The Edward T. LeBlanc Memorial Dime Novel Bibliography

Series - New Tip Top Weekly

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Publisher: Street & Smith (New York (N.Y.)) -- United States
Primary Data Source: LeBlanc
Data Entry Status: In Progress, Complete Listing Available

Approximate Dates of Issue: 1912-1915
Approximate Number of Issues: 136.


1. Frank Merriwell, Jr.; or, The Camp On Wind River
2. Frank Merriwell, Jr. in the Box; or, The Game with Kelly's Outlaws
3. Frank Merriwell, Jr.'s Struggle; or, The Fight With Himself
4. Frank Merriwell, Jr.'s Skill; or, The Wizards of Wonder
5. Frank Merriwell, Jr. in Idaho; or, The Brand Blotters of Blaine County
6. Frank Merriwell, Jr.'s Close Shave; or, The Plot That Failed
7. Frank Merriwell, Jr. on Waiting Orders; or, A Dash for the Good of Ophir
8. Frank Merriwell, Jr.'s Danger; or, The Cross-Country Race
9. Frank Merriwell, Jr.'s Relay Marathon; or, The Lost Town of the Picket Posts
10. Frank Merriwell, Jr. at the Bar-Z Ranch; or, The Cowboy Athletes
11. Frank Merriwell, Jr.'s Golden Trail; or, The Fugitive Professor
12. Frank Merriwell, Jr.'s Competitor; or, The Honor of the Game
13. Frank Merriwell, Jr.'s Guidance; or, The Boy from Nowhere
14. Frank Merriwell, Jr.'s Scrimmage; or, A Game Within a Game
15. Frank Merriwell, Jr. Misjudged; or, Fair Play and No Favor
16. Frank Merriwell, Jr.'s Star Play; or, The Blot on the Shield
17. Frank Merriwell, Jr.'s Blind Chase; or, What's Bred in the Bone
18. Frank Merriwell, Jr.'s Discretion; or, Taking a Chance on Lenning
19. Frank Merriwell, Jr.'s Substitute; or, Making Good on the Diamond
20. Frank Merriwell, Jr. Justified; or, The Lad Who Cleared His Record
21. Frank Merriwell, Jr. Incog.; or, From Jest to Earnest
22. Frank Merriwell, Jr. Meets the Issue; or, The Blyfield Fugitives
23. Frank Merriwell, Jr.'s Xmas Eve; or, The Plot That Failed
24. Frank Merriwell, Jr.'s Fearless Risk; or, Turning Over a New Leaf
25. Frank Merriwell, Jr. on Skis; or, Olaf the Viking
26. Frank Merriwell, Jr.'s Ice-boat Chase; or, The Nip and Tuck Club's Champions
27. Frank Merriwell, Jr.'s Ambushed Foes; or, The Forced Encounter
28. Frank Merriwell, Jr. and the Totem; or, The Man from Nome
29. Frank Merriwell, Jr.'s Hockey Team; or, Fighting for Blyfield
30. Frank Merriwell, Jr.'s Clue; or, The Secret of the Wikiup
31. Frank Merriwell, Jr.'s Adversary; or, Dan Silver's Repentance
32. Frank Merriwell, Jr.'s Timely Aid; or, The Prank That Went Wrong
33. Frank Merriwell, Jr. in the Desert; or, Dick Merriwell's Aides
34. Frank Merriwell, Jr.'s Grueling Test; or, Dick Merriwell's Strategy
35. Frank Merriwell, Jr.'s Special Mission; or, Dick Merriwell's Mail
36. Frank Merriwell, Jr.'s Red Bowman; or, Dick Merriwell's Triumph
37. Frank Merriwell, Jr.'s Task; or, The Rival Clubs of Juneau
38. Frank Merriwell, Jr.'s Cross Country Race; or, The Mysterious Competitor
39. Frank Merriwell, Jr.'s Four Miles; or, Substitute Number Seven
40. Frank Merriwell, Jr.'s Umpire; or, The Fate of Rodno field
41. Frank Merriwell, Jr. Sidetracked; or, The Chink of Hobson's Choice
42. Frank Merriwell, Jr.'s Teamwork; or, The River Road to Dade's
43. Frank Merriwell, Jr.'s Stop-Over; or, Foul Play at French Man's Fork
44. Frank Merriwell, Jr. in Monterey; or, A Top-Liner for the Amateurs
45. Frank Merriwell, Jr.'s Athletes; or, The Round-up at Blyfield
46. Frank Merriwell, Jr.'s Outfielder; or, Glory, of McGlory
47. Frank Merriwell, Jr.'s "Hundred"; or, The Race Meet at Blyfield
48. Frank Merriwell, Jr.'s Hobo Twirler; or, The Special to Blyfield
49. Frank Merriwell, Jr.'s Canceled Game; or, The Town That Made a Mistake
50. Frank Merriwell, Jr.'s Weird Adventure; or, The Athlete Adrift
51. Frank Merriwell Jr.'s Double-Header; or, An Even Break with the Mavericks
52. Frank Merriwell Jr.'s Peck of Trouble; or, The Boys of the Triple-X
53. Frank Merriwell Jr. and the Spook Doctor; or, The Young Peacemakers
54. Frank Merriwell Jr.'s Sportsmanship; or, Trouble in the Ranks
55. Frank Merriwell Jr.'s Ten-Innings; or, The Enchanted Swat Stick
56. Frank Merriwell Jr.'s Ordeal; or, The Hand of Fate
57. Frank Merriwell Jr. on the Wing; or, The Dash of the "Shooting Star"
58. Frank Merriwell Jr.'s Cross-Fire; or, The $5,000 Ball
59. Frank Merriwell Jr.'s Lost Teammate; or, The Search for Villum Kess
60. Frank Merriwell Jr.'s Daring Flight; or, The Legacy of Joe Sanderson
61. Frank Merriwell Jr. at Fardale; or, Fighting His Own Way
62. Frank Merriwell Jr., Plebe; or, The Jolly Fiends of Fardale
63. Frank Merriwell Jr.'s Quarter-Back; or, The Fardale Plotters
64. Frank Merriwell Jr.'s Touchdown; or, Winning the Game with Franklin
65. Frank Merriwell Jr.'s Night Off; or, The Little Black Box
66. Frank Merriwell Jr. and the Little Black Box; or, The Man from the West
67. Frank Merriwell Jr.'s Classmates; or, Standing By His Colors
68. Frank Merriwell Jr.'s Repentant Enemy; or, A Puzzling Trail
69. Frank Merriwell Jr. and the "Spell"; or, A Fardale Mystery
70. Frank Merriwell Jr.'s Gridiron Honors; or, Snatching Victory from Defeat
71. Frank Merriwell Jr.'s Winning Run; or, The Wonder of Fardale
72. Frank Merriwell Jr.'s Jiu-Jitsu; or, The End of the Ruby Trail
73. Frank Merriwell Jr.'s Christmas Vacation; or, Standing By His Chum
74. Frank Merriwell Jr. and the Nine Wolves; or, Stemming the Tide
75. Frank Merriwell Jr. on the Border; or, Under a Flag of Truce
76. Frank Merriwell Jr.'s Desert Race; or, A Daring Venture
77. Owen Clancy's Run of Luck; or, The Motor Wizard in the Garage
78. Owen Clancy's Square Deal; or, The Motor Wizard and the Black "Thunderbolt"
79. Owen Clancy's Hardest Fight; or, Foes in Ambush
80. Owen Clancy's Ride for Fortune; or, The Motor Wizard's Pluck and Luck
81. Owen Clancy's Makeshift; or, The Prisoner of the Mesa
82. Owen Clancy and the Black Pearls; or, The Motor Wizard's Masterpiece
83. Owen Clancy and the Sky Pilot; or, The Motor Wizard's Mysterious Patron
84. Owen Clancy and the Air Pirates; or, The Motor Wizard's Trail in the Clouds
85. Owen Clancy's Peril; or, The Motor Wizard's Winged Victory
86. Owen Clancy's Partner; or, The Motor wizard's Reverse
87. Owen Clancy's Happy Trail; or, The Motor Wizard in California
88. Owen Clancy's Double-Trouble; or, The Motor Wizard's Mystery
89. Owen Clancy's Backfire; or, The Motor Wizard and Lucky Lew
90. Owen Clancy and the "Clique of Gold"; or, The Motor Wizard's Queer Adventure
91. Owen Clancy's "Diamond" Deal; or, The Motor Wizard's Five-thousand-dollar Game
92. Owen Clancy and the Claim Jumpers' or, The Motor Wizard's Running Mate
93. Owen Clancy Among the Smugglers; or, The Motor Wizard and the "Haunted" Mine
94. Owen Clancy's Clean-Up; or, The Motor Wizard and the "Thunderbolt, Junior"
95. Frank Merriwel, Jr.'s Pick-Up Nine; or, Helping a Fardale Plebe
96. Frank Merriwel, Jr.'s Diamond Foes; or, Won in the Ninth
97. Frank Merriwel, Jr.'s Great Game; or, The Captain on His Metal
98. The Merriwell Company; or, The Gathering of the Clan
99. Frank Merriwel, Jr.'s First Commission; or, The Fate of the Fingerlings
100. Frank Merriwel, Jr.'s Cryptogram; or, The Mystery of the Mountains
101. Dick Merriwell and June Arlington; or, The Trail of the Great Turquoise
102. Dick Merriwell's Turquoise Tussle; or, The Fight for the Mine
103. Dick Merriwell Tricked; or, The Girl from Santa Fe
104. Frank Merriwell. Jr. in the Gulf of Fire; or, The Rain Makers of Palo Verde
105. Frank Merriwell, Jr. in the Cattle Stampede; or, The Rain-Maker's Ruse
106. Merriwell vs. Merriwell; or, A Pitcher's Battle
107. Dick Merriwell and the Burglar; or, In the Land of the Spouting Fires
108. Dick Merriwell Mystified; or, The Chase of Death
109. Dick Merriwell's Hazard; or, The League of the White Shoulders
110. Frank Merriwell at he Cowboy Carnival; or, Old Friends Meet Again
111. Frank Merriwell's River Problem; or, The Disappearance of Jack Diamond
112. Frank Merriwell Against the Odds; or, King of the Diamond
113. Frank Merriwell,Jr.'s Pueblo Problem; or, The Return of an Old Foe
114. Frank Merriwell, Jr. at the Blue Bonnet Mine; or, Hare-and-Hounds on New Mexican Hills
115. Frank Merriwell, Jr.'s New Foe; or, The Santa Fe Cross-Country
116. Frank Merriwell, Jr.'s Hunting Trip; or, The Mystery of the Mad Trooper
117. Frank Merriwell, Jr.'s Indian Entanglement; or, When the Biplane Ran Away
118. Frank Merriwell, Jr.'s Riddle; or, The Spirit of the Hills
119. Frank Merriwell Again in Colorado; or, A Foe to be Feared
120. Frank Merriwell's Conquest; or, Winning an Enemy
121. Frank Merriwell's Unseen Foes; or, A Battle in the Dark
122. Dick Merriwell's Charm; or, The Heart of Gold
123. Dick Merriwell's Polo Play; or, The Winning Streak
124. Dick Merriwell's Anxious Hour; or, The Bracing of Jack Dalton
125. Frank Merriwell, Jr.'s Fardale Visit; or, The Girl with the Golden Hair
126. Frank Merriwell, Jr.'s Girl Friend; or, Tricks of a Tramp
127. Frank Merriwell. Jr. and the Ice Masquerade; or, The Turning of the Tables
128. Frank Merriwell in the Rockies; or, On the Trail of Bart Hodge
129. Frank Merriwell and the Phantom Fear; or, The Mystery of the Yellowstone
130. Frank Merriwell in the Land of Wonders; or, The Game of the Geyser
131. Frank Merriwell, Jr. and the Jolly Dogs; or, The Rivals of Fardale
132. Frank Merriwell, Jr.'s Ice Queen; or, A Fight for Square Sport
133. Frank Merriwell, Jr.'s Yacht Victory; or, The Battle Against Treachery
134. Frank Merriwell, Jr. and the Talking Head; or, Mysterious Mr. Lee
135. Frank Merriwell, Jr. and the Prince; or, The Crooked Trail of Bully Carson
136. Frank Merriwell, Jr.'s Detective Work; or, In Peril of His Life

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