell's Eye; or, The Secret of Good Batting
Frank Merriwell Accused; or, Reaping the Harvest
Frank Merriwell Afloat; or, The Cruise of the White Wings
Frank Merriwell among the Rustlers; or, The Cattle King's Daughter
Frank Merriwell Aroused; or, The Bicycle Boys of Belfast
Frank Merriwell as Full Back; or, True to His Colors
Frank Merriwell at Fardale Again; or, Yale Lads at the Military Academy
Frank Merriwell in Camp; or, Frolics with the Fardale Boys
Frank Merriwell on the Road; or, The All-Star Combination
Frank Merriwell Perplexed; or, The Mystery of Eagle Valley
Frank Merriwell's "Favorite"; or, The Boy Who "Made Good"
Frank Merriwell's "Queen"; or, Blow for Blow
Frank Merriwell's Acuteness; or, The Search for a Name
Frank Merriwell's Admirers; or, Annoyed by Attention
Frank Merriwell's Advancement; or, Engineer of the Mountain Express
Frank Merriwell's Automobile; or, New Friends and Old Foes
Frank Merriwell's Ball Team; or, Winning the First Game
Frank Merriwell's Bat; or, Saved by an Alibi
Frank Merriwell's Black Beauty; or, Winning the Derby
Frank Merriwell's Blow; or, Unmasking a Rascal
Frank Merriwell's Boy; or, A Chip of the Old Block
Frank Merriwell's Celebration; or, Last Days at Fardale
Frank Merriwell's Choice; or, The Fair Rivals of Fardale
Frank Merriwell's Combination; or, The All Round Athletes
Frank Merriwell's Courage; or, True Nerve against Bluff
Frank Merriwell's Coward; or, The Awakening of Sam Shrubb
Frank Merriwell's Daring; or, Elsie Bellwood's Sacrifice
Frank Merriwell's Determination; or, Getting the Best of His Foes
Frank Merriwell's Document; or, The Pursuit of Porfias Del Norte
Frank Merriwell's Duel; or, A Point of Honor
Frank Merriwell's Encouragement; or, The Awakening of Willie West
Frank Merriwell's Faith; or, The Shadow of a Crime
Frank Merriwell's Fall; or, Tom, the Tramp Twirler
Frank Merriwell's Fardale Friends; or, Facing Old Foes
Frank Merriwell's Fardale Rackets; or, Yale Lads on a Frolic
Frank Merriwell's Farewell; or, Last Days in Merrie England
Frank Merriwell's Fellows; or, Dick Merriwell's Fast Work
Frank Merriwell's Fighters; or, The Decisive Battle with Blackstone
Frank Merriwell's First Run; or, The Chance of his Life
Frank Merriwell's Fist; or, Bound to Know the Truth
Frank Merriwell's Flyer; or, The Winning Wheel
Frank Merriwell's Glory; or, Last Triumphs at Old Yale
Frank Merriwell's Great Work; or, Getting the Right Start
Frank Merriwell's Helper; or, The Assistance of Ralph Sand
Frank Merriwell's Mark; or, Subduing a Bully
Frank Merriwell's Masquerade; or, The Belle of Hurricane Island
Frank Merriwell's Mystery; or, The Monster of Devil Island
Frank Merriwell's Nine; or, Surprising the Southern League
Frank Merriwell's Patience; or, The Making of a Pitcher
Frank Merriwell's Project; or, The Man from Mexico
Frank Merriwell's Proposition; or, Captain Baldwin's Secret Work
Frank Merriwell's Ranch Boss; or, Big Bruce and the "Blossoms"
Frank Merriwell's Reception at Yale; or, A Hot Time in New Haven
Frank Merriwell's Red Rival; or, Fun among the Indians
Frank Merriwell's Revenge; or, Aroused at Last
Frank Merriwell's Ruse; or, Paid in Their Own Coin
Frank Merriwell's Scheme; or, Getting Ready for the Great Trip
Frank Merriwell's Secret; or, Trying to Steal the Double Shoot
Frank Merriwell's Shot; or, Out with the Guthrie Gun Club
Frank Merriwell's Six-in-Hand; or, The Trail to Pickpocket
Frank Merriwell's Steadying Hand; or, The Test of Manhood
Frank Merriwell's Suspicion; or, The Last Stroke of the Secret Powers
Frank Merriwell's Texas Tournament; or, Sport among the Cowboys
Frank Merriwell's Turn; or, Working the Winning Streak
Frank Merriwell's Work; or, In Training for Spring Sports
Frank Merriwell's Yacht; or, The Chase Down the Coast
Frank Merriwell's Yale Chums; or, The Jolly Dogs of Fardale
Frank Merriwell, Engineer; or, The Turn of Fortune
Frank Merriwell, Prince of the Rope; or, The King Bee from Kinknot
1. Frank Merriwell; or, First Days at Fardale
2. Frank Merriwell's Foe; or, "Plebe" Life in Barracks
3. Frank Merriwell's Medal; or, "Plebe" Life in Camp
4. Frank Merriwell's Rival; or, By Fair Play or Foul
5. Frank Merriwell's Fault; or, False Steps and Foul Snares
6. Frank Merriwell's Frolics; or, Fun and Rivalry at Fardale
7. Frank Merriwell's Mysterious Ring; or, The Man in Black
9. Frank Merriwell's Furlough; or, The Mystery of the Old Mansion
10. Frank Merriwell on His Mettle; or, Field Day at Fardale
12. Frank Merriwell's Motto; or, The Young Life Savers
18. Frank Merriwell in New Orleans; or, The Queen of Flowers
19. Frank Merriwell's Mercy; or, The Phantom of the Everglades
22. Frank Merriwell Meshed; or, The Last of the Danites
26. Frank Merriwell's Mysterious Foe; or, Wild Life on the Pampas
27. Frank Merriwell a Monarch; or, The King of Phantom Island
28. Frank Merriwell in gorilla land; or, The search for the missing link
30. Frank Merriwell in France; or, The Mystery of the Masked Unknown
32. Frank Merriwell in London; or, The Grip of Doom
127. Frank Merriwell on Strike; or, Saving the Enemy's Property
128. Frank Merriwell as a Ferret; or, Tracking the Train Wreckers
137. Frank Merriwell's Play; or, Putting on his own Piece
138. Frank Merriwell's Fame; or, The Road to Success
142. Frank Merriwell Puzzled; or, The Mystery of Inza
143. Frank Merriwell's Problem; or, The Vanishing of Elsie
144. Frank Merriwell Missing; or, On the Brink of Disaster
145. Frank Merriwell's Disaster; or, The Hand of the Law
146. Frank Merriwell's Fortune; or, The Legacy of the Skeleton
147. Frank Merriwell's Failure; or, High Hopes and Hard Luck
168. Frank Merriwell's Friendship; or, The Hot Blood of Youth
180. Frank Merriwell's Confidence; or, Pulling Against the Tide
182. Frank Merriwell's Triumph; or, In Front at the Finish
191. Frank Merriwell's Generosity; or, Square as a Brick
193. Frank Merriwell's Holidays; or, A Merry Christmas with Old Friends
194. Frank Merriwell's Stratagem; or, True Friends and False
195. Frank Merriwell's Limit; or, Calling a Halt
201. Frank Merriwell's Ice Yacht; or, Wing and Wing
202. Frank Merriwell's Sleigh; or, Warm Hearts and Brave Hands
203. Frank Merriwell's Musketeers; or, A Mountain Vendetta
205. Frank Merriwell Deceived; or, A Heart of Gold
206. Frank Merriwell's Mishap; or, A Friend in the Guise of a Foe
207. Frank Merriwell's Influence; or, Inza, the Mascot of the Crew
210. Frank Merriwell's Honor; or, The Nobility of Badger
211. Frank Merriwell's Reward; or, Buck Badger's Humiliation
212. Frank Merriwell's Football; or, The Disappearance of Jack Ready
215. Frank Merriwell's Favor; or, True as Steel
216. Frank Merriwell's Phantom; or, The Ghost of Barney Mulloy
218. Frank Merriwell's Liner; or, Elsie, the Mascot of the Nine
219. Frank Merriwell's Compact; or, The Triumph of Badger
220. Frank Merriwell's Curves; or, Clipping the Tiger's Claws
221. Frank Merriwell's Discovery; or, The New London Boat Race
222. Frank Merriwell's Athletic Team; or, Sport in the Adirondacks
224. Frank Merriwell's Wrist; or, The Nerve of Iron
229. Frank Merriwell's Rough Riders; or, The Athletic Team at Badger's Ranch
230. Frank Merriwell's Battery; or, Taming the "Broncho Busters"
231. Frank Merriwell's Archer; or, Beating the Red Bowmen
238. Frank Merriwell's Policy; or, Playing Columbia for Practice
239. Frank Merriwell's Freshmen; or, The Relay Team That Won
240. Frank Merriwell's Playing; or, Beating the Carlisle Indians
241. Frank Merriwell's Kick; or, Downing the Princeton Tigers
242. Frank Merriwell's High Jump; or, Winning the Championship from Harvard
243. Frank Merriwell's "Brassie" Shot; or, Inza's Difficult "Hazard"
244. Frank Merriwell's Shrewdness; or, Clearing His Protege's Honor
245. Frank Merriwell's Entertainments; or, Celebrating the Victories of Old Yale
246. Frank Merriwell's Mastery; or, The Success of the Polo King
247. Frank Merriwell's Dilemma; or, Forcing His Enemy's Hand
248. Frank Merriwell's Set-Back; or, Dick Starbright's Success
249. Frank Merriwell's Search; or, Elsie's Narrow Escape
250. Frank Merriwell's Ring; or, The Rivalry for Elsie
251. Frank Merriwell's Party; or, The Cruise of the Petrel
252. Frank Merriwell's Life Struggle; or, A Bluff That Did Not Work
254. Frank Merriwell's Club; or, Indoor Baseball in Baltimore
255. Frank Merriwell's Scheme; or, The Daring Deception of Doctor Cloud
256. Frank Merriwell's Mysterious Move; or, Thirteen Pieces of Silver
258. Frank Merriwell's Suspicion; or, The Girl from Maine
259. Frank Merriwell's Trust; or, The Mystery of the Black Stick
260. Frank Merriwell's Sweetheart; or, The Girl to Whom He Proposed
287. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters XXV-XXXVI
293. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters XCIV-CIII
294. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters CIV-CXV
295. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters CXV-CXXVI
297. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters CXXXVI-CXLV
332. Frank Merriwell's Turn; or, The Greatest Game of the Season
333. Dick Merriwell's New Ball; or, The Boy Wonder at His Best
334. Frank Merriwell's "Ginger"; or, Winning an Uphill Game
335. Dick Merriwell's Stroke; or, Unmasking the Man of Mystery
376. Frank Merriwell's Battle Royal; or, Up Against the Wizards
377. Dick Merriwell's Opportunity; or, Making the Most of His Chance
379. Dick Merriwell's Promise; or, For the Sake of a Girl
380. Frank Merriwell's Coup; or, The Stratagem That Won
382. Frank Merriwell's Force; or, Disarming His Enemy
401. Frank Merriwell's New Move; or, Facing His Foes in Kansas City
422. Dick Merriwell's Pitching; or, Frank Merriwell's Friends and Foes
423. Dick Merriwell's Trap; or, The End of the Struggle
425. Frank Merriwell's New Nine; or, The Great Game with Manhattan
426. Frank Merriwell at Cambridge; or, Handing 'em up Against Harvard
427. Frank Merriwell in New Haven; or, Facing Yale in the Field
440. Dick Merriwell's Day; or, Triumphant in the Trolley League
449. Frank Merriwell's Jeopardy; or, The Wolves of the Woods
454. Frank Merriwell's Deadly Foe; or, Alvarez Lazaro, the Avenger
455. Frank Merriwell's Constant Peril; or, The Eyes of the Avenger
456. Frank Merriwell in St. Louis; or, Stirring 'em Up at the World's Fair
457. Frank Merriwell in Denver; or, Real Sport in the West
458. Frank Merriwell at Arrowhead; or, In the Heart of the Rockies
463. Frank Merriwell Blizzard Bound; or, After Big Game in the Rockies
464. Frank Merriwell Captured; or, Trouble in the Black Timbers
480. Frank Merriwell's Lacrosse Team; or, The Great Hustle with Johns Hopkins
481. Frank Merriwell's Great Day; or, The Crowning Triumph of His Career
507. Frank Merriwell's Treasure Guard; or, The Defenders of the Pay Train
512. Frank Merriwell's New Idea; or, The American School of Athletic Development
513. Frank Merriwell's Troubles; or, Enemies of the School
514. Frank Merriwell's Pupils; or, The Wizards at Water Polo
519. Frank Merriwell's Mode; or, Winning the Confidence of a Wild Lad
520. Frank Merriwell's Aids; or, "The Secret Order of Scalp-Lifters"
521. Dick Merriwell's Visit; or, Hot Times at Farnham Hall
530. Frank Merriwell's Son; or, The Mark of a Star
531. Frank Merriwell's Old Flock; or, The Reunion at Merry Home
532. Frank Merriwell's House Party; or, The Rustle with the Rovers
542. Frank Merriwell's New Auto; or, The Lure to Destruction
543. Frank Merriwell's Pride; or, The Double Header at Pineville
545. Dick Merriwell's Lead; or, Bound to Hold First Place
599. Frank Merriwell's Worst Boy; or, Ralph Sand, the Reckless
601. Frank Merriwell's Restraint; or, The Revenge of a Redskin