The Edward T. LeBlanc Memorial Dime Novel Bibliography

Person - Standish, Burt L., 1866-1945

Pseudonym For: Cook, William Wallace, 1867-1933; Dey, Frederic Van Rensselaer, 1865-1922; Patten, William G. (William Gilbert), 1866-1945; Whitson, John Harvey, 1854-1936; Wolff, William Almon, 1885-1933

External Identifier: http://id.loc.gov/authorities/names/n82228275

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Items with "Standish, Burt L., 1866-1945" as Cited Author

Burt L. Standish Library

35. Frank Merriwell's Own Company; or, Fun Behind the Footlights

Medal Library

304. Frank Merriwell's Own Company; or, Barnstorming in the Middle West

Merriwell Series

35. Frank Merriwell's Own Company; or, Fun Behind the Footlights

Items with "Standish, Burt L., 1866-1945" as Credited Author

Adventure Library

66. The Square Deal Garage; or, Honest is the Best Policy
68. The Motor Wizard's Daring; or, A Two-Wheeled Cyclone
70. The Sky Pilot; or, A Bee-Line to Fame
72. The Motor Wizard's Mystery; or, The High Speed Sleuth
74. The Motor Wizard's Strange Adventure, Or, Ahead in High
76. The Motor Wizard's Clean-up; or, The Man Who Hit and Ran

Buffalo Bill Stories

The Rockspur Rivals

Burt L. Standish Library

1. Frank Merriwell's Schooldays. A Tale of School Life at Fardale Military Academy
2. Frank Merriwell's Chums; or, Tried and True
3. Frank Merriwell's Foes; or, An Uphill Fight
4. Frank Merriwell's Trip West; or, Fun and Frolic on the Prairies
5. Frank Merriwell Down South; or, Amid Perils and Pleasures
6. Frank Merriwell's Bravery; or, True to His Chums
7. Frank Merriwell's Hunting Tour; or, Wild Game in Wild Places
8. Frank Merriwell in Europe; or, Working His Way Upward
9. Frank Merriwell at Yale; or, Playing a Square Game
10. Frank Merriwell's Sports Afield; or, The Record Breaker at Work
11. Frank Merriwell's Races; or, Won by Pluck
12. Frank Merriwell's Party; or, Fun and Frolic
13. Frank Merriwell's Bicycle Tour; or, Westward on Wheels
14. Frank Merriwell's Courage; or, For His Chum's Sake
15. Frank Merriwell's Daring; or, The Boy Who Was Unafraid
16. Frank Merriwell's Alarm; or, Doing His Best
17. Frank Merriwell's Athletes; or, The Boys Who Won
18. Frank Merriwell's Skill
19. Frank Merriwell's Champions; or, All in the Game
20. Frank Merriwell's Return to Yale; or, Welcomed Home
21. Frank Merriwell's Secret; or, Right vs. Might
22. Frank Merriwell's Danger; or, Saved by Nerve
23. Frank Merriwell's Loyalty; or, True to His Friends
24. Frank Merriwell in Camp; or, Fun in the Open
25. Frank Merriwell's Vacation; or, Getting Back to Form
26. Frank Merriwell's Cruise; or, Peril and Pleasure Afloat
27. Frank Merriwell's Chase; or, Excitement for Everybody
28. Frank Merriwell in Maine; or, The Lure of 'Way Down East
29. Frank Merriwell's Struggle; or, Fighting Hard for Honor
30. Frank Merriwell's First Job; or, Bound to Make Good
31. Frank Merriwell's Opportunity; or, A Question of Honor
32. Frank Merriwell's Hard Luck; or, The Fight for Right
33. Frank Merriwell's Protege; or, A Helping Hand
34. Frank Merriwell on the Road; or, The Show That Broke Records
35. Frank Merriwell's Own Company; or, Fun Behind the Footlights
36. Frank Merriwell's Fame; or, A Hard Won Battle
37. Frank Merriwell's College Chums; or, A Stand for Clean Living
38. Frank Merriwell's Problem; or, Between Friendship and Honor
39. Frank Merriwell's Fortune; or, A Streak of Luck
40. Frank Merriwell's New Comedian; or, The Rise of a Star
41. Frank Merriwell's Prosperity; or, Honesty is Best

Diamond Hand Books

10. Secrets of Pitching

Diamond Handbook Series

6. Frank Merriwell's Book of Athletic Development

Medal Library

150. Frank Merriwell's School Days. A Tale of School Life at Fardale Academy
167. Frank Merriwell's Chums; or, Friends Through Thick and Thin
178. Frank Merriwell's Foes; or, Pluck Wins Out
184. Frank Merriwell's Trip West
189. Frank Merriwell Down South
193. Frank Merriwell's Bravery
197. Frank Merriwell's Hunting Tour
201. Frank Merriwell in Europe
205. Frank Merriwell at Yale
209. Frank Merriwell's Sports Afield
213. Frank Merriwell's Races
217. Frank Merriwell's Bicycle Tour
225. Frank Merriwell's Courage
229. Frank Merriwell's Daring
233. Frank Merriwell's Athletes
237. Frank Merriwell's Skill
240. Frank Merriwell's Champions
244. Frank Merriwell's Return to Yale
247. Frank Merriwell's Secret
251. Frank Merriwell's Danger
254. Frank Merriwell's Loyalty
258. Frank Merriwell in Camp
262. Frank Merriwell's Vacation
267. Frank Merriwell's Cruise
271. Frank Merriwell's Chase; or, Exciting Times Afloat
276. Frank Merriwell in Maine; or, Sport Around Moosehead
280. Frank Merriwell's Struggle; or, Bound to Know the Truth
284. Frank Merriwell's First Job; or, At the Foot of the Ladder
288. Frank Merriwell's Opportunity; or, The Turn of Fortune
292. Frank Merriwell's Hard Luck; or, A Slip on the Ladder
296. Frank Merriwell's Protege; or, Lending a Helping Hand
300. Frank Merriwell on the Road; or, The All-Star Combination
304. Frank Merriwell's Own Company; or, Barnstorming in the Middle West
308. Frank Merriwell's Fame; or, The Road to Success
312. Frank Merriwell's College Chums; or, Helping an Old Friend
316. Frank Merriwell's Problem; or, The Vanishing of Elsie
320. Frank Merriwell's Fortune; or, Fighting the Good Fight
324. Frank Merriwell's New Comedian; or, On Top Every Time
328. Frank Merriwell's Prosperity; or, Toil Has Its Reward
344. Frank Merriwell on the boulevards; or, Astonishing the Europeans
365. Frank Merriwell's fun; or, Fearless and true
376. The Rockspur eleven
386. Frank Merriwell's reward; or, A pair of plotters
410. Frank Merriwell's set-back : a story for boys
419. Frank Merriwell's Trust. A Story for Boys
422. Frank Merriwell's false friend : a story for boys
425. Frank Merriwell's strong arm; or, Saving an enemy
427. The Rockspur nine
437. Frank Merriwell's support; or, A triple play
443. Dick Merriwell's glory; or, Friends and foes
485. Dick Merriwell's trap; or, Foiling his enemies
497. Frank Merriwell's backers; or, The pride of his friends
533. Frank Merriwell's triumph; or, The disappearance of Felicia
539. Dick Merriwell's assurance; or, The plot of a desperate boy
554. Dick Merriwell's day; or, Forging to the front
563. Frank Merriwell's pursuit; or, The end of Del Norte
566. Dick Merriwell Abroad; or, The Ban of the Terrible Ten
572. Dick Merriwell's pranks; or, Lively times in the Orient
581. Frank Merriwell's endurance; or, Grit to the backbone
587. Frank Merriwell's marriage; or, The happiest day of his life
659. Dick Merriwell's backers; or, Well begun is half done
710. Dick Merriwell's Reputation; or, Fighting a Snake in the Grass
714. Frank Merriwell's Wizard; or, The Making of a Pitcher
746. Dick Merriwell's aëro dash; or, A race above the clouds
750. Dick Merriwell's Rescue; or, Game to the Finish
752. Dick Merriwell's Fighting Chance; or, The Split in the Varsity
764. Dick Merriwell's Perception; or, The Brains of the Varsity
766. Dick Merriwell's Detective Work; or, The Lure of the Ruby
768. Dick Merriwell's Commencement; or, The Last Week at Yale
776. Frank Merriwell's Young Warriors; or, The Fellow Who Could Not Play Clean
778. Frank Merriwell's Lads; or, The Boys Who Got Another Chance
784. Dick Merriwell's Counsel; or, Yale Friends in Need
786. Dick Merriwell, Universal Coach; or, The Victories of the Yale Nine
788. Dick Merriwell's Varsity Nine; or, Yale's Best Men on the Diamond
790. Dick Merriwell's Heroic Players; or, How the Yale Nine Won the Championship
794. Frank Merriwell, Jr. Tested; or, A Father's Confidence
800. Frank Merriwell, Jr.'s Helping Hand; or, Fair Play and No Favors
802. Frank Merriwell, Jr. in Arizona; or, Clearing a rival's record
832. The Square Deal Garage; or, Honest is the Best Policy
834. The Motor Wizard's Daring; or, A Two-Wheeled Cyclone
836. The Sky Pilot; or, A Bee-Line to Fame
838. The Motor Wizard's Mystery; or, The High Speed Sleuth
840. The Motor Wizard's Strange Adventure, Or, Ahead in High
842. The Motor Wizard's Clean-up; or, The Man Who Hit and Ran
844. Frank Merriwell's diamond foes
858. Frank Merriwell, Jr. and the Talking Head; or, A Mystery Neatly Solved

Merriwell Baseball Stories

1. Frank Merriwell's Wizard; or, The Making of a Pitcher
2. Dick Merriwell's Perception; or, The Brains of the Varsity
3. Dick Merriwell's Detective Work; or, The Lure of the Ruby
4. Dick Merriwell's Commencement; or, The Last Week at Yale
5. Dick Merriwell's Counsel; or, Yale Friends in Need
6. Dick Merriwell, Universal Coach; or, The Victories of the Yale Nine
7. Dick Merriwell's Varsity Nine; or, Yale's Best Men on the Diamond
8. Dick Merriwell's Heroic Players; or, How the Yale Nine Won the Championship

Merriwell Football Stories

1. Dick Merriwell's Reputation; or, Fighting a Snake in the Grass
2. Dick Merriwell's Placer Find; or, Game to the Finish
3. Dick Merriwell's Fighting Chance; or, The Split in the Varsity
4. Frank Merriwell's Young Warriors; or, The Fellow Who Could Not Play Clean
5. Frank Merriwell's Lads; or, The Boys Who Got Another Chance
6. Frank Merriwell, Jr.'s Helping Hand; or, Fair Play and No Favors

Merriwell Library

45. Frank Merriwell on the boulevards; or, Fun and excitement in France
51. Frank merriwell's fun; or, Putting 'em over
58. Frank Merriwell's reward; or, A pair of plotters
66. Frank Merriwell's setback; or, True pluck welcomes defeat
69. Frank Merriwell's Trust; or, Never Say Die
70. Frank Merriwell's false friend; or, An investment in human nature
75. Frank Merriwell's support; or, A triple play
77. Dick Merriwell's glory; or, Friends and foes

Merriwell Series

1. Frank Merriwell's Schooldays, A Tale of School Life at Fardale Military Academy
2. Frank Merriwell's Chums; or, Tried and True
3. Frank Merriwell's Foes; or, An Uphill Fight
4. Frank Merriwell's Trip West; or, Fun and Frolic on the Prairies
5. Frank Merriwell Down South; or, Amid Perils and Pleasures
6. Frank Merriwell's Bravery; or, True to His Chums
7. Frank Merriwell's Hunting Tour; or, Wild Game in Wild Places
8. Frank Merriwell in Europe; or, Working His Way Upward
9. Frank Merriwell at Yale; or, Playing a Square Game
10. Frank Merriwell's Sports Afield; or, The Record Breaker at Work
11. Frank Merriwell's Races; or, Won by Pluck
12. Frank Merriwell's Party; or, Fun and Frolic
13. Frank Merriwell's Bicycle Tour; or, Westward on Wheels
14. Frank Merriwell's Courage; or, For His Chum's Sake
15. Frank Merriwell's Daring; or, The Boy Who Was Unafraid
16. Frank Merriwell's Alarm; or, Doing His Best
17. Frank Merriwell's Athletes; or, The Boys Who Won
18. Frank Merriwell's Skill; or, With Might and Main
19. Frank Merriwell's Champions; or, All in the Game
20. Frank Merriwell's Return to Yale; or, Welcomed Home
21. Frank Merriwell's Secret; or, Right vs. Might
22. Frank Merriwell's Danger; or, Saved by Nerve
23. Frank Merriwell's Loyalty; or, True to His Friends
24. Frank Merriwell in Camp; or, Fun in the Open
25. Frank Merriwell's Vacation; or, Getting Back to Form
26. Frank Merriwell's Cruise; or, Peril and Pleasure Afloat
27. Frank Merriwell's Chase; or, Excitement for Everybody
28. Frank Merriwell in Maine; or, The Lure of 'Way Down East
29. Frank Merriwell's Struggle; or, Fighting Hard for Honor
30. Frank Merriwell's First Job; or, Bound to Make Good
31. Frank Merriwell's Opportunity; or, A Question of Honor
32. Frank Merriwell's Hard Luck; or, The Fight for Right
33. Frank Merriwell's Protege; or, A Helping Hand
34. Frank Merriwell on the Road; or, The Show That Broke Records
35. Frank Merriwell's Own Company; or, Fun Behind the Footlights
36. Frank Merriwell's Fame; or, A Hard Won Battle
37. Frank Merriwell's College Chums; or, A Stand for Clean Living
38. Frank Merriwell's Problem; or, Between Friendship and Honor
39. Frank Merriwell's Fortune; or, A Streak of Luck
40. Frank Merriwell's New Comedian; or, The Rise of a Star
41. Frank Merriwell's Prosperity; or, Honesty is Best
45. Frank Merriwell on the boulevards; or, Fun and excitement in France
51. Frank merriwell's fun; or, Putting 'em over
58. Frank Merriwell's Reward; or, Work and Win
66. Frank Merriwell's setback; or, True pluck welcomes defeat
69. Frank Merriwell's Trust; or, Never Say Die
70. Frank Merriwell's false friend; or, An investment in human nature
71. Frank Merriwell's strong arm; or, Saving an enemy
75. Frank Merriwell's support; or, A triple play
77. Dick Merriwell's glory; or, Friends and foes
91. Dick Merriwell's trap; or, The chap who bungled
96. Frank Merriwell's backers; or, The fellow who balked
107. Frank Merriwell's triumph; or, A well earned victory
109. Dick Merriwell's assurance; or, In his brother's footsteps
114. Dick Merriwell's Day; or, Iron Nerve
117. Frank Merriwell's pursuit; or, How to win
118. Dick Merriwell abroad; or, Seeing the world
120. Dick Merriwell's pranks; or, Livening things up
123. Frank Merriwell's endurance; or, A square shooter
125. Frank Merriwell's marriage; or, Inza's happiest day
149. Dick Merriwell's backers; or, Well worth fighting for
171. Dick Merriwell's Reputation; or, Playing to Win
174. Frank Merriwell's Wizard; or, Shrewd Brain and Skillful Hand
189. Dick Merriwell's aëro dash; or, Winning above the clouds
191. Dick Merriwell's Placer Find; or, Game to the Finish
192. Dick Merriwell's Fighting Chance; or, The Split in the Varsity
198. Dick Merriwell's Perception; or, The Brains of the Varsity
199. Dick Merriwell's Detective Work; or, The Lure of the Ruby
200. Dick Merriwell's Commencement; or, The Last Week at Yale
204. Frank Merriwell's Young Warriors; or, The Fellow Who Could Not Play Clean
205. Frank Merriwell's Lads; or, The Boys Who Got Another Chance
208. Dick Merriwell's Counsel; or, Yale Friends in Need
209. Dick Merriwell, Universal Coach; or, Making 'em Win
210. Dick Merriwell's Varsity Nine; or, Yale's Best Men on the Diamond
211. Dick Merriwell's Heroic Players; or, How the Yale Nine Won the Championship
213. Frank Merriwell, Jr. Tested; or, Right Always Wins
216. Frank Merriwell, Jr.'s Helping Hand; or, Fair Play and No Favors
217. Frank Merriwell, Jr. in Arizona; or, Clearing a rival's record
232. Frank Merriwell's diamond foes; or, Straight over the plate
245. Frank Merriwell, Jr. and the Talking Head; or, A Mystery Neatly Solved

Merriwell Series (Cloth Bound)

2. Frank Merriwell's Chums
5. Frank Merriwell Down South
6. Frank Merriwell's Bravery
7. Frank Merriwell's Races
10. Frank Merriwell at Yale
15. Frank Merriwell's Return to Yale [cloth bound version]
18. Frank Merriwell's Reward
23. Frank Merriwell's false friend : a story for boys
27. Frank Merriwell's Cruise

New Tip Top Weekly

Dick Merriwell and June Arlington; or, The Trail of the Great Turquoise
Dick Merriwell and the Burglar; or, In the Land of the Spouting Fires
Dick Merriwell Mystified; or, The Chase of Death
Dick Merriwell Tricked; or, The Girl from Santa Fe
Dick Merriwell's Anxious Hour; or, The Bracing of Jack Dalton
Dick Merriwell's Charm; or, The Heart of Gold
Dick Merriwell's Hazard; or, The League of the White Shoulders
Dick Merriwell's Polo Play; or, The Winning Streak
Dick Merriwell's Torquoise Tussle; or, The Fight for the Mine
Frank Merriwell Again in Colorado; or, A Foe to be Feared
Frank Merriwell Against Odds; or, The King of the Diamond
Frank Merriwell and the Phantom Fear; or, The Mystery of the Yellowstone
Frank Merriwell at the Cowboy Carnival; or, Old Friends Meet Again
Frank Merriwell in the Land of Wonders; or, The Game of the Geyser
Frank Merriwell in the Rockies; or, On the Trail of Bart Hodge
Frank Merriwell Jr. and the "Spell"; or, A Fardale Mystery
Frank Merriwell Jr. and the Little Black Box; or, The Man from the West
Frank Merriwell Jr. and the Nine Wolves; or, Stemming the Tide
Frank Merriwell Jr. and the Spook Doctor; or, The Young Peacemakers
Frank Merriwell Jr. at Fardale; or, Fighting His Own Way
Frank Merriwell Jr. on the Border; or, Under a Flag of Truce
Frank Merriwell Jr. on the Wing; or, The Dash of the "Shooting Star"
Frank Merriwell Jr.'s Christmas Vacation; or, Standing By His Chum
Frank Merriwell Jr.'s Classmates; or, Standing By His Colors
Frank Merriwell Jr.'s Cross-Fire; or, The $5,000 Ball
Frank Merriwell Jr.'s Daring Flight; or, The Legacy of Joe Sanderson
Frank Merriwell Jr.'s Desert Race; or, A Daring Venture
Frank Merriwell Jr.'s Double-Header; or, An Even Break with the Mavericks
Frank Merriwell Jr.'s Gridiron Honors; or, Snatching Victory from Defeat
Frank Merriwell Jr.'s Jujutsu; or, The End of the Ruby Trail
Frank Merriwell Jr.'s Lost Teammate; or, The Search for Villum Kess
Frank Merriwell Jr.'s Night Off; or, The Little Black Box
Frank Merriwell Jr.'s Ordeal; or, The Hand of Fate
Frank Merriwell Jr.'s Peck of Trouble; or, The Boys of the Triple-X
Frank Merriwell Jr.'s Quarter-Back; or, The Fardale Plotters
Frank Merriwell Jr.'s Repentant Enemy; or, A Puzzling Trail
Frank Merriwell Jr.'s Sportsmanship; or, Trouble in the Ranks
Frank Merriwell Jr.'s Ten-Innings; or, The Enchanted Swat Stick
Frank Merriwell Jr.'s Touchdown; or, Winning the Game with Franklin
Frank Merriwell Jr.'s Winning Run; or, The Wonder of Fardale
Frank Merriwell Jr., Plebe; or, The Jolly Fiends of Fardale
Frank Merriwell's Conquest; or, Winning an Enemy
Frank Merriwell's First Commission; or, The Fate of the Fingerlings
Frank Merriwell's River Problem; or, The Disappearance of Jack Diamond
Frank Merriwell's Unseen Foes; or, A Battle in the Dark
Frank Merriwell, Jr. and the Jolly Dogs; or, The Rivals of Fardale
Frank Merriwell, Jr. and the Prince; or, The Crooked Trail of Bully Carson
Frank Merriwell, Jr. and the Talking Head; or, Mysterious Mr. Lee
Frank Merriwell, Jr. and the Totem; or, The Men from Nome
Frank Merriwell, Jr. at the Bar-Z Ranch; or, The Cowboy Athletes
Frank Merriwell, Jr. at the Blue Bonnet Mine; or, Hare-and-Hounds on New Mexican Hills
Frank Merriwell, Jr. in Idaho; or, The Brand Blotters of Blaine County
Frank Merriwell, Jr. in Monterey; or, A Top-Liner for the Amateurs
Frank Merriwell, Jr. in the Box; or, The Game with Kelly's Outlaws
Frank Merriwell, Jr. in the Cattle Stampede; or, The Rain-Maker's Ruse
Frank Merriwell, Jr. in the Desert; or, Dick Merriwell's Aides
Frank Merriwell, Jr. Incog.; or, From Jest to Earnest
Frank Merriwell, Jr. Justified; or, The Lad Who Cleared His Record
Frank Merriwell, Jr. Meets the Issue; or, The Blyfield Fugitives
Frank Merriwell, Jr. Misjudged; or, Fair Play and No Favor
Frank Merriwell, Jr. on Skis; or, Olaf the Viking
Frank Merriwell, Jr. on Waiting Orders; or, A Dash for the Good Will of Ophir
Frank Merriwell, Jr. Sidetracked; or, The Chink of Hobson's Choice
Frank Merriwell, Jr.'s "Hundred"; or, The Race Meet at Blyfield
Frank Merriwell, Jr.'s Athletes; or, The Round-up at Blyfield
Frank Merriwell, Jr.'s Cross Country Race; or, The Mysterious Competitor
Frank Merriwell, Jr.'s Four Miles; or, Substitute Number Seven
Frank Merriwell, Jr.'s Outfielder; or, Glory, of McGlory
Frank Merriwell, Jr.'s Red Bowman; or, Dick Merriwell's Triumph
Frank Merriwell, Jr.'s Stop-Over; or, Foul Play at French Man's Fork
Frank Merriwell, Jr.'s Task; or, The Rival Clubs of Juneau
Frank Merriwell, Jr.'s Teamwork; or, The River Road to Dade's
Frank Merriwell, Jr.'s Umpire; or, The Fate of Rodno field
Frank Merriwell, Jr.'s Weird Adventure; or, The Athletes Adrift
Frank Merriwell, Jr.'s Adversary; or, Dan Silver's Repentance
Frank Merriwell, Jr.'s Ambushed Foes; or, The Forced Encounter
Frank Merriwell, Jr.'s Blind Chase; or, What's Bred in the Bone
Frank Merriwell, Jr.'s Canceled Game; or, The Town That Made a Mistake
Frank Merriwell, Jr.'s Clew; or, The Secret of the Wikiup
Frank Merriwell, Jr.'s Close Shave; or, The Plot That Failed
Frank Merriwell, Jr.'s Competitor; or, The Honor of the Game
Frank Merriwell, Jr.'s Cryptogram; or, The Mystery of the Mountains
Frank Merriwell, Jr.'s Danger; or, The Cross-Country Race
Frank Merriwell, Jr.'s Detective Work; or, In Peril of His Life
Frank Merriwell, Jr.'s Diamond Foes; or, Won in the Ninth
Frank Merriwell, Jr.'s Discretion; or, Taking a Chance on Lenning
Frank Merriwell, Jr.'s Fardale Visit; or, The Girl with Golden-Brown Hair
Frank Merriwell, Jr.'s Fearless Risk; or, Turning Over a New Leaf
Frank Merriwell, Jr.'s Girl Friend; or, Tricks of a Tramp
Frank Merriwell, Jr.'s Golden Trail; or, The Fugitive Professor
Frank Merriwell, Jr.'s Great Game; or, The Captain on His Metal
Frank Merriwell, Jr.'s Grueling Test; or, Dick Merriwell's Strategy
Frank Merriwell, Jr.'s Guidance; or, The Boy from Nowhere
Frank Merriwell, Jr.'s Hobo Twirler; or, The Special to Blyfield
Frank Merriwell, Jr.'s Hockey Game; or, Fighting for Blyfield
Frank Merriwell, Jr.'s Hunting Trip; or, The Mystery of the Mad Trooper
Frank Merriwell, Jr.'s Ice Queen; or, A Fight for Square Sport
Frank Merriwell, Jr.'s Ice-boat Chase; or, The Nip and Tuck Club's Champion
Frank Merriwell, Jr.'s Indian Entanglement; or, When the Biplane Ran Away
Frank Merriwell, Jr.'s New Foe; or, The Santa Fe Cross-Country
Frank Merriwell, Jr.'s Pick-Up Nine; or, Helping a Fardale Plebe
Frank Merriwell, Jr.'s Pueblo Puzzle; or, The Return of an Old Foe
Frank Merriwell, Jr.'s Relay Marathon; or, The Lost Town of the Picket Posts
Frank Merriwell, Jr.'s Riddle; or, The Spirits of the Hills
Frank Merriwell, Jr.'s Scrimmage; or, A Game Within the Game
Frank Merriwell, Jr.'s Skill; or, The Wizards of Wonder
Frank Merriwell, Jr.'s Special Mission; or, Dick Merriwell's Mail
Frank Merriwell, Jr.'s Star Play; or, The Blot on the Shield
Frank Merriwell, Jr.'s Struggle; or, The Fight With Himself
Frank Merriwell, Jr.'s Substitute; or, Making Good on the Diamond
Frank Merriwell, Jr.'s Timely Aid; or, The Prank That Went Wrong
Frank Merriwell, Jr.'s Xmas Eve; or, The Plot That Failed
Frank Merriwell, Jr.'s Yacht Victory; or, The Battle Against Treachery
Frank Merriwell, Jr.; or, The Camp On Wind River
Frank Merriwell. Jr. and the Ice Masquerade; or, The Turning of the Tables
Frank Merriwell. Jr. in the Gulf of Fire; or, The Rain Makers of Palo Verde
The Merriwell Company; or, The Gathering of the Clan
Merriwell vs. Merriwell; or, A Pitcher's Battle
Owen Clancy Among the Smugglers; or, The Motor Wizard and the "Haunted" Mine
Owen Clancy and the "Clique of Gold"; or, The Motor Wizard's Queer Adventure
Owen Clancy and the Air Pirates; or, The Motor Wizard's Trail in the Clouds
Owen Clancy and the Black Pearls; or, The Motor Wizard's Masterpiece
Owen Clancy and the Claim Jumpers' or, The Motor Wizard's Running Mate
Owen Clancy and the Sky Pilot; or, The Motor Wizard's Mysterious Patron
Owen Clancy's "Diamond" Deal; or, The Motor Wizard's Five-thousand-dollar Game
Owen Clancy's Backfire; or, The Motor Wizard and Lucky Lew
Owen Clancy's Clean-Up; or, The Motor Wizard and "Thunderbolt, Junior"
Owen Clancy's Double-Trouble; or, The Motor Wizard's Mystery
Owen Clancy's Happy Trail; or, The Motor Wizard in California
Owen Clancy's Hardest Fight; or, Foes in Ambush
Owen Clancy's Makeshift; or, The Prisoner of the Mesa
Owen Clancy's Partner; or, The Motor wizard's Reverse
Owen Clancy's Peril; or, The Motor Wizard's Winged Victory
Owen Clancy's Ride for Fortune; or, The Motor Wizard's Pluck and Luck
Owen Clancy's Run of Luck; or, The Motor Wizard in the Garage
Owen Clancy's Square Deal; or, The Motor Wizard and the Black "Thunderbolt"
77. New Tip Top Weekly, no. 77
87. New Tip Top Weekly, no. 87

New Twentieth Century Hand Books

2. Secrets of Pitching

Round the World Library

54. The Rockspur eleven
60. The Rockspur nine

Tip Top Weekly

A Black boy's brave act
The boy who dassent
The broken guitar : a sketch of the streets
The clown's story
Defending the castle
Dick Merriwell and the Carlisle Warriors; or, The Mystery of the Kidnapped Pitcher
Dick Merriwell Arrested; or, The Heart of Fire
Dick Merriwell at Bay; or, Defending the Pirate Treasure of Hidden Cave
Dick Merriwell at Fardale; or, The Wonder of the School. Chapters I-XII
Dick Merriwell at Fardale; or, The Wonder of the School. Chapters XIII-XXIV
Dick Merriwell at Forest Lake; or, The King of Flume River
Dick Merriwell at Gale's Ferry; or, The Crack Man of the Crew
Dick Merriwell at His Best; or, Rounding the Team into Form
Dick Merriwell at Montauk Point; or, The Terror of the Air
Dick Merriwell at the Meet; or, Honors Worth Winning
Dick Merriwell at the Olympics; or, The Winning Jump for America
Dick Merriwell Caught Napping; or, The Rube That Could Pitch
Dick Merriwell Comes Back; or, How Harvard Lost the Title
Dick Merriwell Defeated; or, The Champion of the Clover Club
Dick Merriwell Doubted; or, Put to the Test
Dick Merriwell Held in Check; or, Chester Arlington's Successful Move
Dick Merriwell in Court; or, Judge Grimm of Grumblestone
Dick Merriwell in Lumber Land; or, The Men of the Big North Woods
Dick Merriwell in Mystery Valley; or, Buried Alive in Bulldog Tunnel
Dick Merriwell in Panama; or, Pitted Against the Unknown
Dick Merriwell in Stockholm; or, How the Olympic Hurdle Race Was Won
Dick Merriwell in the Copper Country; or, The Search for a Lost Mine
Dick Merriwell in the Elk Mountains; or, The Search for Dead Injun Mine
Dick Merriwell in the Marathon; or, The Sensation of the Great Run
Dick Merriwell in the North Woods; or, The Timber Thieves of the Floodwood
Dick Merriwell in the Saddle; or, The Bunch from the Bar Z
Dick Merriwell in the Swedish Stadium; or, How Headwork Won an Olympic Race
Dick Merriwell in the Wilds; or, The Call of the Woods
Dick Merriwell in Utah; or, The Road to "Promised Land"
Dick Merriwell Looks Ahead; or, How Baseball Saved the Bank
Dick Merriwell on the Boards; or, Fighting the Theatrical Syndicate
Dick Merriwell on the Deep; or, The Cruise of the "Yale"
Dick Merriwell on the Great Lakes; or, The Smugglers of the Inland Seas
Dick Merriwell on the Rocking R; or, The Finish of the Feud
Dick Merriwell Strapped or, The Adventure of the Escaped Convicts
Dick Merriwell Triumphant; or, The Great Secret
Dick Merriwell Watched; or, The Secret of the Shadow
Dick Merriwell's "Dip"; or, The Mysterious Movements of a Hat
Dick Merriwell's "Skyscooter"; or, Professor Pagan and the "Princess"
Dick Merriwell's "Wing"; or, The Man Who Couldn't Be Stopped
Dick Merriwell's Advice; or, The Man Who Woke Up
Dick Merriwell's Astuteness; or, The Mystery of the Examination Papers
Dick Merriwell's Backstop; or, The Result of Bad Habits
Dick Merriwell's Battle for the Blue; or, The Yale Nine at West Point
Dick Merriwell's Belief; or, Chester Arlington Meshed
Dick Merriwell's Best Form; or, Master of Himself
Dick Merriwell's Betrayal; or, The Conspiracy That Failed
Dick Merriwell's Bluff; or, The Boy Who Ran Away
Dick Merriwell's Brain Work; or, The Frustration of the Sneaky Tutor
Dick Merriwell's Cayuse; or, The Star of the Big Range
Dick Merriwell's Champions; or, Foul Play in the Hockey Game
Dick Merriwell's Circle; or, Crossing the Charmed Line
Dick Merriwell's Close Shave; or, The Man With a Grouch
Dick Merriwell's Collegemate; or, Fighting a Crooked Deal
Dick Merriwell's Colors' or, All for the Blue
Dick Merriwell's Commencement; or, The Last Week at Yale
Dick Merriwell's Condition; or, An Affair of the Heart
Dick Merriwell's Control; or, The Man on the Bench
Dick Merriwell's Coolness; or, At the Nevada Gold Fields
Dick Merriwell's Counsel; or, A Friend in Need
Dick Merriwell's Dander; or, The Day of Reckoning
Dick Merriwell's Dandies; or, A Surprise for the Cowboy Nine
Dick Merriwell's Decision; or, The Sacrifice of a Principle
Dick Merriwell's Desperate Work; or, Snatching Victory from Defeat
Dick Merriwell's Detective Work; or, The Case of the Varsity Shortstop
Dick Merriwell's Development; or, The All-Round Wonder
Dick Merriwell's Device; or, The Yale Pitcher's New Curve
Dick Merriwell's Dilemma; or, The Double-Header at Maplewood
Dick Merriwell's Distrust; or, Under Two Flags
Dick Merriwell's Dog; or, Faithful to the Last
Dick Merriwell's Driving; or, "The Terror from Toronto"
Dick Merriwell's Enigma; or, The Mystery of Mermaid Island
Dick Merriwell's Enthusiasm; or, The Sophomore Pitcher's Last Ball
Dick Merriwell's Equal; or, The Fellow with the Flying Feet
Dick Merriwell's Evidence; or, Yale's Left-Handed Victory
Dick Merriwell's Example; or, The Fellow Who Flunked
Dick Merriwell's Eye; or, The Secret of Good Batting
Dick Merriwell's Flyer; or, Champions of the Ice
Dick Merriwell's Foreign Foe; or, The Discovery of the Baseball Bomb
Dick Merriwell's Fortitude; or, The Overthrowing of a Government
Dick Merriwell's Freshman Friend; or, A Question of Manhood
Dick Merriwell's Fun; or, Buckhart as a Reformer
Dick Merriwell's Gallantry; or, The Girl From the South
Dick Merriwell's Gambol; or, Sport at the County Fair
Dick Merriwell's Ginger; or, A Check for the Crimson
Dick Merriwell's Good Cheer; or, Holidays with the Exiles
Dick Merriwell's Good Fellowship; or, The Man with the Wrong Idea
Dick Merriwell's Gun; or, The Mystery of the Covers
Dick Merriwell's Help; or, Flint's Struggle with Himself
Dick Merriwell's Heroic Crew; or, How a Yale Ball Player Saved a Boat Race
Dick Merriwell's Hope; or, The Reliance of the Blue
Dick Merriwell's Hot Pursuit; or, Running Down the Kidnappers
Dick Merriwell's Inspiration; or, The Boys of Loon Lodge
Dick Merriwell's Intuition; or, The Worst Fellow in College
Dick Merriwell's Marathon; or, How the Last Olympic Mile Brought Victory
Dick Merriwell's Marksmen; or, The Best Men at the Traps
Dick Merriwell's Masked Enemy; or, The Man With the Scar
Dick Merriwell's Master Mind; or, The Mysterious Mr. Snare
Dick Merriwell's Match; or, The Fellow Who Failed
Dick Merriwell's Mind; or, The Ideal of Manhood
Dick Merriwell's Money; or, Playing a Losing Game
Dick Merriwell's Motor Car; or, The Wizard of the Road
Dick Merriwell's Motto; or, Fair Play and No Favors
Dick Merriwell's Mysterious Disappearance; or, The Game in the Balance
Dick Merriwell's Penetration; or, The Man from Nowhere
Dick Merriwell's Perception; or, The Brains of the Varsity
Dick Merriwell's Perseverance; or, The Plot Against a Nation
Dick Merriwell's Pick-Ups; or, A Game with the Outlaws
Dick Merriwell's Plan; or, Jim Phillips; Initiation
Dick Merriwell's Prank; or, The Exposure of Archie Ettinger
Dick Merriwell's Predicament; or, Frank Merriwell Facing His Foes
Dick Merriwell's Princeton Opponents; or, The Winning Third Strike
Dick Merriwell's Prodding; or, The Fellow Who Lacked Push
Dick Merriwell's Proof; or, The Problem of the Stubborn Crew Man
Dick Merriwell's Protest; or, The Man Who Would Not Play Clean
Dick Merriwell's Quandary; or, The Mystery of the Deserted Farmhouse
Dick Merriwell's Queer Case; or, The Lure of the Ruby
Dick Merriwell's Quirt; or, The Sting of the Lash
Dick Merriwell's Rally; or, Making a Fighting Finish
Dick Merriwell's Ranch Friends; or, Sport on the Range
Dick Merriwell's Reach; or, The Twist of the Wizard's Wrist
Dick Merriwell's Reliance; or, The Man Who Had Served Time
Dick Merriwell's Reputation; or, Like a Snake in the Grass
Dick Merriwell's Rescue; or, The Regeneration of Rudolph Rose
Dick Merriwell's Responsibility; or, The Winning Pull in the Tug of War
Dick Merriwell's Restraint; or, "The Prince of the Foils"
Dick Merriwell's Retaliation; or, Fardale Against Farnham Hall
Dick Merriwell's Return; or, The Reappearance at Fardale
Dick Merriwell's Risk; or, Taking Chances on the Bases
Dick Merriwell's Self Sacrifice; or, The Man Who Could Jump
Dick Merriwell's Shooting; or, The Gun Club in the Woods
Dick Merriwell's Silence; or, The Shadow of the Past
Dick Merriwell's Sixth Sense; or, The Yale Pitcher's Double Play
Dick Merriwell's Sky Chase; or, The Diamond Mystery of Denver
Dick Merriwell's Snare; or, Trapping the Card Tricksters
Dick Merriwell's Solution; or, The Yale Twirler's Winning Jump
Dick Merriwell's Stanchness; or, Standing By a Friend
Dick Merriwell's Stand; or, A Fight Against Prejudice
Dick Merriwell's Standard; or, Up to the Mark
Dick Merriwell's Star Pupil; or, Squaring the Score
Dick Merriwell's Strange Clew; or, How Harvard Was Outguessed
Dick Merriwell's Subterfuge; or, The Tussle with the Topnotchers
Dick Merriwell's Sympathy; or, Helping a Boy in Need
Dick Merriwell's Trip West; or, Brother Backing Brother
Dick Merriwell's Trust; or, The Triumph of True Manhood
Dick Merriwell's Understanding; or, The Man Who Was Hounded
Dick Merriwell's Undoing; or, The Intervention of a Greater Power
Dick Merriwell's Vantage; or, The Hindoo Mystery
Dick Merriwell's Vim; or, The Greatest Game of All
Dick Merriwell's Warning; or, Subduing a Bully
Dick Merriwell's Young Pitcher; or, The Fellow Who Disappeared
Dick Merriwell, American; or, The Man from Japan
Dick Merriwell, Captain of the Varsity; or, Game to the Last
Dick Merriwell, Diplomat; or, The Stolen State Paper
Dick Merriwell, Driver; or, The Race for the Daremore Cup
Dick Merriwell, Mediator; or, The Strike at the Plum Valley Mine
Dick Merriwell, Navigator; or, The Adventure on the Sound
Dick Merriwell, Peacemaker; or, The Split in the Varsity
Dick Merriwell, Revolutionist; or, Backing a Rebellion
Dick Merriwell, Tutor; or, The Fellow Who Gave Up Football
Dick Merriwell, Universal Coach; or, Fighting the Class Battles
Elam in search of excitement
Elam visits to musee
For life and honor
Frank Merriwell Again on the Slab; or, Merry in His Old-Time Form
Frank Merriwell as Instructor; or, The Skill of the Wizard
Frank Merriwell at Henley; or, Life on a House Boat
Frank Merriwell at Phantom Lake; or, The Mystery of the Mad Doctor
Frank Merriwell at the Throttle; or, Bringing Through the Black Express
Frank Merriwell Betrayed; or, The Downfall of Hodge
Frank Merriwell Doomed; or, The Anti-Dreyfus League
Frank Merriwell in Diamond Land; or, The Vanishing Girl of Vista Grande
Frank Merriwell in Paris; or, The Man Without a Name
Frank Merriwell in the National Forest; or, Outwitting the Timber Thieves
Frank Merriwell on Rattlesnake Ranch; or, The Dupe Who Became a Shark
Frank Merriwell Perplexed; or, The Mystery of Eagle Valley
Frank Merriwell Suspected; or, For the Honor of France
Frank Merriwell Wins; or, The Success of "True Blue"
Frank Merriwell's "Favorite"; or, The Boy Who "Made Good"
Frank Merriwell's Acuteness; or, The Search for a Name
Frank Merriwell's Admirers; or, Annoyed by Attention
Frank Merriwell's Advancement; or, Engineer of the Mountain Express
Frank Merriwell's Appraisal; or, The Measure of Manhood
Frank Merriwell's Assistance; or, "The Land of Too Much Trouble"
Frank Merriwell's Automobile; or, New Friends and Old Foes
Frank Merriwell's Backer; or, Among London Sports
Frank Merriwell's Ball Team; or, Winning the First Game
Frank Merriwell's Bat; or, Saved by an Alibi
Frank Merriwell's Black Beauty; or, Winning the Derby
Frank Merriwell's Black Terror; or, The Mad Horse of Montes Altos
Frank Merriwell's Bold Play; or, The Checkmating of Felipe Lopez
Frank Merriwell's Boom; or, The New York Production
Frank Merriwell's Boy; or, A Chip of the Old Block
Frank Merriwell's Brand; or, The Angel of the T-Bar
Frank Merriwell's Brother; or, Training a Wild Spirit
Frank Merriwell's Caddie; or, On the St. Andrews Golf Links
Frank Merriwell's Campaign; or, Fighting the System
Frank Merriwell's Chums; or, Out Again for Sport
Frank Merriwell's Command; or, Dick Merriwell's Rebellion
Frank Merriwell's Comprehension; or, The Making of Vincent Schuyler
Frank Merriwell's Coward; or, The Awakening of Sam Shrubb
Frank Merriwell's Daring Deed; or, The Race for a Hundred Lives
Frank Merriwell's Deception; or, Celebrating Omega Lambda Chi
Frank Merriwell's Defense; or, The Struggle for the Queen Mystery Mine
Frank Merriwell's Desperate Chance; or, The Rescue of June Arlington
Frank Merriwell's Determination; or, Getting the Best of His Foes
Frank Merriwell's Diplomacy; or, Subduing a Bully
Frank Merriwell's Document; or, The Pursuit of Porfias Del Norte
Frank Merriwell's Doubts; or, The Wizard of the Swimming-Tank
Frank Merriwell's Duplicate; or, The Rascal from Ringbolt
Frank Merriwell's Encouragement; or, The Awakening of Willie West
Frank Merriwell's Energy; or, Dick Merriwell's Triple Play
Frank Merriwell's Escape; or, The Girl Who Hated Him
Frank Merriwell's Eyes; or, Saving an Enemy
Frank Merriwell's Fairness; or, The Crime of a Nation
Frank Merriwell's Fall; or, Tom, the Tramp Twirler
Frank Merriwell's Farewell; or, Last Days in Merrie England
Frank Merriwell's Fellows; or, Dick Merriwell's Fast Work
Frank Merriwell's Fighters; or, The Decisive Battle with Blackstone
Frank Merriwell's Forgiveness; or, The Boy Who Had Another Chance
Frank Merriwell's Freak; or, The One-Armed Wonder
Frank Merriwell's Glory; or, Last Triumphs at Old Yale
Frank Merriwell's Great Hit; or, Fighting the Play Pirates
Frank Merriwell's Great Victory; or, The Effort of His Life
Frank Merriwell's Great Work; or, Getting the Right Start
Frank Merriwell's Guile; or, The Queen of the Matadors
Frank Merriwell's Hard Case; or, The Boy Who Would Not Try
Frank Merriwell's Hard Proposition; or, The Tigers of Texas
Frank Merriwell's Helper; or, The Assistance of Ralph Sand
Frank Merriwell's Hit; or, Dick Merriwell's Red Friend
Frank Merriwell's Hold-Back; or, The Boys of Bristol
Frank Merriwell's Hot-Head; or, The Boy from Arizona
Frank Merriwell's Ingots; or, The Sunken Treasure of the Incas
Frank Merriwell's Injury; or, Hard Luck and Crooked Work
Frank Merriwell's Insight; or, The Brand Blotter of the X Bar S
Frank Merriwell's Interference; or, Not Worthy of Trust
Frank Merriwell's Intervention; or, The Horse Thief of the Lazy X
Frank Merriwell's Judgment; or, The Man Who Won
Frank Merriwell's Lads; or, The Fellow with the Family Tree
Frank Merriwell's Lesson; or, The Young Rebels of the Ranch
Frank Merriwell's Lively Lads; or, The Rival Campers
Frank Merriwell's Loyalty; or, The Land of the Lost People
Frank Merriwell's Marvel; or, Dick Merriwell in the Box
Frank Merriwell's Nobility; or, The Tragedy of the Ocean Tramp
Frank Merriwell's Patience; or, The Making of a Pitcher
Frank Merriwell's Perplexity; or, The Mystery of the Blue Diamond
Frank Merriwell's Phenom; or, The Untrained Wonder
Frank Merriwell's Project; or, The Man from Mexico
Frank Merriwell's Proposition; or, Captain Baldwin's Secret Work
Frank Merriwell's Prosperity; or, Forging to the Front
Frank Merriwell's Protection; or, The Man Who Went Wrong
Frank Merriwell's Pupil; or, The Boy with the Wizard Wing
Frank Merriwell's Quest; or, The Search for the Golden Lake
Frank Merriwell's Ranch Boss; or, Big Bruce and the "Blossoms"
Frank Merriwell's Ranch; or, Roughing It on the Range
Frank Merriwell's Reception at Yale; or, A Hot Time in New Haven
Frank Merriwell's Record Breakers; or, The Fastest Lads in Their Class
Frank Merriwell's Red Visitors; or, Sport on the Ranch
Frank Merriwell's Return Blow; or, The Downfall of the Dictator
Frank Merriwell's Rope; or, The Pest of the Trail
Frank Merriwell's Ruse; or, Paid in Their Own Coin
Frank Merriwell's Sand; or, London Slums by Night
Frank Merriwell's Scheme; or, Getting Ready for the Great Trip
Frank Merriwell's Secret; or, Trying to Steal the Double Shoot
Frank Merriwell's Six-in-Hand; or, The Trail to Pickpocket
Frank Merriwell's Steadiness; or, The Great Yale-Harvard Contests
Frank Merriwell's Steadying Hand; or, The Test of Manhood
Frank Merriwell's Struggle; or, "The Strongest Man in the World"
Frank Merriwell's Support; or, Dick Merriwell's Great Work
Frank Merriwell's Sure Hand; or, The Man Who Won the Big Race
Frank Merriwell's Surprise; or, The Secret of the Oil-Skin Envelope
Frank Merriwell's Suspicion; or, The Last Stroke of the Secret Powers
Frank Merriwell's Sway; or, The Boy Who Was Pampered
Frank Merriwell's Tact; or, The Taming of Garth Tennant
Frank Merriwell's Tenacity; or, The Mystery of the Famous Scientist
Frank Merriwell's Theory; or, The First Day at Farnham Hall
Frank Merriwell's Touch; or, Light as a Feather, Yet Heavy as Lead
Frank Merriwell's Treasure Map; or, The Search for Buried Gold
Frank Merriwell's Trick; or, His Battle with Himself
Frank Merriwell's Turn; or, Working the Winning Streak
Frank Merriwell's Twirler; or, Dick Merriwell's Jump Ball
Frank Merriwell's Unknown; or, The Mysterious James Brown
Frank Merriwell's Wit; or, Thwarting a Governor
Frank Merriwell's Work; or, In Training for Spring Sports
Frank Merriwell's Young Acrobat; or, The Boy from the Sawdust Ring
Frank Merriwell's Young Aviator; or, The Triumph of Genius
Frank Merriwell's Young Canadian; or, The Victory of Defeat
Frank Merriwell's Young Clippers; or, Taking a Fall Out of a Fast Team
Frank Merriwell's Young Star; or, Dick Merriwell's Great Base Running
Frank Merriwell's Young Warriors; or, The Fellow Who Could Not Play Clean
Frank Merriwell's Zest; or, The Spirit of the School
Frank Merriwell, Prince of the Rope; or, The King Bee from Kinknot
Frank Merriwell, the Always Ready; or, The Mystery of Miguel Toro
Frank Merriwell, the Man of Grit; or, The Peril of Barney Mulloy
Frank Merriwell, Victor; or, The Redemption of "Babe" Silver
Getting even
Getting square
The ghost of the living
Ginger
The grasp of the dead
A hazy time
The horse-thief's doom : a tragedy of Death Valley
How Bobby fooled the bear
How Rob ran away
In a norther
An infernal plot
Injun Dick
Jim
Jim Twiller's jump : an Arizona yarn
Jim's visit
A jolly ghost : my strange adventures with a spook
The Ladrone's fate
A letter from Mr. Standish
"Little Gringo's" lasso : How a Yankee boy captured a Chilean brigand
"Little Grit" : my host's story
Little Ike's capture
Lost in the jungle : a night adventure in Ceylon
Luck or pluck? : The reward of a brave act
A lucky miss
The mad elephant : a story of luck and pluck
Man from the tomb
Miss Nobody
The moon in a haze
Mysterious portrait
A night on Duck Island
Pepita
A plucky girl : the story of a little school mistress
The Queen of the Sea : an adventure in the East
Queer pards : a story of Flood Gulch
The red dog
Red Hugh, the boy chief
The Rockspur Rivals
Saved by a Monkey. A Sea Sketch
Saved by a Panther
Saved by a squid
Saved by wild dogs
The school exhibition
The serenade : Johnny gives the particulars
Simon Kenton's strategem
Skating for life : a thrilling adventure in Maine
The skull
The Slaves of Yucatan; or, Frank Merriwell's Pledge
The Spanish spy : a story of Gibralter
Squib's talking horse
Story of a find
That picnic : Johnny tells the story
The treasure cave : a strange adventure in South America
Van's violin
The white deer
The wild gaucho
Zinjiji
1. Frank Merriwell; or, First Days at Fardale
2. Frank Merriwell's Foe; or, "Plebe" Life in Barracks
3. Frank Merriwell's Medal; or, "Plebe" Life in Camp
4. Frank Merriwell's Rival; or, By Fair Play or Foul
5. Frank Merriwell's Fault; or, False Steps and Foul Snares
6. Frank Merriwell's Frolics; or, Fun and Rivalry at Fardale
7. Frank Merriwell's Mysterious Ring; or, The Man in Black
8. Frank Merriwell's Fag; or, Fighting for the Weak
144. Frank Merriwell Missing; or, On the Brink of Disaster
145. Frank Merriwell's Disaster; or, The Hand of the Law
146. Frank Merriwell's Fortune; or, The Legacy of the Skeleton
147. Frank Merriwell's Failure; or, High Hopes and Hard Luck
148. Frank Merriwell's Pluck; or, Never Say Die
149. Frank Merriwell's Chance; or, To Make or Break
168. Frank Merriwell's Friendship; or, The Hot Blood of Youth
169. Frank Merriwell's Return; or, The Unmasking of the Mystery
179. Frank Merriwell's Skill; or, Fighting for the Lead
180. Frank Merriwell's Confidence; or, Pulling Against the Tide
181. Frank Merriwell's Hit; or, Won in the Ninth
182. Frank Merriwell's Triumph; or, In Front at the Finish
183. Frank Merriwell at Yale Again; or, Battling for the Blue
184. Frank Merriwell's Vim; or, Reawakening the Yale Spirit
186. Frank Merriwell's Thrust; or, Taming a Dangerous Foe
187. Frank Merriwell's "Set"; or, Picking up an Outcast
188. Frank Merriwell's Sport; or, The Hazing of Jack Ready
189. Frank Merriwell's Heart; or, A Royal Thanksgiving
190. Frank Merriwell's Drive; or Defeating the Professionals
191. Frank Merriwell's Generosity; or, Square as a Brick
193. Frank Merriwell's Holidays; or, A Merry Christmas with Old Friends
194. Frank Merriwell's Stratagem; or, True Friends and False
195. Frank Merriwell's Limit; or, Calling a Halt
196. Frank Merriwell Tested; or, A Doubtful Honor
197. Frank Merriwell's "Flock"; or, The Awakening of Badger
198. Frank Merriwell's Temptation; or, Nothing but Quiet Sport
200. Frank Merriwell's Skates; or, Into the Ice Trap
201. Frank Merriwell's Ice Yacht; or, Wing and Wing
202. Frank Merriwell's Sleigh; or, Warm Hearts and Brave Hands
203. Frank Merriwell's Musketeers; or, A Mountain Vendetta
204. Frank Merriwell's Opponent; or, For the Ice Hockey Cup
205. Frank Merriwell Deceived; or, A Heart of Gold
206. Frank Merriwell's Mishap; or, A Friend in the Guise of a Foe
207. Frank Merriwell's Influence; or, Inza, the Mascot of the Crew
208. Frank Merriwell's Theory; or, A Fight for a Friend
209. Frank Merriwell's Five; or, Old Friends at Yale
210. Frank Merriwell's Honor; or, The Nobility of Badger
211. Frank Merriwell's Reward; or, Buck Badger's Humiliation
212. Frank Merriwell's Football; or, The Disappearance of Jack Ready
213. Frank Merriwell's Handicap; or, The Heroism of Elsie
214. Frank Merriwell's Stroke; or, The Test of Friendship
215. Frank Merriwell's Favor; or, True as Steel
216. Frank Merriwell's Phantom; or, The Ghost of Barney Mulloy
217. Frank Merriwell's "Pull"; or, True and Tried
218. Frank Merriwell's Liner; or, Elsie, the Mascot of the Nine
219. Frank Merriwell's Compact; or, The Triumph of Badger
220. Frank Merriwell's Curves; or, Clipping the Tiger's Claws
221. Frank Merriwell's Discovery; or, The New London Boat Race
222. Frank Merriwell's Athletic Team; or, Sport in the Adirondacks
223. Frank Merriwell's Camp; or, Yale Athletes in the Great North Woods
224. Frank Merriwell's Wrist; or, The Nerve of Iron
225. Frank Merriwell's Throw; or, Yale Athletes at Niagara
226. Frank Merriwell's Wonders; or, Hitting the Eastern League
227. Frank Merriwell's Vault; or, The Blades of Toledo
228. Frank Merriwell's Speed; or, Breaking the Chicago Colts
229. Frank Merriwell's Rough Riders; or, The Athletic Team at Badger's Ranch
230. Frank Merriwell's Battery; or, Taming the "Broncho Busters"
231. Frank Merriwell's Archer; or, Beating the Red Bowmen
232. Frank Merriwell's Double-Play; or, Winning His Own Game
233. Frank Merriwell's "Find"; or, The Hoosier Hercules
234. Frank Merriwell's Hustlers; or, Cracking the Colonels
235. Frank Merriwell's Captivity; or, The Vendetta in Kentucky
236. Frank Merriwell's New Protege; or, The Star of the Freshman Class
237. Frank Merriwell's Power; or, Hazing the Freshmen at Billie's
238. Frank Merriwell's Policy; or, Playing Columbia for Practice
239. Frank Merriwell's Freshmen; or, The Relay Team That Won
240. Frank Merriwell's Playing; or, Beating the Carlisle Indians
241. Frank Merriwell's Kick; or, Downing the Princeton Tigers
242. Frank Merriwell's High Jump; or, Winning the Championship from Harvard
243. Frank Merriwell's "Brassie" Shot; or, Inza's Difficult "Hazard"
244. Frank Merriwell's Shrewdness; or, Clearing His Protege's Honor
245. Frank Merriwell's Entertainments; or, Celebrating the Victories of Old Yale
246. Frank Merriwell's Mastery; or, The Success of the Polo King
247. Frank Merriwell's Dilemma; or, Forcing His Enemy's Hand
248. Frank Merriwell's Set-Back; or, Dick Starbright's Success
249. Frank Merriwell's Search; or, Elsie's Narrow Escape
250. Frank Merriwell's Ring; or, The Rivalry for Elsie
251. Frank Merriwell's Party; or, The Cruise of the Petrel
252. Frank Merriwell's Life Struggle; or, A Bluff That Did Not Work
253. Frank Merriwell's Skill; or, Liz, the Girl Wrecker
254. Frank Merriwell's Club; or, Indoor Baseball in Baltimore
255. Frank Merriwell's Scheme; or, The Daring Deception of Doctor Cloud
256. Frank Merriwell's Mysterious Move; or, Thirteen Pieces of Silver
257. Frank Merriwell's Hand; or, Saved from the Snare
258. Frank Merriwell's Suspicion; or, The Girl from Maine
259. Frank Merriwell's Trust; or, The Mystery of the Black Stick
260. Frank Merriwell's Sweetheart; or, The Girl to Whom He Proposed
261. Frank Merriwell's Bosom Friend; or, Making up the Yale Nine
262. Frank Merriwell Deceived; or, Jimmy Lee of Charlottesville
263. Frank Merriwell in Form; or, The Wonderful Athlete of the Scarred Face
264. Frank Merriwell's Coach; or, How the Freshmen Won
287. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters XXV-XXXVI
288. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters XXXVII-XLVIII
289. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters XLIX-LX
290. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters LXI-LXXI
291. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters LXXII-LXXXI
292. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters LXXXIII-XCIII
293. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters XCIV-CIII
294. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters CIV-CXV
295. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters CXV-CXXVI
296. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters CXXVII-CXXXV
297. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters CXXXVI-CXLV
298. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters CXLVI-CLVII
299. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters CLXIX-CLXXX
300. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters 181-192
301. Dick Merriwell at Fardale; or, The Wonder of the School. Chapters 193-202
303. Trailing the Treasure; or, Face to Face with the Pirate Captain
304. Dick Merriwell's Peril; or, Left to Die in the Flames
305. Dick Merriwell's Snowshoe Hunt; or, The Hidden Hut of Blue Mountain
306. Dick Merriwell's Disappearance; or, The Mystery of Moaning Cave
307. Dick Merriwell's Racket; or, Who Was the Traitor
308. Dick Merriwell's Discovery; or, The Evil Genius of the School
309. Dick Merriwell's Revenge; or, Fighting a Desperate Enemy
310. Dick Merriwell's Life Struggle; or, The Veiled Woman of the Woods
311. Dick Merriwell's Tramp Chase; or, The Awakening of Scudder
312. Dick Merriwell's Nine; or, Trouncing the Regular Team
313. Dick Merriwell's Danger; or, Solving a Strange Mystery
314. Dick Merriwell Accused; or, The Life of the Nine
315. Dick Merriwell's Trick; or, Paid in Their Own Coin
316. Dick Merriwell's Daring Leap; or, Bound to Get There
317. Dick Merriwell's Delivery; or, In the Face of Desperate Odds
318. Dick Merriwell's Nerve; or, Up Against the Real Thing
319. Dick Merriwell as Captain; or, In Spite of His Enemies
320. Dick Merriwell's Peril; or, Hugo Darkmore's Last Deed
321. Dick Merriwell Challenged; or, Getting into Fast Company
322. Dick Merriwell's Team; or, The Young Wonders of the Diamond
323. Dick Merriwell's Confidence; or, The Spirit That Wins
324. Dick Merriwell's Shot; or, For Life or Death
325. Dick Merriwell's Triumph; or, The Finish of the Season
326. Frank Merriwell on Deck; or, Getting into Mad River League
327. Dick Merriwell in Trim; or, The Boy Wonder of the League
328. Frank Merriwell's Honor; or, Defying the Boss of the League
329. Dick Merriwell's Danger; or, The Secret Order of the League
330. Frank Merriwell's Fracas; or, Hot Times in Mad River League
331. Dick Merriwell's Diamond; or, Fighting for the Lead in the League
332. Frank Merriwell's Turn; or, The Greatest Game of the Season
333. Dick Merriwell's New Ball; or, The Boy Wonder at His Best
334. Frank Merriwell's "Ginger"; or, Winning an Uphill Game
335. Dick Merriwell's Stroke; or, Unmasking the Man of Mystery
336. Frank Merriwell's Winners; or, Landing on Top in Mad River League
337. Dick Merriwell's Return; or, Back Again to the Old School
338. Dick Merriwell's Difficulties; or, Making up the Eleven
339. Dick Merriwell's Mercy; or, The First Game on the Gridiron
340. Dick Merriwell's Dash; or, Playing Fast and Fair
341. Dick Merriwell's Set; or, Friends and Foes at Fardale
342. Dick Merriwell's Ability; or, The Young Gladiators of the Gridiron
343. Dick Merriwell's Mascot; or, By Luck or Pluck
344. Dick Merriwell's Trust; or, Friendship True and Tried
345. Dick Merriwell's Success; or, Bound to be a Winner
346. Dick Merriwell's Determination; or, The Courage that Conquers
347. Dick Merriwell's Readiness; or, Who Stole the Papers
348. Dick Merriwell's Trap; or, Snaring a Spook
350. Dick Merriwell's Lark; or, Beaten at Every Turn
351. Dick Merriwell's Defense; or, Up Against the Great Eaton Five
352. Dick Merriwell's Dexterity; or, Hot Work to the Finish
353. Dick Merriwell Puzzled; or, The Mystery of Flint
355. Dick Merriwell's Model; or, Frank Merriwell's Fight for Fortune
356. Dick Merriwell as Detective; or, For the Honor of a Friend
357. Dick Merriwell's Dirk; or, Beset by Hidden Peril
358. Dick Merriwell's Victory; or, Holding the Enemy in Check
359. Dick Merriwell Absent; or, The Spook of the School
360. Dick Merriwell's Registered Package; or, Frank Merriwell's Desperate Struggle
361. Dick Merriwell's Power; or, Settling the Score with Eaton
363. Dick Merriwell's Dream; or, Foiling the Bank Breakers
364. Frank Merriwell's Backers; or, Old Friends to the Rescue
365. Dick Merriwell's Duty; or, True to Old Fardale
366. Frank Merriwell's Talking Dog; or, Faithful unto Death
367. Dick Merriwell on the Diamond; or, The Boy Wonder's Backstop
368. Frank Merriwell's Manhood; or, To the Rescue of June
369. Dick Merriwell's Triumph; or, Arlington's Last Trick
370. Frank Merriwell's Fighting Blood; or, The Battle for the San Pablo
371. Dick Merriwell's Combination; or, Playing the Game for Every Point
372. Frank Merriwell Marked; or, The Mystery of the Black Touch
373. Dick Merriwell's Firmness; or, A Steady Hand and a Sure Heart
374. Frank Merriwell's Gold Train; or, His Great Victory in Mexico
375. Dick Merriwell's Mission; or, From Fardale to the West
376. Frank Merriwell's Battle Royal; or, Up Against the Wizards
377. Dick Merriwell's Opportunity; or, Making the Most of His Chance
378. Frank Merriwell on the Slab; or, Holding Down the Western Wonders
379. Dick Merriwell's Promise; or, For the Sake of a Girl
380. Frank Merriwell's Coup; or, The Stratagem That Won
381. Dick Merriwell's Fast Work; or, The Champions of the North
382. Frank Merriwell's Force; or, Disarming His Enemy
383. Dick Merriwell Surprised; or, Cap'n Wiley's Wind-jammers
384. Frank Merriwell's Quick Move; or, Cooling Off Cap'n Wiley
385. Dick Merriwell's Red Friend; or, Old Joe Crowfoot to the Front
386. Frank Merriwell's Nomads; or, Cap'n Wiley's Clever Work
387. Dick Merriwell's Distrust; or, Meeting the Masked Champions
388. Frank Merriwell's Great Finish; or, The Independent Champions of America
389. Dick Merriwell Back at Fardale; or, Getting Onto the Eleven
390. Dick Merriwell's New Enemy; or, The Hatred of Barron Black
391. Dick Merriwell's Hard Struggle; or, Great Work on the Gridiron
393. Dick Merriwell's Firm Hand; or, Settling Old Scores
394. Dick Merriwell's Last Resort; or, Fighting Hard to the Finish
395. Dick Merriwell's Disguise; or, The Mystery of the Vanishing Clothes
396. Dick Merriwell's Flying Tackle; or, The Last Move in the Game
397. Dick Merriwell's Superiority; or, The Test That Told
398. Dick Merriwell Entombed; or, The Downfall of His Foe
399. Dick Merriwell's Helping Hand; or, Chester Arlington's Day of Triumph
401. Frank Merriwell's New Move; or, Facing His Foes in Kansas City
402. Frank Merriwell's Thirty; or, The Triumph of Jack Birdkiller
403. Frank Merriwell's Papers; or, The Hour and the Man
404. Frank Merriwell on the Trail; or, From Phoenix to Peaceful Pocket
405. Frank Merriwell's Fixed Purpose; or, Cap'n Wiley to the Rescue
406. Frank Merriwell in Denver; or, The Clew of the Candle
407. Frank Merriwell's Mountain Hunt; or, Triss, of Camp Nowhar
408. Frank Merriwell's Fire; or, The Last Stroke of Milton Sukes
409. Frank Merriwell's Great Peril; or, The Mystery of the Mazatzals
410. Frank Merriwell in California; or, The Search for Felecia
411. Frank Merriwell's Defenders; or, The Strategy of Old Joe Crowfoot
412. Frank Merriwell Besieged; or, Dick Merriwell's Daring Rescue
413. Frank Merriwell's Quick Work; or, Dick Merriwell's Cipher Message
414. Dick Merriwell on Hand; or, Just in Time to Win
415. Dick Merriwell's Devotion; or, Playing Against Ten Men
416. Dick Merriwell's Racket; or, An Earthquake at the School
417. Dick Merriwell's Sand; or, Winning by Pure Grit
418. Dick Merriwell's Force; or, On Hand When Needed
419. Dick Merriwell Trapped; or, The Plot of a Desperate Boy
420. Dick Merriwell's Assurance; or, Trusted to the Last
421. Dick Merriwell's Base Running; or, The Man with the Icy Hand
422. Dick Merriwell's Pitching; or, Frank Merriwell's Friends and Foes
423. Dick Merriwell's Trap; or, The End of the Struggle
425. Frank Merriwell's New Nine; or, The Great Game with Manhattan
426. Frank Merriwell at Cambridge; or, Handing 'em up Against Harvard
427. Frank Merriwell in New Haven; or, Facing Yale in the Field
428. Dick Merriwell in Maplewood; or, Not Given Half a Show
429. Dick Merriwell at Fairhaven; or, Bucking the Trolley League
430. Dick Merriwell's Great Struggle; or, Two Games in One Day
431. Dick Merriwell's Batting; or, The First Game in Fairhaven
432. Dick Merriwell's Set-Back; or, The Struggle to Stay in the League
433. Dick Merriwell's Phantom; or, The Girl with the Magnetic Eyes
434. Dick Merriwell's Management; or, The Fight for First Place
436. Dick Merriwell's Persistence; or, Hammering at the Top Notchers
437. Dick Merriwell's Self Reliance; or, Snared By His Own Scheming
438. Dick Merriwell's Aid; or, The Help of Hoboson
439. Dick Merriwell's Spirit; or, Fighting to the Front
440. Dick Merriwell's Day; or, Triumphant in the Trolley League
443. Frank Merriwell Decoyed; or, The Captive of Woodhull Hall
444. Dick Merriwell in School Again; or, The Rising of a Storm
445. Dick Merriwell Under a Cloud; or, The Gathering of the Tempest
446. Dick Merriwell's Downfall; or, The Bursting of the Storm
447. Frank Merriwell's Magic Spectacles; or Peril in the Adirondacks
448. Frank Merriwell's Woodcraft; or, To the Rescue of Old Gripper
449. Frank Merriwell's Jeopardy; or, The Wolves of the Woods
450. Dick Merriwell in London; or, Exposing the Rascals
451. Dick Merriwell in Scotland; or, The Struggle at Lochleven
452. Dick Merriwell in Sherwood Forest; or, The Encounter at Robin Hood's Tavern
453. Frank Merriwell's Standard of Honor; or, Keeping a Boy from Going Wrong
454. Frank Merriwell's Deadly Foe; or, Alvarez Lazaro, the Avenger
455. Frank Merriwell's Constant Peril; or, The Eyes of the Avenger
456. Frank Merriwell in St. Louis; or, Stirring 'em Up at the World's Fair
457. Frank Merriwell in Denver; or, Real Sport in the West
458. Frank Merriwell at Arrowhead; or, In the Heart of the Rockies
459. Dick Merriwell in Venice; or, Under the Ban of the Terrible Ten
460. Dick Merriwell in Greece; or, The Maid of Athens
461. Dick Merriwell in Constantinople; or, Pranks and Perils at the Golden Horn
462. Frank Merriwell at Carson's Ranch; or, The King of the Cattle Thieves
463. Frank Merriwell Blizzard Bound; or, After Big Game in the Rockies
464. Frank Merriwell Captured; or, Trouble in the Black Timbers
465. Dick Merriwell in Damascus; or, The Sword of the Sheik
466. Dick Merriwell on the Desert; or, Captives of the Bedouins
467. Dick Merriwell in Egypt; or, The Encounter on the Nile
468. Frank Merriwell's Fingers; or, The Man Who Came Back
469. Frank Merriwell's Retaliation; or, The Clash in California
470. Frank Merriwell in Frisco; or, The "Go" at the Golden Gate
471. Frank Merriwell's "Dope Ball"; or, The Wizard Twirler of Leland Stanford
472. Frank Merriwell's Handicap; or, Hastings, the Hurdler from Humboldt
473. Frank Merriwell's Red Challengers; or, The Hot Game with the Nebraska Indians
474. Frank Merriwell's Fencing; or, For Sport or For Blood
475. Frank Merriwell's Backer; or, Playing Baseball for a Fortune
476. Frank Merriwell's Endurance; or, The Cross Country Champions of America
477. Frank Merriwell in Form; or, Wolfers, the Wonder from Wisconsin
478. Frank Merriwell's Method; or, The Secret of Becoming a Champion
479. Frank Merriwell's Level Best; or, Cutting the Corners with a New Curve
480. Frank Merriwell's Lacrosse Team; or, The Great Hustle with Johns Hopkins
481. Frank Merriwell's Great Day; or, The Crowning Triumph of His Career
482. Dick Merriwell in Japan; or, Judo Art Against Jiu-Jitsu
483. Dick Merriwell on the Rubber; or, Playing Baseball in the Flowery Kingdom
484. Dick Merriwell's Cleverness; or, Showing the Japs the American Game
485. Dick Merriwell in Manila; or, Papinta, the Pride of the Philippines
486. Dick Merriwell Marooned; or, The Queen of Fire Island
487. Dick Merriwell's Comrade; or, The Treasure of the Island
488. Dick Merriwell, Gap Stopper; or, A Surprise for the Surprisers
489. Dick Merriwell's Sacrifice Hit; or, Winning By a Hair's Breadth
490. Dick Merriwell's Support; or, Backed Up When Getting His Bumps
491. Dick Merriwell's Stroke; or, Swimming for His Life
492. Dick Merriwell Shadowed; or, The Search for the Lost Professor
493. Dick Merriwell's Drive; or, Evening Up With His Enemy
495. Dick Merriwell's Restoration; or, Whipping the Team Into Shape
496. Dick Merriwell's Value; or, The Success of Square Sport
497. Dick Merriwell's "Dukes"; or, His Fight with Himself
498. Dick Merriwell's Drop-Kick; or, Chester Arlington's Team of Tigers
499. Dick Merriwell's Defeat; or, How Arlington Won the Second Game
500. Dick Merriwell's Chance; or, Taming the Tigers of Fairport
501. Dick Merriwell's Stride; or, The Finish of the Cross Country Run
502. Dick Merriwell's Wing Shift; or, The Great Thanksgiving Day Game
503. Dick Merriwell's Skates; or, Playing Ice Hockey for Every Point
504. Dick Merriwell's Four Fists; or, The Champion of the Chausson
505. Dick Merriwell's Dashing Game; or, The Fast Five from Fairport
506. Frank Merriwell's Tigers; or, Wiping Out the Railroad Wolves
507. Frank Merriwell's Treasure Guard; or, The Defenders of the Pay Train
508. Frank Merriwell's "Flying Fear"; or, The Gray Ghost of the Yaqui
509. Dick Merriwell in Maine; or, Sport and Peril in the Winter Woods
510. Dick Merriwell's Polo Team; or, The Rattlers of the Roller Rink
511. Dick Merriwell in the Ring; or, The Champion of His Class
512. Frank Merriwell's New Idea; or, The American School of Athletic Development
513. Frank Merriwell's Troubles; or, Enemies of the School
514. Frank Merriwell's Pupils; or, The Wizards at Water Polo
515. Dick Merriwell's Satisfaction; or, Hot Work at Indoor Baseball
516. Dick Merriwell's Discernment; or, The Heroism of a Coward
517. Dick Merriwell's Friendly Hand; or, The Boy Who Was Saved
518. Frank Merriwell's New Boy; or, The Folly of Dale Sparkfair
519. Frank Merriwell's Mode; or, Winning the Confidence of a Wild Lad
520. Frank Merriwell's Aids; or, "The Secret Order of Scalp-Lifters"
521. Dick Merriwell's Visit; or, Hot Times at Farnham Hall
523. Dick Merriwell's Rival; or, Dale Sparkfair at Fardale
524. Frank Merriwell's Young Crew; or, The Mystery of the Boat House
525. Frank Merriwell's Fast Nine; or, Champions of the County
526. Frank Merriwell's Athletic Field; or, The Great Meet at Bloomfield
527. Dick Merriwell's Reprisal; or, The Clash of the Champions
528. Dick Merriwell Dared; or, The Grapple at Wellsburg
529. Dick Merriwell's Dismay' or, The Departure of June
530. Frank Merriwell's Son; or, The Mark of a Star
531. Frank Merriwell's Old Flock; or, The Reunion at Merry Home
532. Frank Merriwell's House Party; or, The Rustle with the Rovers
533. Dick Merriwell's Summer Team; or, Baseball in the Blue Hills
534. Dick Merriwell's Demand; or, The Draw at Madawaska
535. Dick Merriwell's Slabmate; or, The Boy from Bloomfield
536. Frank Merriwell's Summer Camp; or, The Athletic School in the Woods
537. Frank Merriwell's Proposal; or, Starting the Sport in the League
538. Frank Merriwell's Spook Hunters; or, The Mysterious Island of Mad Lake
539. Dick Merriwell's Check; or, The Hot Bunch From Happy Camp
540. Dick Merriwell's Sacrifice; or, Team Work That Told
541. Dick Merriwell's Heart; or, Breaking the Hard Luck Streak
542. Frank Merriwell's New Auto; or, The Lure to Destruction
543. Frank Merriwell's Pride; or, The Double Header at Pineville
544. Frank Merriwell's Young Winners; or, The Stars in the Blue Hills
545. Dick Merriwell's Lead; or, Bound to Hold First Place
546. Dick Merriwell's Influence; or, On the Right Road at Last
547. Dick Merriwell's Top-Notch; or, Against Odds, Fate and Scheming
548. Frank Merriwell's Kids; or, The World-Beaters in New York
549. Frank Merriwell's Kodakers; or, Hunting Big Game Without Guns
550. Dick Merriwell, Freshman; or, First Days at Yale
551. Dick Merriwell's Progress; or, The First Chance on the Field
552. Dick Merriwell, Halfback; or, Getting into the Game at Last
553. Dick Merriwell's Resentment; or, In Defence of His Honor
554. Dick Merriwell Repaid; or, The Heart of Officer Maloney
555. Dick Merriwell's Staying Power; or, The Great Game at New Haven
556. Dick Merriwell's "Push"; or, The Victim of the "Flying Mare"
557. Dick Merriwell's Running; or, The Meet at Mechanics' Hall
558. Dick Merriwell's Joke; or, Fun With the Jumping Frenchman
559. Dick Merriwell's Seven; or, The Scrub That Made the Regulars "Go Some"
560. Dick Merriwell's Partner; or, The Boy from Texas
561. Dick Merriwell in the Tank; or, Rushing the Regulars at Water Polo
562. Frank Merriwell's Captive; or, The Folly of Chester Arlington
563. Frank Merriwell's Trailing; or, The Flight of a Fool
564. Frank Merriwell's Talisman; or, The Charm of Cocheta
565. Frank Merriwell's Horse; or, The Boy Who Would Be Bad
566. Frank Merriwell's Intrusion; or, Warner the Man Who Won
567. Frank Merriwell's Bluff; or, The Lost Senorita of Sonora
568. Dick Merriwell's Regret; or, The Friend He Never Knew
569. Dick Merriwell's Silent Work; or, A Helping Hand for a Foe
570. Dick Merriwell's Arm; or, The Trick That Fooled the Tricksters
571. Dick Merriwell's Skill; or, "The Prince of the Pistol"
572. Dick Merriwell's Magnetism; or, The Curing of a Cad
573. Dick Merriwell's System; or, The Way to Win
574. Dick Merriwell's Salvation; or, The Traitor on the Team
575. Dick Merriwell's Twirling; or, Tracing the Traitor
576. Dick Merriwell's Party; or, Springtime's Youthful Fancy
577. Dick Merriwell's Backers; or, The Man Behind the Bat
578. Dick Merriwell, Coach; or, Pride and Prejudice
579. Dick Merriwell's Bingle; or, A Hit in Time
580. Dick Merriwell's Hurdling; or, The Star and Satellites
581. Dick Merriwell's Best Work; or, Up Against a Hard Proposition
582. Dick Merriwell's Respite; or, The Campers at Lake Calmface
583. Dick Merriwell's Disadvantage; or, The First Game with Harvard
584. Dick Merriwell Beset; or, The Revenge of Quinn Harvester
585. Dick Merriwell's Great Rival; or, Dale Sparkfair on the Slab
586. Dick Merriwell's Distrust; or, Betrayed By a Blotter
587. Dick Merriwell, Lion-Tamer; or, Ate, Queen of the Air
588. Dick Merriwell's Camp Site, or, The Peril at Pine Point
589. Dick Merriwell's Debt; or, Settling the Score with Smoketown
590. Dick Merriwell's Campmates; or, Old Chums on the Field
591. Dick Merriwell's Draw; or, The Struggle with Smoketown
592. Dick Merriwell's Disapproval; or, Chester Arlington's New Chum
593. Dick Merriwell's Mastery; or, The Wolves of Wolfwoods
594. Dick Merriwell's Warm Work; or, A Hot Day for Smoketown
595. Dick Merriwell's "Double Squeeze"; or, Brian Blackpool in Command
596. Dick Merriwell's Vanishing; or, Young Joe Crowfoot on the Trail
597. Dick Merriwell Adrift; or, In the Grip of the Sea
598. Dick Merriwell's Influence; or, Reaping the Harvest
599. Frank Merriwell's Worst Boy; or, Ralph Sand, the Reckless
600. Frank Merriwell's Annoyance; or, Reckless Ralph, the Runaway
601. Frank Merriwell's Restraint; or, The Revenge of a Redskin
602. Dick Merriwell Held Back; or, Secret Enemies at Work
603. Dick Merriwell in the Line; or, Given a Show at Last
604. Dick Merriwell's Drop-Kick; or, Winning on a Last Resort
605. Frank Merriwell's Air Voyage; or, The Wreck of the "California Arrow"
606. Frank Merriwell's Auto Chase; or, The White Deer of Dead River
607. Frank Merriwell's Captive; or, The End of the Chase
608. Dick Merriwell's Value; or, The Game That Settled the Question
609. Dick Merriwell Doped; or, The Mystery of the Black Star
611. Frank Merriwell in the Market; or, The Wolves of Wall Street
612. Frank Merriwell's Fight for Fortune; or, Putting the Wolves to Rout
613. Frank Merriwell on Top; or, Potting the Last of the Pack
640. Dick Merriwell's Shoulder; or, Handicapped in the First Game with Harvard
647. Dick Merriwell's Red Comrade; or, The Messenger from the West
649. Frank Merriwell in the Saddle; or, The Man from Medicine Bow
651. Frank Merriwell's Red Guide; or, The Last of the Tribe
652. Dick Merriwell's Rival; or, The Goal of the Gridiron Stars
653. Dick Merriwell's Strength; or, In the Thick of the Fray
654. Dick Merriwell's Secret Work; or, The Whirlwind of the Back Field
655. Dick Merriwell's Way; or, The Fellow Who Never Failed
674. Frank Merriwell's Bullets; or, A Steady Nerve and a Sure Hand
675. Frank Merriwell Cut Off; or, The Result of the Spring Rise

Top-Notch Magazine

Bainbridge of Bangor
The Forest Rogue
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When Titans Drive

Twentieth Century Hand Books

2. Frank Merriwell's Art of Physical Development

Wide-Awake Magazine

Frank Merriwell, Jr. at Fardale: From the Leaves of Frank Merriwell's Notebook

Items with "Standish, Burt L., 1866-1945" as Credited Editor

New Tip Top Weekly

The wonderful adventures of Cap'n Wiley

Wide-Awake Magazine

v. 4, no. 3. Wide-Awake Magazine, v. IV, no. 3, January 10, 1916