The Edward T. LeBlanc Memorial Dime Novel Bibliography

Series - New Tip Top Weekly

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Publisher: Street & Smith (New York (N.Y.): 79-89 Seventh Avenue) -- United States
Issues: 136
Dates: Aug. 3, 1912 to March 6, 1915
Schedule: Weekly
Price: 5ยข
Size: 11 x 8" (Nos. 1-35); 11 x 7 1/2" (Nos. 36-136)
Pages: 32
Illustrations: Colored pictorial cover
Publisher's Blurb:

There were no blurbs extolling New Tip Top Weekly. There were, however announcements which are given below.


I address this announcement to "my friends" because I feel that all Tip Top readers are my friends and that I am theirs.

Now, friends, this is what I have to say to you: For some time I have thought that a change of characters would be refreshing to you in the pages of TIP TOP, in which I have so long narrated the doings of that illustrious family, the Merriwells. So I have prevailed upon the publishers to let me leave the Merriwells for a time, at least, and follow the fortunes and doings of some other young fellows, of whom I have been keeping track.

Starting with Owen Clancy, Chip Merriwell's chum, of whose adventures you have been reading for almost two years, I am writing a series of eighteen stories telling of Clancy's efforts to make good in the bread-winning class. At the termination of this set of eighteen stories, I will write another series of eighteen stories about a new set of characters, new, with the possible exception of one or two which I will carry along.

You are my judges, friends, and I want to hear your verdict. Therefore, write me just what you think of this idea of mine, and how you like my new stories. Your letters will be printed in the columns of Tip Top under "The Compass".

Yours sincerely,
Burt L. Standish



Well, Tip Toppers, you have certainly given me your opinion in regard to the idea which I suggested to you in an announcement in New Tip Top Weekly No. 83. I thought that perhaps you would welcome a change of characters in the pages of the weekly, and that for a time, at least, you would like me to leave the Merriwells, and write a series of stories with different leading characters. I told you that you were my judges, and that I wanted your verdict, and I asked you to write me just how you felt about it. That you did this, the letters under "The Compass", bear ample witness. Many of you were kind enough to praise the Clancy stories, but nearly all of you put in a strong plea for the Merriwells' return.

The verdict being in, what you want shall be given to you. In the next issue of the weekly you will find that the Merriwells, one and all, have returned to the pages of Tip Top, and what is more, in this next number, and in those that follow it, you will find hosts of the Merriwells' old friends and enemies.

So, closing with the hope that you will take as much pleasure in reading these stories, which will renew old acquaintances, and I will take in writing them, I remain, always,

Yours sincerely,
Burt L. Standish

P. S. The editor of Tip Top wishes me to add that in honor the Merriwells' return a new cover design has been made for the weekly, and that he hopes that it will meet with your approval.


Here it is, Tip Toppers, the first story of a new series that tells of the return of the three Merriwells, the Merriwell triumvirate, we might call them, to the pages of the weekly that you have supported so loyally for so many years. And with them will return old friends of the Merriwells, and--old enemies, too. You have asked for this change, and we sincerely hope that you will be pleased with the stories. Write and tell us how you like them. The pages of TIP TOP under the Compass are open to you.


Tip Top Weekly is to be turned into a big semi-monthly magazine! There, loyal Tip Toppers, old and young, the secret is out. We just had to blurt it out, too. Could not beat about the bush, and then end up with the big surprise.

Great oaks from little acorns grow--if the acorn is sound. The Tip Top started sound and true, and it has grown and flourished from the first number. Now with the forthcoming issue, which will be published on March 10th, it will spread out into TIP TOP SEMI-MONTHLY. The second number will be published on March 25th. After that, look out for TIP TOP SEMI-MONTHLY on the tenth and twenty-fifth of each month.

TIP TOP SEMI-MONTHLY will contain one hundred and twenty-eight pages, will be magazine size, and will have a cover that will be made by top-rung artists. And the one hundred and twenty-eight pages will contain more than "just stories". The stories will be chosen with the utmost care. They will be the kind that will grip and hold--the kind that you will long remember. They will be written, too, with a definite purpose: The purpose being stories that will make up a magazine which will be welcomed by every boy, and by the fathers and mothers of every boy, and his sisters, too.

We will withhold from you the contents of this first issue, and will only say that serials and short stories will be of a character that will make TIP TOP SEMI-MONTHLY the biggest ten cents' worth on news stands. Yes, there will be a Merriwell story. It will be about Dick. He gets into some mighty odd and ticklish situations, and he gets out of them in the Merriwell style. In fact, it is a cracking good Merriwell story. Enough said!

Buy TIP TOP SEMI-MONTHLY on March 10th. If you do, you will never miss the issues that will follow.

Primary Data Source: LeBlanc
Data Entry Status: Done, Believed Complete


1. Frank Merriwell, Jr.; or, The Camp On Wind River
2. Frank Merriwell, Jr. in the Box; or, The Game with Kelly's Outlaws
3. Frank Merriwell, Jr.'s Struggle; or, The Fight With Himself
4. Frank Merriwell, Jr.'s Skill; or, The Wizards of Wonder
5. Frank Merriwell, Jr. in Idaho; or, The Brand Blotters of Blaine County
6. Frank Merriwell, Jr.'s Close Shave; or, The Plot That Failed
7. Frank Merriwell, Jr. on Waiting Orders; or, A Dash for the Good of Ophir
8. Frank Merriwell, Jr.'s Danger; or, The Cross-Country Race
9. Frank Merriwell, Jr.'s Relay Marathon; or, The Lost Town of the Picket Posts
10. Frank Merriwell, Jr. at the Bar-Z Ranch; or, The Cowboy Athletes
11. Frank Merriwell, Jr.'s Golden Trail; or, The Fugitive Professor
12. Frank Merriwell, Jr.'s Competitor; or, The Honor of the Game
13. Frank Merriwell, Jr.'s Guidance; or, The Boy from Nowhere
14. Frank Merriwell, Jr.'s Scrimmage; or, A Game Within a Game
15. Frank Merriwell, Jr. Misjudged; or, Fair Play and No Favor
16. Frank Merriwell, Jr.'s Star Play; or, The Blot on the Shield
17. Frank Merriwell, Jr.'s Blind Chase; or, What's Bred in the Bone
18. Frank Merriwell, Jr.'s Discretion; or, Taking a Chance on Lenning
19. Frank Merriwell, Jr.'s Substitute; or, Making Good on the Diamond
20. Frank Merriwell, Jr. Justified; or, The Lad Who Cleared His Record
21. Frank Merriwell, Jr. Incog.; or, From Jest to Earnest
22. Frank Merriwell, Jr. Meets the Issue; or, The Blyfield Fugitives
23. Frank Merriwell, Jr.'s Xmas Eve; or, The Plot That Failed
24. Frank Merriwell, Jr.'s Fearless Risk; or, Turning Over a New Leaf
25. Frank Merriwell, Jr. on Skis; or, Olaf the Viking
26. Frank Merriwell, Jr.'s Ice-boat Chase; or, The Nip and Tuck Club's Champions
27. Frank Merriwell, Jr.'s Ambushed Foes; or, The Forced Encounter
28. Frank Merriwell, Jr. and the Totem; or, The Man from Nome
29. Frank Merriwell, Jr.'s Hockey Team; or, Fighting for Blyfield
30. Frank Merriwell, Jr.'s Clue; or, The Secret of the Wikiup
31. Frank Merriwell, Jr.'s Adversary; or, Dan Silver's Repentance
32. Frank Merriwell, Jr.'s Timely Aid; or, The Prank That Went Wrong
33. Frank Merriwell, Jr. in the Desert; or, Dick Merriwell's Aides
34. Frank Merriwell, Jr.'s Grueling Test; or, Dick Merriwell's Strategy
35. Frank Merriwell, Jr.'s Special Mission; or, Dick Merriwell's Mail
36. Frank Merriwell, Jr.'s Red Bowman; or, Dick Merriwell's Triumph
37. Frank Merriwell, Jr.'s Task; or, The Rival Clubs of Juneau
38. Frank Merriwell, Jr.'s Cross Country Race; or, The Mysterious Competitor
39. Frank Merriwell, Jr.'s Four Miles; or, Substitute Number Seven
40. Frank Merriwell, Jr.'s Umpire; or, The Fate of Rodno field
41. Frank Merriwell, Jr. Sidetracked; or, The Chink of Hobson's Choice
42. Frank Merriwell, Jr.'s Teamwork; or, The River Road to Dade's
43. Frank Merriwell, Jr.'s Stop-Over; or, Foul Play at French Man's Fork
44. Frank Merriwell, Jr. in Monterey; or, A Top-Liner for the Amateurs
45. Frank Merriwell, Jr.'s Athletes; or, The Round-up at Blyfield
46. Frank Merriwell, Jr.'s Outfielder; or, Glory, of McGlory
47. Frank Merriwell, Jr.'s "Hundred"; or, The Race Meet at Blyfield
48. Frank Merriwell, Jr.'s Hobo Twirler; or, The Special to Blyfield
49. Frank Merriwell, Jr.'s Canceled Game; or, The Town That Made a Mistake
50. Frank Merriwell, Jr.'s Weird Adventure; or, The Athlete Adrift
51. Frank Merriwell Jr.'s Double-Header; or, An Even Break with the Mavericks
52. Frank Merriwell Jr.'s Peck of Trouble; or, The Boys of the Triple-X
53. Frank Merriwell Jr. and the Spook Doctor; or, The Young Peacemakers
54. Frank Merriwell Jr.'s Sportsmanship; or, Trouble in the Ranks
55. Frank Merriwell Jr.'s Ten-Innings; or, The Enchanted Swat Stick
56. Frank Merriwell Jr.'s Ordeal; or, The Hand of Fate
57. Frank Merriwell Jr. on the Wing; or, The Dash of the "Shooting Star"
58. Frank Merriwell Jr.'s Cross-Fire; or, The $5,000 Ball
59. Frank Merriwell Jr.'s Lost Teammate; or, The Search for Villum Kess
60. Frank Merriwell Jr.'s Daring Flight; or, The Legacy of Joe Sanderson
61. Frank Merriwell Jr. at Fardale; or, Fighting His Own Way
62. Frank Merriwell Jr., Plebe; or, The Jolly Fiends of Fardale
63. Frank Merriwell Jr.'s Quarter-Back; or, The Fardale Plotters
64. Frank Merriwell Jr.'s Touchdown; or, Winning the Game with Franklin
65. Frank Merriwell Jr.'s Night Off; or, The Little Black Box
66. Frank Merriwell Jr. and the Little Black Box; or, The Man from the West
67. Frank Merriwell Jr.'s Classmates; or, Standing By His Colors
68. Frank Merriwell Jr.'s Repentant Enemy; or, A Puzzling Trail
69. Frank Merriwell Jr. and the "Spell"; or, A Fardale Mystery
70. Frank Merriwell Jr.'s Gridiron Honors; or, Snatching Victory from Defeat
71. Frank Merriwell Jr.'s Winning Run; or, The Wonder of Fardale
72. Frank Merriwell Jr.'s Jiu-Jitsu; or, The End of the Ruby Trail
73. Frank Merriwell Jr.'s Christmas Vacation; or, Standing By His Chum
74. Frank Merriwell Jr. and the Nine Wolves; or, Stemming the Tide
75. Frank Merriwell Jr. on the Border; or, Under a Flag of Truce
76. Frank Merriwell Jr.'s Desert Race; or, A Daring Venture
77. Owen Clancy's Run of Luck; or, The Motor Wizard in the Garage
78. Owen Clancy's Square Deal; or, The Motor Wizard and the Black "Thunderbolt"
79. Owen Clancy's Hardest Fight; or, Foes in Ambush
80. Owen Clancy's Ride for Fortune; or, The Motor Wizard's Pluck and Luck
81. Owen Clancy's Makeshift; or, The Prisoner of the Mesa
82. Owen Clancy and the Black Pearls; or, The Motor Wizard's Masterpiece
83. Owen Clancy and the Sky Pilot; or, The Motor Wizard's Mysterious Patron
84. Owen Clancy and the Air Pirates; or, The Motor Wizard's Trail in the Clouds
85. Owen Clancy's Peril; or, The Motor Wizard's Winged Victory
86. Owen Clancy's Partner; or, The Motor wizard's Reverse
87. Owen Clancy's Happy Trail; or, The Motor Wizard in California
88. Owen Clancy's Double-Trouble; or, The Motor Wizard's Mystery
89. Owen Clancy's Backfire; or, The Motor Wizard and Lucky Lew
90. Owen Clancy and the "Clique of Gold"; or, The Motor Wizard's Queer Adventure
91. Owen Clancy's "Diamond" Deal; or, The Motor Wizard's Five-thousand-dollar Game
92. Owen Clancy and the Claim Jumpers' or, The Motor Wizard's Running Mate
93. Owen Clancy Among the Smugglers; or, The Motor Wizard and the "Haunted" Mine
94. Owen Clancy's Clean-Up; or, The Motor Wizard and the "Thunderbolt, Junior"
95. Frank Merriwel, Jr.'s Pick-Up Nine; or, Helping a Fardale Plebe
96. Frank Merriwel, Jr.'s Diamond Foes; or, Won in the Ninth
97. Frank Merriwel, Jr.'s Great Game; or, The Captain on His Metal
98. The Merriwell Company; or, The Gathering of the Clan
99. Frank Merriwel, Jr.'s First Commission; or, The Fate of the Fingerlings
100. Frank Merriwel, Jr.'s Cryptogram; or, The Mystery of the Mountains
101. Dick Merriwell and June Arlington; or, The Trail of the Great Turquoise
102. Dick Merriwell's Turquoise Tussle; or, The Fight for the Mine
103. Dick Merriwell Tricked; or, The Girl from Santa Fe
104. Frank Merriwell. Jr. in the Gulf of Fire; or, The Rain Makers of Palo Verde
105. Frank Merriwell, Jr. in the Cattle Stampede; or, The Rain-Maker's Ruse
106. Merriwell vs. Merriwell; or, A Pitcher's Battle
107. Dick Merriwell and the Burglar; or, In the Land of the Spouting Fires
108. Dick Merriwell Mystified; or, The Chase of Death
109. Dick Merriwell's Hazard; or, The League of the White Shoulders
110. Frank Merriwell at he Cowboy Carnival; or, Old Friends Meet Again
111. Frank Merriwell's River Problem; or, The Disappearance of Jack Diamond
112. Frank Merriwell Against the Odds; or, King of the Diamond
113. Frank Merriwell,Jr.'s Pueblo Problem; or, The Return of an Old Foe
114. Frank Merriwell, Jr. at the Blue Bonnet Mine; or, Hare-and-Hounds on New Mexican Hills
115. Frank Merriwell, Jr.'s New Foe; or, The Santa Fe Cross-Country
116. Frank Merriwell, Jr.'s Hunting Trip; or, The Mystery of the Mad Trooper
117. Frank Merriwell, Jr.'s Indian Entanglement; or, When the Biplane Ran Away
118. Frank Merriwell, Jr.'s Riddle; or, The Spirit of the Hills
119. Frank Merriwell Again in Colorado; or, A Foe to be Feared
120. Frank Merriwell's Conquest; or, Winning an Enemy
121. Frank Merriwell's Unseen Foes; or, A Battle in the Dark
122. Dick Merriwell's Charm; or, The Heart of Gold
123. Dick Merriwell's Polo Play; or, The Winning Streak
124. Dick Merriwell's Anxious Hour; or, The Bracing of Jack Dalton
125. Frank Merriwell, Jr.'s Fardale Visit; or, The Girl with the Golden Hair
126. Frank Merriwell, Jr.'s Girl Friend; or, Tricks of a Tramp
127. Frank Merriwell. Jr. and the Ice Masquerade; or, The Turning of the Tables
128. Frank Merriwell in the Rockies; or, On the Trail of Bart Hodge
129. Frank Merriwell and the Phantom Fear; or, The Mystery of the Yellowstone
130. Frank Merriwell in the Land of Wonders; or, The Game of the Geyser
131. Frank Merriwell, Jr. and the Jolly Dogs; or, The Rivals of Fardale
132. Frank Merriwell, Jr.'s Ice Queen; or, A Fight for Square Sport
133. Frank Merriwell, Jr.'s Yacht Victory; or, The Battle Against Treachery
134. Frank Merriwell, Jr. and the Talking Head; or, Mysterious Mr. Lee
135. Frank Merriwell, Jr. and the Prince; or, The Crooked Trail of Bully Carson
136. Frank Merriwell, Jr.'s Detective Work; or, In Peril of His Life

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