The Edward T. LeBlanc Memorial Dime Novel Bibliography

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Tip Top Weekly

1. Frank Merriwell; or, First Days at Fardale
2. Frank Merriwell's Foe; or, "Plebe" Life in Barracks
3. Frank Merriwell's Medal; or, "Plebe" Life in Camp
4. Frank Merriwell's Rival; or, By Fair Play or Foul
5. Frank Merriwell's Fault; or, False Steps and Foul Snares
6. Frank Merriwell's Frolics; or, Fun and Rivalry at Fardale
7. Frank Merriwell's Mysterious Ring; or, The Man in Black
8. Frank Merriwell's Fag; or, Fighting for the Weak
9. Frank Merriwell's Furlough; or, The Mystery of the Old Mansion
10. Frank Merriwell on His Mettle; or, Field Day at Fardale
11. Frank Merriwell's Fate; or, The Old Sailor's Legacy
12. Frank Merriwell's Motto; or, The Young Life Savers
13. Frank Merriwell in New York; or, Fighting an Unknown Foe
14. Frank Merriwell in Chicago; or, Meshed by Mysteries
15. Frank Merriwell in Colorado; or, Trapping the Train Wreckers
16. Frank Merriwell in Arizona; or, The Mystery of the Mine
17. Frank Merriwell in Mexico; or, The Search for the Silver Palace
18. Frank Merriwell in New Orleans; or, The Queen of Flowers
19. Frank Merriwell's Mercy; or, The Phantom of the Everglades
20. Frank Merriwell's Friend; or, Muriel, the Moonshiner
21. Frank Merriwell's Double; or, Fighting for Life and Liberty
22. Frank Merriwell Meshed; or, The Last of the Danites
23. Frank Merriwell's Fairy; or, The Hermit of Yellowstone Park
24. Frank Merriwell's Money; or, The Queen of the "Queer" Makers
25. Frank Merriwell's Mission; or, The Mystic Valley of the Andes
26. Frank Merriwell's Mysterious Foe; or, Wild Life on the Pampas
27. Frank Merriwell a Monarch; or, The King of Phantom Island
28. Frank Merriwell in gorilla land; or, The search for the missing link
29. Frank Merriwell's magic; or, The pearl of Tangier
30. Frank Merriwell in France; or, The Mystery of the Masked Unknown
31. Frank Merriwell's Feat; or, The Queen of the Bull Fighters
32. Frank Merriwell in London; or, The Grip of Doom
33. Frank Merriwell's venture; or, Driven from Armenia
34. Frank Merriwell in India; or, Hunting Human Leopards
35. Frank Merriwell's Vow; or, After Big Game in Ceylon
36. Frank Merriwell in Japan; or, The Sign of the Avenger
37. Frank Merriwell's death shot; or, Roughing it in Australia
38. Frank Merriwell in the South Seas; or, The Cast for Life
39. Frank Merriwell Home Again; or, The Mystery of Ethel Driscoll
40. Frank Merriwell at Yale; or, Freshman against Freshman
41. Frank Merriwell's Match; or, The King of the Sophomores
42. Frank Merriwell's Victory; or, The Winning Oar
43. Frank Merriwell's Finish; or, Blue against Crimson
44. Tip top weekly no. 44 (Frank Merriwell's Game; or, Snaring the Sharper and 1 more item)
45. Tip top weekly no. 45 (Frank Merriwell's Great Run; or, Trouncing the Tigers and 1 more item)
46. Frank Merriwell's Even Up; or, Squaring the Score
47. Tip top weekly no. 47 (Frank Merriwell's "Queen"; or, Blow for Blow and 3 more items)
48. Tip top weekly no. 48 (Frank Merriwell's Find; or, The Waif of the Train and 3 more items)
49. Tip top weekly no. 49 (Frank Merriwell's Racer; or, Birds of a Feather and 3 more items)
50. Tip top weekly no. 50 (Frank Merriwell's Nerve; or, Game to the Last and 2 more items)
51. Tip top weekly no. 51 (Frank Merriwell's Shadow; or, The Mysterious Stranger and 1 more item)
52. Tip top weekly no. 52 (Frank Merriwell's Dash; or, Yale Against the Field and 5 more items)
53. Tip top weekly no. 53 (Frank Merriwell's Bicycle Boys; or, The Start across the Continent and 3 more items)
54. Tip top weekly no. 54 (Frank Merriwell's ride for life, or, Foiling the train destroyers and 2 more items)
55. Frank Merriwell's Great Capture; or, Bicycle against Horse
56. Frank Merriwell to the Rescue; or, Through Fire and Water
57. Frank Merriwell's Close Call; or, The Tramp's Token
58. Tip top weekly no. 58 (Frank Merriwell's Unknown Friend; or, Old Foes in New Places and 1 more item)
59. Tip top weekly no. 59 (Frank Merriwell among the Rustlers; or, The Cattle King's Daughter and 1 more item)
60. Frank Merriwell's Desperate Drop; or, Wild Adventures in the Rockies
61. Tip top weekly no. 61 (Frank Merriwell in the Mines; or, The Blind Singer of Silver Bluff and 1 more item)
62. Tip top weekly no. 62 (Frank Merriwell among the Mormons; or, The Lost Tribe of Israel and 3 more items)
63. Tip top weekly no. 63 (Frank Merriwell on the desert; or, The mystery of the skeleton and 3 more items)
64. Tip top weekly no. 64 (Frank Merriwell's Underground Search; or, Saving the Buried Heiress)
65. Tip top weekly no. 65 (Frank Merriwell in California; or, The End of the Great Tour and 3 more items)
66. Tip top weekly no. 66 (Frank Merriwell as the Star; or, Trouble in Junior Theatricals and 2 more items)
67. Tip top weekly no. 67 (Frank Merriwell's Yacht; or, The Chase Down the Coast and 3 more items)
68. Tip top weekly no. 68 (Frank Merriwell's Combination; or, The All Round Athletes and 2 more items)
69. Tip top weekly no. 69 (Frank Merriwell's Red Rival; or, Fun among the Indians and 1 more item)
70. Tip top weekly no. 70 (Frank Merriwell's Texas Tournament; or, Sport among the Cowboys and 1 more item)
71. Tip top weekly no. 71 (Frank Merriwell's Nine; or, Surprising the Southern League and 1 more item)
72. Tip top weekly no. 72 (Frank Merriwell's Shot; or, Out with the Guthrie Gun Club and 2 more items)
73. Tip top weekly no. 73 (Frank Merriwell's Flyer; or, The Winning Wheel and 3 more items)
74. Tip top weekly no. 74 (Frank Merriwell's Thoroughbred; or, Honesty Against Crookedness and 4 more items)
75. Tip top weekly no. 75 (Frank Merriwell's Enemy; or, Rivals of the Blue Ridge and 5 more items)
76. Tip top weekly no. 76 (Frank Merriwell's Crew; or, The Champions of the Potomac and 1 more item)
77. Tip top weekly no. 77 (Frank Merriwell's Hunt; or, In at the Death and 1 more item)
78. Tip top weekly no. 78 (Frank Merriwell's Blow; or, Unmasking a Rascal and 3 more items)
79. Tip top weekly no. 79 (Frank Merriwell's Return to Yale; or, The Mystery of the Examination Papers and 1 more item)
80. Tip top weekly no. 80 (Frank Merriwell as "Anchor"; or, The Winning Pull in the Tug of War and 2 more items)
81. Tip top weekly no. 81 (Frank Merriwell's Initiation; or, The Secret Order of Pi Gamma and 1 more item)
82. Tip top weekly no. 82 (Frank Merriwell's Sign; or, The Secret of the Silent Student and 4 more items)
83. Tip top weekly no. 83 (Frank Merriwell as Full Back; or, True to His Colors and 1 more item)
84. Tip top weekly no. 84 (Frank Merriwell's Duel; or, A Point of Honor and 3 more items)
85. Tip top weekly no. 85 (Frank Merriwell's Mark; or, Subduing a Bully and 3 more items)
86. Tip top weekly no. 86 (Frank Merriwell's Secret; or, A Friend in Need and 1 more item)
87. Tip top weekly no. 87 (Frank Merriwell's Revenge; or, Aroused at Last and 4 more items)
88. Tip top weekly no. 88 (Frank Merriwell's Capture; or, The Black Schooner and 3 more items)
89. Tip top weekly no. 89 (Frank Merriwell's Chum; or, The Hand of a Friend and 4 more items)
90. Tip top weekly no. 90 (Frank Merriwell's Double Shoot; or, Winning in the Box and 6 more items)
91. Tip top weekly no. 91 (Frank Merriwell's Danger; or, The Shadow of Disgrace and 3 more items)
92. Tip top weekly no. 92 (Frank Merriwell's Wager; or, Bound to Win and 8 more items)
93. Tip top weekly no. 93 (Frank Merriwell in Training; or, The Mystery of the Midnight Prowler and 3 more items)
94. Tip top weekly no. 94 (Frank Merriwell's Courage; or, Loyal to the Last and 2 more items)
95. Tip top weekly no. 95 (Frank Merriwell at Fardale Again; or, Yale Lads at the Military Academy and 3 more items)
96. Tip top weekly no. 96 (Frank Merriwell in Camp; or, Frolics with the Fardale Boys and 1 more item)
97. Tip top weekly no. 97 (Frank Merriwell's Fardale Friends; or, Facing Old Foes and 2 more items)
98. Tip top weekly no. 98 (Frank Merriwell's Yale Chums; or, The Jolly Dogs of Fardale and 1 more item)
99. Tip top weekly no. 99 (Frank Merriwell's Choice; or, The Fair Rivals of Fardale and 2 more items)
100. Tip top weekly no. 100 (Frank Merriwell's Fardale Rackets; or, Yale Lads on a Frolic and 2 more items)
101. Tip top weekly no. 101 (Frank Merriwell's Courage; or, True Nerve against Bluff and 6 more items)
102. Tip top weekly no. 102 (Frank Merriwell's Faith; or, The Shadow of a Crime and 3 more items)
103. Tip top weekly no. 103 (Frank Merriwell's Celebration; or, Last Days at Fardale and 3 more items)
104. Tip top weekly no. 104 (Frank Merriwell Afloat; or, The Cruise of the White Wings and 5 more items)
105. Tip top weekly no. 105 (Frank Merriwell under Megunticook; or, With the Knox County League and 3 more items)
106. Tip top weekly no. 106 (Frank Merriwell's Mystery; or, The Monster of Devil Island and 2 more items)
107. Tip top weekly no. 107 (Frank Merriwell's Disappearance; or, The Secret of the Island and 7 more items)
108. Tip top weekly no. 108 (Frank Merriwell Aroused; or, The Bicycle Boys of Belfast and 4 more items)
109. Tip top weekly no. 109 (Frank Merriwell's Pursuit; or, The Chase of the Stolen Yacht and 2 more items)
110. Tip top weekly no. 110 (Frank Merriwell's Catch; or, The Canoe Boys of Lake Sebasticook and 2 more items)
111. Tip top weekly no. 111 (Frank Merriwell's Guide; or, Sport around Moosehead Lake and 4 more items)
112. Tip top weekly no. 112 (Frank Merriwell's Peril; or, The Smugglers of the Border and 4 more items)
113. Tip top weekly no. 113 (Frank Merriwell's Drift; or, With the Penobscot River Drivers and 2 more items)
114. Tip top weekly no. 114 (Frank Merriwell's Daring; or, Elsie Bellwood's Sacrifice and 6 more items)
115. Tip top weekly no. 115 (Frank Merriwell's Fist; or, Bound to Know the Truth and 6 more items)
116. Tip top weekly no. 116 (Frank Merriwell's Masquerade; or, The Belle of Hurricane Island and 5 more items)
117. Tip top weekly no. 117 (Frank Merriwell's Misfortune; or, The Start on a New Career and 5 more items)
118. Tip top weekly no. 118 (Frank Merriwell, Engine Wiper; or, At the Foot of the Ladder and 6 more items)
119. Tip top weekly no. 119 (Frank Merriwell, Fireman; or, The First Step Upward and 13 more items)
120. Tip top weekly no. 120 (Frank Merriwell's Opportunity; or, The Ghost of Black Gorge and 4 more items)
121. Tip top weekly no. 121 (Frank Merriwell's First Run; or, The Chance of his Life and 6 more items)
122. Tip top weekly no. 122 (Frank Merriwell, Engineer; or, The Turn of Fortune and 2 more items)
123. Tip top weekly no. 123 (Frank Merriwell's Hard Luck; or, A Slip on the Ladder and 5 more items)
124. Tip top weekly no. 124 (Frank Merriwell's Advancement; or, Engineer of the Mountain Express and 6 more items)
125. Tip top weekly no. 125 (Frank Merriwell Held Up; or, The Robbery of the Mountain Express and 8 more items)
126. Tip top weekly no. 126 (Frank Merriwell's Protege; or, Lending a Helping Hand and 1 more item)
127. Frank Merriwell on Strike; or, Saving the Enemy's Property
128. Frank Merriwell as a Ferret; or, Tracking the Train Wreckers
129. Tip top weekly no. 129 (Frank Merriwell Accused; or, Reaping the Harvest and 3 more items)
130. Tip top weekly no. 130 (Frank Merriwell on the Road; or, The All-Star Combination and 3 more items)
131. Tip top weekly no. 131 (Frank Merriwell's First Part; or, The Start as an Actor and 1 more item)
132. Tip top weekly no. 132 (Frank Merriwell in Advance; or, Adventures Ahead of the Show and 1 more item)
133. Tip top weekly no. 133 (Frank Merriwell, Magician; or, For Fun, Fame and Fortune and 2 more items)
134. Frank Merriwell's Own Company; or, Barnstorming in the Middle West
135. Frank Merriwell Stranded; or, The Fate of the First Venture
136. Frank Merriwell's New Venture; or, The Finding of Elsie
137. Frank Merriwell's Play; or, Putting on his own Piece
138. Frank Merriwell's Fame; or, The Road to Success
139. Frank Merriwell's father; or, The man with money to burn
140. Frank Merriwell's College Chums; or, Bart Hodge's Wonderful Shot
141. Frank Merriwell's Understudy; or, Helping an Old Friend
142. Frank Merriwell Puzzled; or, The Mystery of Inza
143. Frank Merriwell's Problem; or, The Vanishing of Elsie
144. Frank Merriwell Missing; or, On the Brink of Disaster
145. Frank Merriwell's Disaster; or, The Hand of the Law
146. Frank Merriwell's Fortune; or, The Legacy of the Skeleton
147. Frank Merriwell's Failure; or, High Hopes and Hard Luck
148. Frank Merriwell's Pluck; or, Never Say Die
149. Frank Merriwell's Chance; or, To Make or Break
150. Tip top weekly no. 150 (Frank Merriwell Wins; or, The Success of "True Blue" and 2 more items)
151. Tip top weekly no. 151 (Frank Merriwell Betrayed; or, The Downfall of Hodge and 1 more item)
152. Tip top weekly no. 152 (Frank Merriwell's Admirers; or, Annoyed by Attention and 1 more item)
153. Tip top weekly no. 153 (Frank Merriwell's Prosperity; or, Forging to the Front and 1 more item)
154. Tip top weekly no. 154 (Frank Merriwell's Great Hit; or, Fighting the Play Pirates and 1 more item)
155. Tip top weekly no. 155 (Frank Merriwell's Boom; or, The New York Production and 1 more item)
156. Tip top weekly no. 156 (Frank Merriwell's Reception at Yale; or, A Hot Time in New Haven and 1 more item)
157. Tip top weekly no. 157 (Frank Merriwell's Scheme; or, Getting Ready for the Great Trip and 1 more item)
158. Tip top weekly no. 158 (Frank Merriwell's Nobility; or, The Tragedy of the Ocean Tramp and 1 more item)
159. Tip top weekly no. 159 (Frank Merriwell's Backer; or, Among London Sports and 1 more item)
160. Tip top weekly no. 160 (Frank Merriwell's Black Beauty; or, Winning the Derby and 1 more item)
161. Tip top weekly no. 161 (Frank Merriwell's Sand; or, London Slums by Night and 2 more items)
162. Tip top weekly no. 162 (Frank Merriwell at Henley; or, Life on a House Boat and 1 more item)
163. Tip top weekly no. 163 (Frank Merriwell's Caddie; or, On the St. Andrews Golf Links and 2 more items)
164. Tip top weekly no. 164 (Frank Merriwell's Farewell; or, Last Days in Merrie England and 2 more items)
165. Tip top weekly no. 165 (Frank Merriwell in Paris; or, The Man Without a Name and 3 more items)
166. Tip top weekly no. 166 (Frank Merriwell Suspected; or, For the Honor of France and 1 more item)
167. Tip top weekly no. 167 (Frank Merriwell Doomed; or, The Anti-Dreyfus League and 3 more items)
168. Frank Merriwell's Friendship; or, The Hot Blood of Youth
169. Frank Merriwell's Return; or, The Unmasking of the Mystery
170. Tip top weekly no. 170 (Frank Merriwell's Ball Team; or, Winning the First Game and 2 more items)
171. Tip top weekly no. 171 (Frank Merriwell's Secret; or, Trying to Steal the Double Shoot and 1 more item)
172. Tip top weekly no. 172 (Frank Merriwell's Determination; or, Getting the Best of His Foes and 2 more items)
173. Tip top weekly no. 173 (Frank Merriwell's Injury; or, Hard Luck and Crooked Work and 1 more item)
174. Tip top weekly no. 174 (Frank Merriwell's Ruse; or, Paid in Their Own Coin and 1 more item)
175. Tip top weekly no. 175 (Frank Merriwell's Fall; or, Tom, the Tramp Twirler and 3 more items)
176. Tip top weekly no. 176 (Frank Merriwell's Turn; or, Working the Winning Streak and 4 more items)
177. Tip top weekly no. 177 (Frank Merriwell's Freak; or, The One-Armed Wonder and 2 more items)
178. Tip top weekly no. 178 (Frank Merriwell's Bat; or, Saved by an Alibi and 3 more items)
179. Frank Merriwell's Skill; or, Fighting for the Lead
180. Frank Merriwell's Confidence; or, Pulling Against the Tide
181. Frank Merriwell's Hit; or, Won in the Ninth
182. Frank Merriwell's Triumph; or, In Front at the Finish
183. Frank Merriwell at Yale Again; or, Battling for the Blue
184. Frank Merriwell's Vim; or, Reawakening the Yale Spirit
185. Tip top weekly no. 185 (Frank Merriwell's Automobile; or, New Friends and Old Foes)
186. Frank Merriwell's Thrust; or, Taming a Dangerous Foe
187. Frank Merriwell's "Set"; or, Picking up an Outcast
188. Frank Merriwell's Sport; or, The Hazing of Jack Ready
189. Frank Merriwell's Heart; or, A Royal Thanksgiving
190. Frank Merriwell's Drive; or Defeating the Professionals
191. Frank Merriwell's Generosity; or, Square as a Brick
192. Tip top weekly no. 192 (Frank Merriwell's Touch; or, Light as a Feather, Yet Heavy as Lead)
193. Frank Merriwell's Holidays; or, A Merry Christmas with Old Friends
194. Frank Merriwell's Stratagem; or, True Friends and False
195. Frank Merriwell's Limit; or, Calling a Halt
196. Frank Merriwell Tested; or, A Doubtful Honor
197. Frank Merriwell's "Flock"; or, The Awakening of Badger
198. Frank Merriwell's Temptation; or, Nothing but Quiet Sport
199. Tip top weekly no. 199 (Frank Merriwell's Work; or, In Training for Spring Sports)
200. Frank Merriwell's Skates; or, Into the Ice Trap
201. Frank Merriwell's Ice Yacht; or, Wing and Wing
202. Frank Merriwell's Sleigh; or, Warm Hearts and Brave Hands
203. Frank Merriwell's Musketeers; or, A Mountain Vendetta
204. Frank Merriwell's Opponent; or, For the Ice Hockey Cup
205. Frank Merriwell Deceived; or, A Heart of Gold
206. Frank Merriwell's Mishap; or, A Friend in the Guise of a Foe
207. Frank Merriwell's Influence; or, Inza, the Mascot of the Crew
208. Frank Merriwell's Theory; or, A Fight for a Friend
209. Frank Merriwell's Five; or, Old Friends at Yale
210. Frank Merriwell's Honor; or, The Nobility of Badger
211. Frank Merriwell's Reward; or, Buck Badger's Humiliation
212. Frank Merriwell's Football; or, The Disappearance of Jack Ready
213. Frank Merriwell's Handicap; or, The Heroism of Elsie
214. Frank Merriwell's Stroke; or, The Test of Friendship
215. Frank Merriwell's Favor; or, True as Steel
216. Frank Merriwell's Phantom; or, The Ghost of Barney Mulloy
217. Frank Merriwell's "Pull"; or, True and Tried
218. Frank Merriwell's Liner; or, Elsie, the Mascot of the Nine
219. Frank Merriwell's Compact; or, The Triumph of Badger
220. Frank Merriwell's Curves; or, Clipping the Tiger's Claws
221. Frank Merriwell's Discovery; or, The New London Boat Race
222. Frank Merriwell's Athletic Team; or, Sport in the Adirondacks
223. Frank Merriwell's Camp; or, Yale Athletes in the Great North Woods
224. Frank Merriwell's Wrist; or, The Nerve of Iron
225. Frank Merriwell's Throw; or, Yale Athletes at Niagara
226. Frank Merriwell's Wonders; or, Hitting the Eastern League
227. Frank Merriwell's Vault; or, The Blades of Toledo
228. Frank Merriwell's Speed; or, Breaking the Chicago Colts
229. Frank Merriwell's Rough Riders; or, The Athletic Team at Badger's Ranch
230. Frank Merriwell's Battery; or, Taming the "Broncho Busters"
231. Frank Merriwell's Archer; or, Beating the Red Bowmen
232. Frank Merriwell's Double-Play; or, Winning His Own Game
233. Frank Merriwell's "Find"; or, The Hoosier Hercules
234. Frank Merriwell's Hustlers; or, Cracking the Colonels
235. Frank Merriwell's Captivity; or, The Vendetta in Kentucky
236. Frank Merriwell's New Protege; or, The Star of the Freshman Class
237. Frank Merriwell's Power; or, Hazing the Freshmen at Billie's
238. Frank Merriwell's Policy; or, Playing Columbia for Practice
239. Frank Merriwell's Freshmen; or, The Relay Team That Won
240. Frank Merriwell's Playing; or, Beating the Carlisle Indians
241. Frank Merriwell's Kick; or, Downing the Princeton Tigers
242. Frank Merriwell's High Jump; or, Winning the Championship from Harvard
243. Frank Merriwell's "Brassie" Shot; or, Inza's Difficult "Hazard"
244. Frank Merriwell's Shrewdness; or, Clearing His Protege's Honor
245. Frank Merriwell's Entertainments; or, Celebrating the Victories of Old Yale
246. Frank Merriwell's Mastery; or, The Success of the Polo King
247. Frank Merriwell's Dilemma; or, Forcing His Enemy's Hand
248. Frank Merriwell's Set-Back; or, Dick Starbright's Success
249. Frank Merriwell's Search; or, Elsie's Narrow Escape
250. Frank Merriwell's Ring; or, The Rivalry for Elsie
251. Frank Merriwell's Party; or, The Cruise of the Petrel
252. Frank Merriwell's Life Struggle; or, A Bluff That Did Not Work
253. Frank Merriwell's Skill; or, Liz, the Girl Wrecker
254. Frank Merriwell's Club; or, Indoor Baseball in Baltimore
255. Frank Merriwell's Scheme; or, The Daring Deception of Doctor Cloud
256. Frank Merriwell's Mysterious Move; or, Thirteen Pieces of Silver
257. Frank Merriwell's Hand; or, Saved from the Snare
258. Frank Merriwell's Suspicion; or, The Girl from Maine
259. Frank Merriwell's Trust; or, The Mystery of the Black Stick
260. Frank Merriwell's Sweetheart; or, The Girl to Whom He Proposed
261. Frank Merriwell's Bosom Friend; or, Making up the Yale Nine
262. Frank Merriwell Deceived; or, Jimmy Lee of Charlottesville
263. Frank Merriwell in Form; or, The Wonderful Athlete of the Scarred Face
264. Frank Merriwell's Coach; or, How the Freshmen Won
265. Tip top weekly no. 265 (Frank Merriwell's Struggle; or, "The Strongest Man in the World" and 1 more item)
266. Tip top weekly no. 266 (Frank Merriwell's Eyes; or, Saving an Enemy and 1 more item)
267. Tip top weekly no. 267 (Frank Merriwell's Deception; or, Celebrating Omega Lambda Chi and 1 more item)
268. Tip top weekly no. 268 (Frank Merriwell's Judgment; or, The Man Who Won and 1 more item)
269. Tip top weekly no. 269 (Frank Merriwell's Great Victory; or, The Effort of His Life and 1 more item)
270. Tip top weekly no. 270 (Frank Merriwell's Trick; or, His Battle with Himself and 1 more item)
271. Tip top weekly no. 271 (Frank Merriwell's Escape; or, The Girl Who Hated Him and 1 more item)
272. Tip top weekly no. 272 (Frank Merriwell's Steadiness; or, The Great Yale-Harvard Contests and 1 more item)
273. Tip top weekly no. 273 (Frank Merriwell's Glory; or, Last Triumphs at Old Yale and 1 more item)
274. Tip top weekly no. 274 (Frank Merriwell's Surprise; or, The Secret of the Oil-Skin Envelope and 1 more item)
275. Tip top weekly no. 275 (Frank Merriwell's Brother; or, Training a Wild Spirit and 1 more item)
276. Tip top weekly no. 276 (Frank Merriwell's Chums; or, Out Again for Sport and 1 more item)
277. Tip top weekly no. 277 (Frank Merriwell's Marvel; or, Dick Merriwell in the Box and 1 more item)
278. Tip top weekly no. 278 (Frank Merriwell's Young Star; or, Dick Merriwell's Great Base Running and 1 more item)
279. Tip top weekly no. 279 (Frank Merriwell's Twirler; or, Dick Merriwell's Jump Ball and 1 more item)
280. Tip top weekly no. 280 (Frank Merriwell's Command; or, Dick Merriwell's Rebellion and 1 more item)
281. Tip top weekly no. 281 (Frank Merriwell's Support; or, Dick Merriwell's Great Work and 1 more item)
282. Tip top weekly no. 282 (Frank Merriwell's Hit; or, Dick Merriwell's Red Friend and 1 more item)
283. Tip top weekly no. 283 (Frank Merriwell's Energy; or, Dick Merriwell's Triple Play and 1 more item)
284. Tip top weekly no. 284 (Frank Merriwell's Fellows; or, Dick Merriwell's Fast Work and 1 more item)
285. Tip top weekly no. 285 (Dick Merriwell at Fardale; or, The Wonder of the School. Chapters I-XII and 1 more item)
286. Tip top weekly no. 286 (Dick Merriwell at Fardale; or, The Wonder of the School. Chapters XIII-XXIV)
287. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters XXV-XXXVI
288. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters XXXVII-XLVIII
289. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters XLIX-LX
290. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters LXI-LXXI
291. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters LXXII-LXXXI
292. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters LXXXIII-XCIII
293. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters XCIV-CIII
294. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters CIV-CXV
295. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters CXV-CXXVI
296. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters CXXVII-CXXXV
297. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters CXXXVI-CXLV
298. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters CXLVI-CLVII
299. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters CLXIX-CLXXX
300. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters 181-192
301. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters 193-202
302. Tip top weekly no. 302 (Dick Merriwell at Bay; or, Defending the Pirate Treasure of Hidden Cave)
303. Trailing the Treasure; or, Face to Face with the Pirate Captain
304. Dick Merriwell's Peril; or, Left to Die in the Flames
305. Dick Merriwell's Snowshoe Hunt; or, The Hidden Hut of Blue Mountain
306. Dick Merriwell's Disappearance; or, The Mystery of Moaning Cave
307. Dick Merriwell's Racket; or, Who Was the Traitor
308. Dick Merriwell's Discovery; or, The Evil Genius of the School
309. Dick Merriwell's Revenge; or, Fighting a Desperate Enemy
310. Dick Merriwell's Life Struggle; or, The Veiled Woman of the Woods
311. Dick Merriwell's Tramp Chase; or, The Awakening of Scudder
312. Dick Merriwell's Nine; or, Trouncing the Regular Team
313. Dick Merriwell's Danger; or, Solving a Strange Mystery
314. Dick Merriwell Accused; or, The Life of the Nine
315. Dick Merriwell's Trick; or, Paid in Their Own Coin
316. Dick Merriwell's Daring Leap; or, Bound to Get There
317. Dick Merriwell's Delivery; or, In the Face of Desperate Odds
318. Dick Merriwell's Nerve; or, Up Against the Real Thing
319. Dick Merriwell as Captain; or, In Spite of His Enemies
320. Dick Merriwell's Peril; or, Hugo Darkmore's Last Deed
321. Dick Merriwell Challenged; or, Getting into Fast Company
322. Dick Merriwell's Team; or, The Young Wonders of the Diamond
323. Dick Merriwell's Confidence; or, The Spirit That Wins
324. Dick Merriwell's Shot; or, For Life or Death
325. Dick Merriwell's Triumph; or, The Finish of the Season
326. Frank Merriwell on Deck; or, Getting into Mad River League
327. Dick Merriwell in Trim; or, The Boy Wonder of the League
328. Frank Merriwell's Honor; or, Defying the Boss of the League
329. Dick Merriwell's Danger; or, The Secret Order of the League
330. Frank Merriwell's Fracas; or, Hot Times in Mad River League
331. Dick Merriwell's Diamond; or, Fighting for the Lead in the League
332. Frank Merriwell's Turn; or, The Greatest Game of the Season
333. Dick Merriwell's New Ball; or, The Boy Wonder at His Best
334. Frank Merriwell's "Ginger"; or, Winning an Uphill Game
335. Dick Merriwell's Stroke; or, Unmasking the Man of Mystery
336. Frank Merriwell's Winners; or, Landing on Top in Mad River League
337. Dick Merriwell's Return; or, Back Again to the Old School
338. Dick Merriwell's Difficulties; or, Making up the Eleven
339. Dick Merriwell's Mercy; or, The First Game on the Gridiron
340. Dick Merriwell's Dash; or, Playing Fast and Fair
341. Dick Merriwell's Set; or, Friends and Foes at Fardale
342. Dick Merriwell's Ability; or, The Young Gladiators of the Gridiron
343. Dick Merriwell's Mascot; or, By Luck or Pluck
344. Dick Merriwell's Trust; or, Friendship True and Tried
345. Dick Merriwell's Success; or, Bound to be a Winner
346. Dick Merriwell's Determination; or, The Courage that Conquers
347. Dick Merriwell's Readiness; or, Who Stole the Papers
348. Dick Merriwell's Trap; or, Snaring a Spook
349. Tip top weekly no. 349 (Dick Merriwell's Vim; or, The Greatest Game of All)
350. Dick Merriwell's Lark; or, Beaten at Every Turn
351. Dick Merriwell's Defense; or, Up Against the Great Eaton Five
352. Dick Merriwell's Dexterity; or, Hot Work to the Finish
353. Dick Merriwell Puzzled; or, The Mystery of Flint
354. Tip top weekly no. 354 (Dick Merriwell's Help; or, Flint's Struggle with Himself and 1 more item)
355. Dick Merriwell's Model; or, Frank Merriwell's Fight for Fortune
356. Dick Merriwell as Detective; or, For the Honor of a Friend
357. Dick Merriwell's Dirk; or, Beset by Hidden Peril
358. Dick Merriwell's Victory; or, Holding the Enemy in Check
359. Dick Merriwell Absent; or, The Spook of the School
360. Dick Merriwell's Registered Package; or, Frank Merriwell's Desperate Struggle
361. Dick Merriwell's Power; or, Settling the Score with Eaton
362. Tip top weekly no. 362 (Frank Merriwell's Defense; or, The Struggle for the Queen Mystery Mine and 1 more item)
363. Dick Merriwell's Dream; or, Foiling the Bank Breakers
364. Frank Merriwell's Backers; or, Old Friends to the Rescue
365. Dick Merriwell's Duty; or, True to Old Fardale
366. Frank Merriwell's Talking Dog; or, Faithful unto Death
367. Dick Merriwell on the Diamond; or, The Boy Wonder's Backstop
368. Frank Merriwell's Manhood; or, To the Rescue of June
369. Dick Merriwell's Triumph; or, Arlington's Last Trick
370. Frank Merriwell's Fighting Blood; or, The Battle for the San Pablo
371. Dick Merriwell's Combination; or, Playing the Game for Every Point
372. Frank Merriwell Marked; or, The Mystery of the Black Touch
373. Dick Merriwell's Firmness; or, A Steady Hand and a Sure Heart
374. Frank Merriwell's Gold Train; or, His Great Victory in Mexico
375. Dick Merriwell's Mission; or, From Fardale to the West
376. Frank Merriwell's Battle Royal; or, Up Against the Wizards
377. Dick Merriwell's Opportunity; or, Making the Most of His Chance
378. Frank Merriwell on the Slab; or, Holding Down the Western Wonders
379. Dick Merriwell's Promise; or, For the Sake of a Girl
380. Frank Merriwell's Coup; or, The Stratagem That Won
381. Dick Merriwell's Fast Work; or, The Champions of the North
382. Frank Merriwell's Force; or, Disarming His Enemy
383. Dick Merriwell Surprised; or, Cap'n Wiley's Wind-jammers
384. Frank Merriwell's Quick Move; or, Cooling Off Cap'n Wiley
385. Dick Merriwell's Red Friend; or, Old Joe Crowfoot to the Front
386. Frank Merriwell's Nomads; or, Cap'n Wiley's Clever Work
387. Dick Merriwell's Distrust; or, Meeting the Masked Champions
388. Frank Merriwell's Great Finish; or, The Independent Champions of America
389. Dick Merriwell Back at Fardale; or, Getting Onto the Eleven
390. Dick Merriwell's New Enemy; or, The Hatred of Barron Black
391. Dick Merriwell's Hard Struggle; or, Great Work on the Gridiron
392. Tip top weekly no. 392 (Dick Merriwell Held in Check; or, Chester Arlington's Successful Move and 1 more item)
393. Dick Merriwell's Firm Hand; or, Settling Old Scores
394. Dick Merriwell's Last Resort; or, Fighting Hard to the Finish
395. Dick Merriwell's Disguise; or, The Mystery of the Vanishing Clothes
396. Dick Merriwell's Flying Tackle; or, The Last Move in the Game
397. Dick Merriwell's Superiority; or, The Test That Told
398. Dick Merriwell Entombed; or, The Downfall of His Foe
399. Dick Merriwell's Helping Hand; or, Chester Arlington's Day of Triumph
400. Tip top weekly no. 400 (Dick Merriwell's Trust; or, The Triumph of True Manhood and 1 more item)
401. Frank Merriwell's New Move; or, Facing His Foes in Kansas City
402. Frank Merriwell's Thirty; or, The Triumph of Jack Birdkiller
403. Frank Merriwell's Papers; or, The Hour and the Man
404. Frank Merriwell on the Trail; or, From Phoenix to Peaceful Pocket
405. Frank Merriwell's Fixed Purpose; or, Cap'n Wiley to the Rescue
406. Frank Merriwell in Denver; or, The Clew of the Candle
407. Frank Merriwell's Mountain Hunt; or, Triss, of Camp Nowhar
408. Frank Merriwell's Fire; or, The Last Stroke of Milton Sukes
409. Frank Merriwell's Great Peril; or, The Mystery of the Mazatzals
410. Frank Merriwell in California; or, The Search for Felecia
411. Frank Merriwell's Defenders; or, The Strategy of Old Joe Crowfoot
412. Frank Merriwell Besieged; or, Dick Merriwell's Daring Rescue
413. Frank Merriwell's Quick Work; or, Dick Merriwell's Cipher Message
414. Dick Merriwell on Hand; or, Just in Time to Win
415. Dick Merriwell's Devotion; or, Playing Against Ten Men
416. Dick Merriwell's Racket; or, An Earthquake at the School
417. Dick Merriwell's Sand; or, Winning by Pure Grit
418. Dick Merriwell's Force; or, On Hand When Needed
419. Dick Merriwell Trapped; or, The Plot of a Desperate Boy
420. Dick Merriwell's Assurance; or, Trusted to the Last
421. Dick Merriwell's Base Running; or, The Man with the Icy Hand
422. Dick Merriwell's Pitching; or, Frank Merriwell's Friends and Foes
423. Dick Merriwell's Trap; or, The End of the Struggle
424. Tip top weekly no. 424 (Dick Merriwell Arrested; or, The Heart of Fire and 1 more item)
425. Frank Merriwell's New Nine; or, The Great Game with Manhattan
426. Frank Merriwell at Cambridge; or, Handing 'em up Against Harvard
427. Frank Merriwell in New Haven; or, Facing Yale in the Field
428. Dick Merriwell in Maplewood; or, Not Given Half a Show
429. Dick Merriwell at Fairhaven; or, Bucking the Trolley League
430. Dick Merriwell's Great Struggle; or, Two Games in One Day
431. Dick Merriwell's Batting; or, The First Game in Fairhaven
432. Dick Merriwell's Set-Back; or, The Struggle to Stay in the League
433. Dick Merriwell's Phantom; or, The Girl with the Magnetic Eyes
434. Dick Merriwell's Management; or, The Fight for First Place
435. Tip top weekly no. 435 (Dick Merriwell's Dilemma; or, The Double-Header at Maplewood and 1 more item)
436. Dick Merriwell's Persistence; or, Hammering at the Top Notchers
437. Dick Merriwell's Self Reliance; or, Snared By His Own Scheming
438. Dick Merriwell's Aid; or, The Help of Hoboson
439. Dick Merriwell's Spirit; or, Fighting to the Front
440. Dick Merriwell's Day; or, Triumphant in the Trolley League
441. Tip top weekly no. 441 (Frank Merriwell's Project; or, The Man from Mexico and 1 more item)
442. Tip Top Weekly no. 442 (Frank Merriwell's Document; or, The Pursuit of Porfias Del Norte and 1 more item)
443. Frank Merriwell Decoyed; or, The Captive of Woodhull Hall
444. Dick Merriwell in School Again; or, The Rising of a Storm
445. Dick Merriwell Under a Cloud; or, The Gathering of the Tempest
446. Dick Merriwell's Downfall; or, The Bursting of the Storm
447. Frank Merriwell's Magic Spectacles; or Peril in the Adirondacks
448. Frank Merriwell's Woodcraft; or, To the Rescue of Old Gripper
449. Frank Merriwell's Jeopardy; or, The Wolves of the Woods
450. Dick Merriwell in London; or, Exposing the Rascals
451. Dick Merriwell in Scotland; or, The Struggle at Lochleven
452. Dick Merriwell in Sherwood Forest; or, The Encounter at Robin Hood's Tavern
453. Frank Merriwell's Standard of Honor; or, Keeping a Boy from Going Wrong
454. Frank Merriwell's Deadly Foe; or, Alvarez Lazaro, the Avenger
455. Frank Merriwell's Constant Peril; or, The Eyes of the Avenger
456. Frank Merriwell in St. Louis; or, Stirring 'em Up at the World's Fair
457. Frank Merriwell in Denver; or, Real Sport in the West
458. Frank Merriwell at Arrowhead; or, In the Heart of the Rockies
459. Dick Merriwell in Venice; or, Under the Ban of the Terrible Ten
460. Dick Merriwell in Greece; or, The Maid of Athens
461. Dick Merriwell in Constantinople; or, Pranks and Perils at the Golden Horn
462. Frank Merriwell at Carson's Ranch; or, The King of the Cattle Thieves
463. Frank Merriwell Blizzard Bound; or, After Big Game in the Rockies
464. Frank Merriwell Captured; or, Trouble in the Black Timbers
465. Dick Merriwell in Damascus; or, The Sword of the Sheik
466. Dick Merriwell on the Desert; or, Captives of the Bedouins
467. Dick Merriwell in Egypt; or, The Encounter on the Nile
468. Frank Merriwell's Fingers; or, The Man Who Came Back
469. Frank Merriwell's Retaliation; or, The Clash in California
470. Frank Merriwell in Frisco; or, The "Go" at the Golden Gate
471. Frank Merriwell's "Dope Ball"; or, The Wizard Twirler of Leland Stanford
472. Frank Merriwell's Handicap; or, Hastings, the Hurdler from Humboldt
473. Frank Merriwell's Red Challengers; or, The Hot Game with the Nebraska Indians
474. Frank Merriwell's Fencing; or, For Sport or For Blood
475. Frank Merriwell's Backer; or, Playing Baseball for a Fortune
476. Frank Merriwell's Endurance; or, The Cross Country Champions of America
477. Frank Merriwell in Form; or, Wolfers, the Wonder from Wisconsin
478. Frank Merriwell's Method; or, The Secret of Becoming a Champion
479. Frank Merriwell's Level Best; or, Cutting the Corners with a New Curve
480. Frank Merriwell's Lacrosse Team; or, The Great Hustle with Johns Hopkins
481. Frank Merriwell's Great Day; or, The Crowning Triumph of His Career
482. Dick Merriwell in Japan; or, Judo Art Against Jiu-Jitsu
483. Dick Merriwell on the Rubber; or, Playing Baseball in the Flowery Kingdom
484. Dick Merriwell's Cleverness; or, Showing the Japs the American Game
485. Dick Merriwell in Manila; or, Papinta, the Pride of the Philippines
486. Dick Merriwell Marooned; or, The Queen of Fire Island
487. Dick Merriwell's Comrade; or, The Treasure of the Island
488. Dick Merriwell, Gap Stopper; or, A Surprise for the Surprisers
489. Dick Merriwell's Sacrifice Hit; or, Winning By a Hair's Breadth
490. Dick Merriwell's Support; or, Backed Up When Getting His Bumps
491. Dick Merriwell's Stroke; or, Swimming for His Life
492. Dick Merriwell Shadowed; or, The Search for the Lost Professor
493. Dick Merriwell's Drive; or, Evening Up With His Enemy
494. Tip top weekly no. 494 (Dick Merriwell's Return; or, The Reappearance at Fardale and 1 more item)
495. Dick Merriwell's Restoration; or, Whipping the Team Into Shape
496. Dick Merriwell's Value; or, The Success of Square Sport
497. Dick Merriwell's "Dukes"; or, His Fight with Himself
498. Dick Merriwell's Drop-Kick; or, Chester Arlington's Team of Tigers
499. Dick Merriwell's Defeat; or, How Arlington Won the Second Game
500. Dick Merriwell's Chance; or, Taming the Tigers of Fairport
501. Dick Merriwell's Stride; or, The Finish of the Cross Country Run
502. Dick Merriwell's Wing Shift; or, The Great Thanksgiving Day Game
503. Dick Merriwell's Skates; or, Playing Ice Hockey for Every Point
504. Dick Merriwell's Four Fists; or, The Champion of the Chausson
505. Dick Merriwell's Dashing Game; or, The Fast Five from Fairport
506. Frank Merriwell's Tigers; or, Wiping Out the Railroad Wolves
507. Frank Merriwell's Treasure Guard; or, The Defenders of the Pay Train
508. Frank Merriwell's "Flying Fear"; or, The Gray Ghost of the Yaqui
509. Dick Merriwell in Maine; or, Sport and Peril in the Winter Woods
510. Dick Merriwell's Polo Team; or, The Rattlers of the Roller Rink
511. Dick Merriwell in the Ring; or, The Champion of His Class
512. Frank Merriwell's New Idea; or, The American School of Athletic Development
513. Frank Merriwell's Troubles; or, Enemies of the School
514. Frank Merriwell's Pupils; or, The Wizards at Water Polo
515. Dick Merriwell's Satisfaction; or, Hot Work at Indoor Baseball
516. Dick Merriwell's Discernment; or, The Heroism of a Coward
517. Dick Merriwell's Friendly Hand; or, The Boy Who Was Saved
518. Frank Merriwell's New Boy; or, The Folly of Dale Sparkfair
519. Frank Merriwell's Mode; or, Winning the Confidence of a Wild Lad
520. Frank Merriwell's Aids; or, "The Secret Order of Scalp-Lifters"
521. Dick Merriwell's Visit; or, Hot Times at Farnham Hall
522. Tip top weekly no. 522 (Dick Merriwell's Retaliation; or, Fardale Against Farnham Hall)
523. Dick Merriwell's Rival; or, Dale Sparkfair at Fardale
524. Frank Merriwell's Young Crew; or, The Mystery of the Boat House
525. Frank Merriwell's Fast Nine; or, Champions of the County
526. Frank Merriwell's Athletic Field; or, The Great Meet at Bloomfield
527. Dick Merriwell's Reprisal; or, The Clash of the Champions
528. Dick Merriwell Dared; or, The Grapple at Wellsburg
529. Dick Merriwell's Dismay' or, The Departure of June
530. Frank Merriwell's Son; or, The Mark of a Star
531. Frank Merriwell's Old Flock; or, The Reunion at Merry Home
532. Frank Merriwell's House Party; or, The Rustle with the Rovers
533. Dick Merriwell's Summer Team; or, Baseball in the Blue Hills
534. Dick Merriwell's Demand; or, The Draw at Madawaska
535. Dick Merriwell's Slabmate; or, The Boy from Bloomfield
536. Frank Merriwell's Summer Camp; or, The Athletic School in the Woods
537. Frank Merriwell's Proposal; or, Starting the Sport in the League
538. Frank Merriwell's Spook Hunters; or, The Mysterious Island of Mad Lake
539. Dick Merriwell's Check; or, The Hot Bunch From Happy Camp
540. Dick Merriwell's Sacrifice; or, Team Work That Told
541. Dick Merriwell's Heart; or, Breaking the Hard Luck Streak
542. Frank Merriwell's New Auto; or, The Lure to Destruction
543. Frank Merriwell's Pride; or, The Double Header at Pineville
544. Frank Merriwell's Young Winners; or, The Stars in the Blue Hills
545. Dick Merriwell's Lead; or, Bound to Hold First Place
546. Dick Merriwell's Influence; or, On the Right Road at Last
547. Dick Merriwell's Top-Notch; or, Against Odds, Fate and Scheming
548. Frank Merriwell's Kids; or, The World-Beaters in New York
549. Frank Merriwell's Kodakers; or, Hunting Big Game Without Guns
550. Dick Merriwell, Freshman; or, First Days at Yale
551. Dick Merriwell's Progress; or, The First Chance on the Field
552. Dick Merriwell, Halfback; or, Getting into the Game at Last
553. Dick Merriwell's Resentment; or, In Defence of His Honor
554. Dick Merriwell Repaid; or, The Heart of Officer Maloney
555. Dick Merriwell's Staying Power; or, The Great Game at New Haven
556. Dick Merriwell's "Push"; or, The Victim of the "Flying Mare"
557. Dick Merriwell's Running; or, The Meet at Mechanics' Hall
558. Dick Merriwell's Joke; or, Fun With the Jumping Frenchman
559. Dick Merriwell's Seven; or, The Scrub That Made the Regulars "Go Some"
560. Dick Merriwell's Partner; or, The Boy from Texas
561. Dick Merriwell in the Tank; or, Rushing the Regulars at Water Polo
562. Frank Merriwell's Captive; or, The Folly of Chester Arlington
563. Frank Merriwell's Trailing; or, The Flight of a Fool
564. Frank Merriwell's Talisman; or, The Charm of Cocheta
565. Frank Merriwell's Horse; or, The Boy Who Would Be Bad
566. Frank Merriwell's Intrusion; or, Warner the Man Who Won
567. Frank Merriwell's Bluff; or, The Lost Senorita of Sonora
568. Dick Merriwell's Regret; or, The Friend He Never Knew
569. Dick Merriwell's Silent Work; or, A Helping Hand for a Foe
570. Dick Merriwell's Arm; or, The Trick That Fooled the Tricksters
571. Dick Merriwell's Skill; or, "The Prince of the Pistol"
572. Dick Merriwell's Magnetism; or, The Curing of a Cad
573. Dick Merriwell's System; or, The Way to Win
574. Dick Merriwell's Salvation; or, The Traitor on the Team
575. Dick Merriwell's Twirling; or, Tracing the Traitor
576. Dick Merriwell's Party; or, Springtime's Youthful Fancy
577. Dick Merriwell's Backers; or, The Man Behind the Bat
578. Dick Merriwell, Coach; or, Pride and Prejudice
579. Dick Merriwell's Bingle; or, A Hit in Time
580. Dick Merriwell's Hurdling; or, The Star and Satellites
581. Dick Merriwell's Best Work; or, Up Against a Hard Proposition
582. Dick Merriwell's Respite; or, The Campers at Lake Calmface
583. Dick Merriwell's Disadvantage; or, The First Game with Harvard
584. Dick Merriwell Beset; or, The Revenge of Quinn Harvester
585. Dick Merriwell's Great Rival; or, Dale Sparkfair on the Slab
586. Dick Merriwell's Distrust; or, Betrayed By a Blotter
587. Dick Merriwell, Lion-Tamer; or, Ate, Queen of the Air
588. Dick Merriwell's Camp Site, or, The Peril at Pine Point
589. Dick Merriwell's Debt; or, Settling the Score with Smoketown
590. Dick Merriwell's Campmates; or, Old Chums on the Field
591. Dick Merriwell's Draw; or, The Struggle with Smoketown
592. Dick Merriwell's Disapproval; or, Chester Arlington's New Chum
593. Dick Merriwell's Mastery; or, The Wolves of Wolfwoods
594. Dick Merriwell's Warm Work; or, A Hot Day for Smoketown
595. Dick Merriwell's "Double Squeeze"; or, Brian Blackpool in Command
596. Dick Merriwell's Vanishing; or, Young Joe Crowfoot on the Trail
597. Dick Merriwell Adrift; or, In the Grip of the Sea
598. Dick Merriwell's Influence; or, Reaping the Harvest
599. Frank Merriwell's Worst Boy; or, Ralph Sand, the Reckless
600. Frank Merriwell's Annoyance; or, Reckless Ralph, the Runaway
601. Frank Merriwell's Restraint; or, The Revenge of a Redskin
602. Dick Merriwell Held Back; or, Secret Enemies at Work
603. Dick Merriwell in the Line; or, Given a Show at Last
604. Dick Merriwell's Drop-Kick; or, Winning on a Last Resort
605. Frank Merriwell's Air Voyage; or, The Wreck of the "California Arrow"
606. Frank Merriwell's Auto Chase; or, The White Deer of Dead River
607. Frank Merriwell's Captive; or, The End of the Chase
608. Dick Merriwell's Value; or, The Game That Settled the Question
609. Dick Merriwell Doped; or, The Mystery of the Black Star
610. Tip top weekly no. 610 (Dick Merriwell's Belief; or, Chester Arlington Meshed and 1 more item)
611. Frank Merriwell in the Market; or, The Wolves of Wall Street
612. Frank Merriwell's Fight for Fortune; or, Putting the Wolves to Rout
613. Frank Merriwell on Top; or, Potting the Last of the Pack
614. Tip top weekly no. 614 (Dick Merriwell's Trip West; or, Brother Backing Brother and 1 more item)
615. Tip top weekly no. 615 (Dick Merriwell's Predicament; or, Frank Merriwell Facing His Foes and 3 more items)
616. Tip top weekly no. 616 (Dick Merriwell in Mystery Valley; or, Buried Alive in Bulldog Tunnel and 4 more items)
617. Tip top weekly no. 617 (Frank Merriwell's Proposition; or, Captain Baldwin's Secret Work and 2 more items)
618. Tip top weekly no. 618 (Frank Merriwell Perplexed; or, The Mystery of Eagle Valley and 2 more items)
619. Tip top weekly no. 619 (Frank Merriwell's Suspicion; or, The Last Stroke of the Secret Powers and 3 more items)
620. Tip top weekly no. 620 (Dick Merriwell's Gallantry; or, The Girl From the South and 3 more items)
621. Tip top weekly no. 621 (Dick Merriwell's Condition; or, An Affair of the Heart and 3 more items)
622. Tip top weekly no. 622 (Dick Merriwell's Stanchness; or, Standing By a Friend and 2 more items)
623. Tip top weekly no. 623 (Dick Merriwell's Match; or, The Fellow Who Failed and 1 more item)
624. Tip top weekly no. 624 (Frank Merriwell's Hard Case; or, The Boy Who Would Not Try and 4 more items)
625. Tip top weekly no. 625 (Frank Merriwell's Helper; or, The Assistance of Ralph Sand and 2 more items)
626. Tip top weekly no. 626 (Frank Merriwell's Doubts; or, The Wizard of the Swimming-Tank and 3 more items)
627. Tip top weekly no. 627 (Frank Merriwell's Phenom; or, The Untrained Wonder and 3 more items)
628. Tip top weekly no. 628 (Dick Merriwell's Stand; or, A Fight Against Prejudice and 3 more items)
629. Tip top weekly no. 629 (Dick Merriwell's Circle; or, Crossing the Charmed Line and 3 more items)
630. Tip top weekly no. 630 (Dick Merriwell's Reach; or, The Twist of the Wizard's Wrist and 3 more items)
631. Tip top weekly no. 631 (Dick Merriwell's Money; or, Playing a Losing Game and 3 more items)
632. Tip top weekly no. 632 (Dick Merriwell Watched; or, The Secret of the Shadow and 1 more item)
633. Tip top weekly no. 633 (Dick Merriwell Doubted; or, Put to the Test and 3 more items)
634. Tip top weekly no. 634 (Dick Merriwell's Distrust; or, Under Two Flags and 3 more items)
635. Tip top weekly no. 635 (Dick Merriwell's Risk; or, Taking Chances on the Bases and 1 more item)
636. Tip top weekly no. 636 (Frank Merriwell's "Favorite"; or, The Boy Who "Made Good" and 2 more items)
637. Tip top weekly no. 637 (Frank Merriwell's Young Clippers; or, Taking a Fall Out of a Fast Team and 4 more items)
638. Tip top weekly no. 638 (Frank Merriwell's Steadying Hand; or, The Test of Manhood and 3 more items)
639. Tip top weekly no. 639 (Frank Merriwell's Record Breakers; or, The Fastest Lads in Their Class and 1 more item)
640. Dick Merriwell's Shoulder; or, Handicapped in the First Game with Harvard
641. Tip top weekly no. 641 (Dick Merriwell's Desperate Work; or, Snatching Victory from Defeat and 3 more items)
642. Tip top weekly no. 642 (Dick Merriwell's Example; or, The Fellow Who Flunked and 5 more items)
643. Tip top weekly no. 643 (Dick Merriwell at Gale's Ferry; or, The Crack Man of the Crew and 2 more items)
644. Tip top weekly no. 644 (Dick Merriwell's Inspiration; or, The Boys of Loon Lodge and 7 more items)
645. Tip top weekly no. 645 (Dick Merriwell's Shooting; or, The Gun Club in the Woods and 2 more items)
646. Tip top weekly no. 646 (Dick Merriwell in the Wilds; or, The Call of the Woods and 1 more item)
647. Dick Merriwell's Red Comrade; or, The Messenger from the West
648. Tip top weekly no. 648 (Frank Merriwell's Ranch; or, Roughing It on the Range and 2 more items)
649. Frank Merriwell in the Saddle; or, The Man from Medicine Bow
650. Tip top weekly no. 650 (Frank Merriwell's Brand; or, The Angel of the T-Bar and 4 more items)
651. Frank Merriwell's Red Guide; or, The Last of the Tribe
652. Dick Merriwell's Rival; or, The Goal of the Gridiron Stars
653. Dick Merriwell's Strength; or, In the Thick of the Fray
654. Dick Merriwell's Secret Work; or, The Whirlwind of the Back Field
655. Dick Merriwell's Way; or, The Fellow Who Never Failed
656. Tip top weekly no. 656 (Frank Merriwell's Red Visitors; or, Sport on the Ranch and 4 more items)
657. Tip top weekly no. 657 (Frank Merriwell's Rope; or, The Pest of the Trail and 2 more items)
658. Tip top weekly no. 658 (Frank Merriwell's Lesson; or, The Young Rebels of the Ranch and 1 more item)
659. Tip top weekly no. 659 (Frank Merriwell's Protection; or, The Man Who Went Wrong and 3 more items)
660. Tip top weekly no. 660 (Dick Merriwell's Reputation; or, Like a Snake in the Grass and 1 more item)
661. Tip top weekly no. 661 (Dick Merriwell's Motto; or, Fair Play and No Favors and 5 more items)
662. Tip top weekly no. 662 (Dick Merriwell's Restraint; or, "The Prince of the Foils" and 3 more items)
663. Tip top weekly no. 663 (Dick Merriwell's Ginger; or, A Check for the Crimson and 3 more items)
664. Tip top weekly no. 664 (Dick Merriwell's Driving; or, "The Terror from Toronto" and 3 more items)
665. Tip top weekly no. 665 (Dick Merriwell's Good Cheer; or, Holidays with the Exiles and 2 more items)
666. Tip top weekly no. 666 (Frank Merriwell's Theory; or, The First Day at Farnham Hall and 5 more items)
667. Tip top weekly no. 667 (Frank Merriwell's Diplomacy; or, Subduing a Bully and 4 more items)
668. Tip top weekly no. 668 (Frank Merriwell's Encouragement; or, The Awakening of Willie West and 2 more items)
669. Tip top weekly no. 669 (Frank Merriwell's Great Work; or, Getting the Right Start and 4 more items)
670. Tip top weekly no. 670 (Dick Merriwell's Mind; or, The Ideal of Manhood and 2 more items)
671. Tip top weekly no. 671 (Dick Merriwell's "Dip"; or, The Mysterious Movements of a Hat and 3 more items)
672. Tip top weekly no. 672 (Dick Merriwell's Rally; or, Making a Fighting Finish and 2 more items)
673. Tip top weekly no. 673 (Dick Merriwell's Flyer; or, Champions of the Ice and 1 more item)
674. Frank Merriwell's Bullets; or, A Steady Nerve and a Sure Hand
675. Frank Merriwell Cut Off; or, The Result of the Spring Rise
676. Tip top weekly no. 676 (Frank Merriwell's Ranch Boss; or, Big Bruce and the "Blossoms" and 4 more items)
677. Tip top weekly no. 677 (Dick Merriwell's Equal; or, The Fellow with the Flying Feet and 3 more items)
678. Tip top weekly no. 678 (Dick Merriwell's Development; or, The All-Round Wonder and 1 more item)
679. Tip top weekly no. 679 (Dick Merriwell's Eye; or, The Secret of Good Batting and 2 more items)
680. Tip top weekly no. 680 (Frank Merriwell's Zest; or, The Spirit of the School and 3 more items)
681. Tip top weekly no. 681 (Frank Merriwell's Patience; or, The Making of a Pitcher and 2 more items)
682. Tip top weekly no. 682 (Frank Merriwell's Pupil; or, The Boy with the Wizard Wing and 1 more item)
683. Tip top weekly no. 683 (Frank Merriwell's Fighters; or, The Decisive Battle with Blackstone and 1 more item)
684. Tip top weekly no. 684 (Dick Merriwell at the Meet; or, Honors Worth Winning and 1 more item)
685. Tip top weekly no. 685 (Dick Merriwell's Protest; or, The Man Who Would Not Play Clean and 1 more item)
686. Tip top weekly no. 686 (Dick Merriwell in the Marathon; or, The Sensation of the Great Run and 3 more items)
687. Tip top weekly no. 687 (Dick Merriwell's Colors' or, All for the Blue and 2 more items)
688. Tip top weekly no. 688 (Dick Merriwell, Driver; or, The Race for the Daremore Cup and 3 more items)
689. Tip top weekly no. 689 (Dick Merriwell on the Deep; or, The Cruise of the "Yale" and 3 more items)
690. Tip top weekly no. 690 (Dick Merriwell in the North Woods; or, The Timber Thieves of the Floodwood and 3 more items)
691. Tip top weekly no. 691 (Dick Merriwell's Dandies; or, A Surprise for the Cowboy Nine and 5 more items)
692. Tip top weekly no. 692 (Dick Merriwell's "Skyscooter"; or, Professor Pagan and the "Princess" and 3 more items)
693. Tip top weekly no. 693 (Dick Merriwell in the Elk Mountains; or, The Search for Dead Injun Mine and 4 more items)
694. Tip top weekly no. 694 (Dick Merriwell in Utah; or, The Road to "Promised Land" and 2 more items)
695. Tip top weekly no. 695 (Dick Merriwell's Bluff; or, The Boy Who Ran Away and 2 more items)
696. Tip top weekly no. 696 (Dick Merriwell in the Saddle; or, The Bunch from the Bar Z and 2 more items)
697. Tip top weekly no. 697 (Dick Merriwell's Ranch Friends; or, Sport on the Range and 2 more items)
698. Tip top weekly no. 698 (Frank Merriwell at Phantom Lake; or, The Mystery of the Mad Doctor and 3 more items)
699. Tip top weekly no. 699 (Frank Merriwell's Hold-Back; or, The Boys of Bristol and 3 more items)
700. Tip top weekly no. 700 (Frank Merriwell's Lively Lads; or, The Rival Campers and 4 more items)
701. Tip top weekly no. 701 (Frank Merriwell as Instructor; or, The Skill of the Wizard and 5 more items)
702. Tip top weekly no. 702 (Dick Merriwell's Cayuse; or, The Star of the Big Range and 2 more items)
703. Tip top weekly no. 703 (Dick Merriwell's Quirt; or, The Sting of the Lash and 4 more items)
704. Tip top weekly no. 704 (Dick Merriwell's Freshman Friend; or, A Question of Manhood and 3 more items)
705. Tip top weekly no. 705 (Dick Merriwell's Best Form; or, Master of Himself and 2 more items)
706. Tip top weekly no. 706 (Dick Merriwell's Prank; or, The Exposure of Archie Ettinger and 2 more items)
707. Tip top weekly no. 707 (Dick Merriwell's Gambol; or, Sport at the County Fair and 3 more items)
708. Tip top weekly no. 708 (Dick Merriwell's Gun; or, The Mystery of the Covers and 3 more items)
709. Tip top weekly no. 709 (Dick Merriwell at His Best; or, Rounding the Team into Form and 3 more items)
710. Tip top weekly no. 710 (Dick Merriwell's Master Mind; or, The Mysterious Mr. Snare and 2 more items)
711. Tip top weekly no. 711 (Dick Merriwell's Dander; or, The Day of Reckoning and 6 more items)
712. Tip top weekly no. 712 (Dick Merriwell's Hope; or, The Reliance of the Blue and 4 more items)
713. Tip top weekly no. 713 (Dick Merriwell's Standard; or, Up to the Mark and 4 more items)
714. Tip top weekly no. 714 (Dick Merriwell's Sympathy; or, Helping a Boy in Need and 5 more items)
715. Tip top weekly no. 715 (Dick Merriwell in Lumber Land; or, The Men of the Big North Woods and 5 more items)
716. Tip top weekly no. 716 (Frank Merriwell's Fairness; or, The Crime of a Nation and 12 more items)
717. Tip top weekly no. 717 (The Slaves of Yucatan; or, Frank Merriwell's Pledge and 8 more items)
718. Tip top weekly no. 718 (Frank Merriwell, the Man of Grit; or, The Peril of Barney Mulloy and 9 more items)
719. Tip top weekly no. 719 (Frank Merriwell's Return Blow; or, The Downfall of the Dictator and 9 more items)
720. Tip top weekly no. 720 (Frank Merriwell's Quest; or, The Search for the Golden Lake and 2 more items)
721. Tip top weekly no. 721 (Frank Merriwell's Ingots; or, The Sunken Treasure of the Incas and 7 more items)
722. Tip top weekly no. 722 (Frank Merriwell's Assistance; or, "The Land of Too Much Trouble" and 4 more items)
723. Tip top weekly no. 723 (Frank Merriwell at the Throttle; or, Bringing Through the Black Express and 3 more items)
724. Tip top weekly no. 724 (Frank Merriwell, the Always Ready; or, The Mystery of Miguel Toro and 3 more items)
725. Tip top weekly no. 725 (Frank Merriwell in Diamond Land; or, The Vanishing Girl of Vista Grande and 8 more items)
726. Tip top weekly no. 726 (Frank Merriwell's Desperate Chance; or, The Rescue of June Arlington and 4 more items)
727. Tip top weekly no. 727 (Frank Merriwell's Black Terror; or, The Mad Horse of Montes Altos and 5 more items)
728. Tip top weekly no. 728 (Frank Merriwell Again on the Slab; or, Merry in His Old-Time Form and 6 more items)
729. Tip top weekly no. 729 (Frank Merriwell's Hard Proposition; or, The Tigers of Texas and 7 more items)
730. Tip top weekly no. 730 (Frank Merriwell's Six-in-Hand; or, The Trail to Pickpocket and 3 more items)
731. Tip top weekly no. 731 (Frank Merriwell's Duplicate; or, The Rascal from Ringbolt and 2 more items)
732. Tip top weekly no. 732 (Frank Merriwell on Rattlesnake Ranch; or, The Dupe Who Became a Shark and 8 more items)
733. Tip top weekly no. 733 (Frank Merriwell's Sure Hand; or, The Man Who Won the Big Race and 5 more items)
734. Tip top weekly no. 734 (Frank Merriwell's Treasure Map; or, The Search for Buried Gold and 5 more items)
735. Tip top weekly no. 735 (Frank Merriwell, Prince of the Rope; or, The King Bee from Kinknot and 4 more items)
736. Tip top weekly no. 736 (Dick Merriwell, Captain of the Varsity; or, Game to the Last and 2 more items)
737. Tip top weekly no. 737 (Dick Merriwell's Control; or, The Man on the Bench and 4 more items)
738. Tip top weekly no. 738 (Dick Merriwell's Backstop; or, The Result of Bad Habits and 7 more items)
739. Tip top weekly no. 739 (Dick Merriwell's Masked Enemy; or, The Man With the Scar and 1 more item)
740. Tip top weekly no. 740 (Dick Merriwell's Motor Car; or, The Wizard of the Road and 2 more items)
741. Tip top weekly no. 741 (Dick Merriwell's Hot Pursuit; or, Running Down the Kidnappers and 3 more items)
742. Tip top weekly no. 742 (Dick Merriwell at Forest Lake; or, The King of Flume River and 4 more items)
743. Tip top weekly no. 743 (Dick Merriwell in Court; or, Judge Grimm of Grumblestone and 4 more items)
744. Tip top weekly no. 744 (Dick Merriwell's Silence; or, The Shadow of the Past and 2 more items)
745. Tip top weekly no. 745 (Dick Merriwell's Dog; or, Faithful to the Last and 5 more items)
746. Tip top weekly no. 746 (Dick Merriwell's Subterfuge; or, The Tussle with the Topnotchers and 6 more items)
747. Tip top weekly no. 747 (Dick Merriwell's Enigma; or, The Mystery of Mermaid Island and 7 more items)
748. Tip top weekly no. 748 (Dick Merriwell Defeated; or, The Champion of the Clover Club and 4 more items)
749. Tip top weekly no. 749 (Dick Merriwell's "Wing"; or, The Man Who Couldn't Be Stopped and 1 more item)
750. Tip top weekly no. 750 (Dick Merriwell's Sky Chase; or, The Diamond Mystery of Denver and 10 more items)
751. Tip top weekly no. 751 (Dick Merriwell's Pick-Ups; or, A Game with the Outlaws and 11 more items)
752. Tip top weekly no. 752 (Dick Merriwell on the Rocking R; or, The Finish of the Feud and 3 more items)
753. Tip top weekly no. 753 (Dick Merriwell's Penetration; or, The Man from Nowhere and 3 more items)
754. Tip top weekly no. 754 (Dick Merriwell's Intuition; or, The Worst Fellow in College and 7 more items)
755. Tip top weekly no. 755 (Dick Merriwell's Vantage; or, The Hindoo Mystery and 10 more items)
756. Tip top weekly no. 756 (Dick Merriwell's Advice; or, The Man Who Woke Up and 11 more items)
757. Tip top weekly no. 757 (Dick Merriwell's Rescue; or, The Regeneration of Rudolph Rose and 12 more items)
758. Tip top weekly no. 758 (Dick Merriwell, American; or, The Man from Japan and 8 more items)
759. Tip top weekly no. 759 (Dick Merriwell's Understanding; or, The Man Who Was Hounded and 13 more items)
760. Tip top weekly no. 760 (Dick Merriwell, Tutor; or, The Fellow Who Gave Up Football and 14 more items)
761. Tip top weekly no. 761 (Dick Merriwell's Quandary; or, The Mystery of the Deserted Farmhouse and 10 more items)
762. Tip top weekly no. 762 (Dick Merriwell on the Boards; or, Fighting the Theatrical Syndicate and 9 more items)
763. Tip top weekly no. 763 (Dick Merriwell, Peacemaker; or, The Split in the Varsity and 8 more items)
764. Tip top weekly no. 764 (Frank Merriwell's Sway; or, The Boy Who Was Pampered and 3 more items)
765. Tip top weekly no. 765 (Frank Merriwell's Comprehension; or, The Making of Vincent Schuyler and 5 more items)
766. Tip top weekly no. 766 (Frank Merriwell's Young Acrobat; or, The Boy from the Sawdust Ring and 8 more items)
767. Tip top weekly no. 767 (Frank Merriwell's Tact; or, The Taming of Garth Tennant and 7 more items)
768. Tip top weekly no. 768 (Frank Merriwell's Unknown; or, The Mysterious James Brown and 9 more items)
769. Tip top weekly no. 769 (Frank Merriwell's Acuteness; or, The Search for a Name and 9 more items)
770. Tip top weekly no. 770 (Frank Merriwell's Young Canadian; or, The Victory of Defeat and 7 more items)
771. Tip top weekly no. 771 (Frank Merriwell's Coward; or, The Awakening of Sam Shrubb and 10 more items)
772. Tip top weekly no. 772 (Frank Merriwell's Perplexity; or, The Mystery of the Blue Diamond and 6 more items)
773. Tip top weekly no. 773 (Frank Merriwell's Intervention; or, The Horse Thief of the Lazy X and 8 more items)
774. Tip top weekly no. 774 (Frank Merriwell's Daring Deed; or, The Race for a Hundred Lives and 16 more items)
775. Tip top weekly no. 775 (Frank Merriwell, Victor; or, The Redemption of "Babe" Silver and 17 more items)
776. Tip top weekly no. 776 (Frank Merriwell's Wit; or, Thwarting a Governor and 10 more items)
777. Tip top weekly no. 777 (Frank Merriwell's Loyalty; or, The Land of the Lost People and 12 more items)
778. Tip top weekly no. 778 (Frank Merriwell's Bold Play; or, The Checkmating of Felipe Lopez and 8 more items)
779. Tip top weekly no. 779 (Frank Merriwell's Insight; or, The Brand Blotter of the X Bar S and 9 more items)
780. Tip top weekly no. 780 (Frank Merriwell's Guile; or, The Queen of the Matadors and 7 more items)
781. Tip top weekly no. 781 (Frank Merriwell's Campaign; or, Fighting the System and 2 more items)
782. Tip top weekly no. 782 (Frank Merriwell in the National Forest; or, Outwitting the Timber Thieves and 8 more items)
783. Tip top weekly no. 783 (Frank Merriwell's Tenacity; or, The Mystery of the Famous Scientist and 5 more items)
784. Tip top weekly no. 784 (Dick Merriwell's Self Sacrifice; or, The Man Who Could Jump and 9 more items)
785. Tip top weekly no. 785 (Dick Merriwell's Close Shave; or, The Man With a Grouch and 5 more items)
786. Tip top weekly no. 786 (Dick Merriwell's Perception; or, The Brains of the Varsity and 7 more items)
787. Tip top weekly no. 787 (Dick Merriwell's Mysterious Disappearance; or, The Game in the Balance and 2 more items)
788. Tip top weekly no. 788 (Dick Merriwell's Detective Work; or, The Case of the Varsity Shortstop and 6 more items)
789. Tip top weekly no. 789 (Dick Merriwell's Proof; or, The Problem of the Stubborn Crew Man and 8 more items)
790. Tip top weekly no. 790 (Dick Merriwell's Brain Work; or, The Frustration of the Sneaky Tutor and 5 more items)
791. Tip top weekly no. 791 (Dick Merriwell's Queer Case; or, The Lure of the Ruby and 6 more items)
792. Tip top weekly no. 792 (Dick Merriwell, Navigator; or, The Adventure on the Sound and 8 more items)
793. Tip top weekly no. 793 (Dick Merriwell's Good Fellowship; or, The Man with the Wrong Idea and 6 more items)
794. Tip top weekly no. 794 (Dick Merriwell's Fun; or, Buckhart as a Reformer and 7 more items)
795. Tip top weekly no. 795 (Dick Merriwell's Commencement; or, The Last Week at Yale and 8 more items)
796. Tip top weekly no. 796 (Dick Merriwell at Montauk Point; or, The Terror of the Air and 9 more items)
797. Tip top weekly no. 797 (Dick Merriwell, Mediator; or, The Strike at the Plum Valley Mine and 7 more items)
798. Tip top weekly no. 798 (Dick Merriwell's Decision; or, The Sacrifice of a Principle and 9 more items)
799. Tip top weekly no. 799 (Dick Merriwell on the Great Lakes; or, The Smugglers of the Inland Seas and 6 more items)
800. Tip top weekly no. 800 (Dick Merriwell Caught Napping; or, The Rube That Could Pitch and 3 more items)
801. Tip top weekly no. 801 (Dick Merriwell in the Copper Country; or, The Search for a Lost Mine and 4 more items)
802. Tip top weekly no. 802 (Dick Merriwell Strapped or, The Adventure of the Escaped Convicts and 7 more items)
803. Tip top weekly no. 803 (Dick Merriwell's Coolness; or, At the Nevada Gold Fields and 11 more items)
804. Tip top weekly no. 804 (Dick Merriwell's Reliance; or, The Man Who Had Served Time and 3 more items)
805. Tip top weekly no. 805 (Dick Merriwell's Collegemate; or, Fighting a Crooked Deal and 9 more items)
806. Tip top weekly no. 806 (Dick Merriwell's Young Pitcher; or, The Fellow Who Disappeared and 2 more items)
807. Tip top weekly no. 807 (Dick Merriwell's Prodding; or, The Fellow Who Lacked Push and 12 more items)
808. Tip top weekly no. 808 (Frank Merriwell's Boy; or, A Chip of the Old Block and 11 more items)
809. Tip top weekly no. 809 (Frank Merriwell's Interference; or, Not Worthy of Trust and 8 more items)
810. Tip top weekly no. 810 (Frank Merriwell's Young Warriors; or, The Fellow Who Could Not Play Clean and 7 more items)
811. Tip top weekly no. 811 (Frank Merriwell's Appraisal; or, The Measure of Manhood and 7 more items)
812. Tip top weekly no. 812 (Frank Merriwell's Forgiveness; or, The Boy Who Had Another Chance and 7 more items)
813. Tip top weekly no. 813 (Frank Merriwell's Lads; or, The Fellow with the Family Tree and 6 more items)
814. Tip top weekly no. 814 (Frank Merriwell's Young Aviator; or, The Triumph of Genius and 11 more items)
815. Tip top weekly no. 815 (Frank Merriwell's Hot-Head; or, The Boy from Arizona and 7 more items)
816. Tip top weekly no. 816 (Dick Merriwell, Diplomat; or, The Stolen State Paper and 3 more items)
817. Tip top weekly no. 817 (Dick Merriwell in Panama; or, Pitted Against the Unknown and 3 more items)
818. Tip top weekly no. 818 (Dick Merriwell's Perseverance; or, The Plot Against a Nation and 3 more items)
819. Tip top weekly no. 819 (Dick Merriwell Triumphant; or, The Great Secret and 3 more items)
820. Tip top weekly no. 820 (Dick Merriwell's Betrayal; or, The Conspiracy That Failed and 3 more items)
821. Tip top weekly no. 821 (Dick Merriwell, Revolutionist; or, Backing a Rebellion and 8 more items)
822. Tip top weekly no. 822 (Dick Merriwell's Fortitude; or, The Overthrowing of a Government and 6 more items)
823. Tip top weekly no. 823 (Dick Merriwell's Undoing; or, The Intervention of a Greater Power and 5 more items)
824. Tip top weekly no. 824 (Dick Merriwell, Universal Coach; or, Fighting the Class Battles and 7 more items)
825. Tip top weekly no. 825 (Dick Merriwell's Snare; or, Trapping the Card Tricksters and 6 more items)
826. Tip top weekly no. 826 (Dick Merriwell's Star Pupil; or, Squaring the Score and 9 more items)
827. Tip top weekly no. 827 (Dick Merriwell's Astuteness; or, The Mystery of the Examination Papers and 7 more items)
828. Tip top weekly no. 828 (Dick Merriwell's Responsibility; or, The Winning Pull in the Tug of War and 3 more items)
829. Tip top weekly no. 829 (Dick Merriwell's Plan; or, Jim Phillips; Initiation and 3 more items)
830. Tip top weekly no. 830 (Dick Merriwell's Warning; or, Subduing a Bully and 12 more items)
831. Tip top weekly no. 831 (Dick Merriwell's Counsel; or, A Friend in Need and 5 more items)
832. Tip top weekly no. 832 (Dick Merriwell's Champions; or, Foul Play in the Hockey Game and 10 more items)
833. Tip top weekly no. 833 (Dick Merriwell's Marksmen; or, The Best Men at the Traps and 4 more items)
834. Tip top weekly no. 834 (Dick Merriwell's Enthusiasm; or, The Sophomore Pitcher's Last Ball and 1 more item)
835. Tip top weekly no. 835 (Dick Merriwell's Solution; or, The Yale Twirler's Winning Jump and 1 more item)
836. Tip top weekly no. 836 (Dick Merriwell's Foreign Foe; or, The Discovery of the Baseball Bomb and 2 more items)
837. Tip top weekly no. 837 (Dick Merriwell and the Carlisle Warriors; or, The Mystery of the Kidnapped Pitcher and 3 more items)
838. Tip top weekly no. 838 (Dick Merriwell's Battle for the Blue; or, The Yale Nine at West Point and 1 more item)
839. Tip top weekly no. 839 (Dick Merriwell's Evidence; or, Yale's Left-Handed Victory and 2 more items)
840. Tip top weekly no. 840 (Dick Merriwell's Device; or, The Yale Pitcher's New Curve and 7 more items)
841. Tip top weekly no. 841 (Dick Merriwell's Princeton Opponents; or, The Winning Third Strike and 1 more item)
842. Tip top weekly no. 842 (Dick Merriwell's Sixth Sense; or, The Yale Pitcher's Double Play and 2 more items)
843. Tip top weekly no. 843 (Dick Merriwell's Strange Clew; or, How Harvard Was Outguessed and 1 more item)
844. Tip top weekly no. 844 (Dick Merriwell Comes Back; or, How Harvard Lost the Title and 5 more items)
845. Tip top weekly no. 845 (Dick Merriwell's Heroic Crew; or, How a Yale Ball Player Saved a Boat Race and 4 more items)
846. Tip top weekly no. 846 (Dick Merriwell Looks Ahead; or, How Baseball Saved the Bank and 3 more items)
847. Tip top weekly no. 847 (Dick Merriwell at the Olympics; or, The Winning Jump for America and 1 more item)
848. Tip top weekly no. 848 (Dick Merriwell in Stockholm; or, How the Olympic Hurdle Race Was Won and 1 more item)
849. Tip top weekly no. 849 (Dick Merriwell in the Swedish Stadium; or, How Headwork Won an Olympic Race and 6 more items)
850. Tip top weekly no. 850 (Dick Merriwell's Marathon; or, How the Last Olympic Mile Brought Victory and 8 more items)